Search found 31 matches
- Wed Jan 07, 2015 11:08 pm
- Forum: Show your Creations
- Topic: Hi, and welcome to belt hell
- Replies: 38
- Views: 35212
Re: Hi, and welcome to belt hell
Always true. Genuinely no reason cables should be on the belt. The reason is "so you don't waste assemblers". One copper cable assembler with speed modules can feed something like 12 advanced circuit assemblers with productivity modules. I don't consider assemblers a waste. I have built m...
- Tue Jan 06, 2015 3:34 pm
- Forum: Show your Creations
- Topic: Hi, and welcome to belt hell
- Replies: 38
- Views: 35212
Re: Hi, and welcome to belt hell
There are designs where it is much more preferable to conserve space. I guess this is where we differ then, as I don't build to conserve space. I build to facilitate expansion. I don't quite understand the philosophy behind building an empire with a tiny footprint. I appreciate you incorporate belt...
- Mon Jan 05, 2015 7:15 pm
- Forum: Show your Creations
- Topic: Hi, and welcome to belt hell
- Replies: 38
- Views: 35212
Re: Hi, and welcome to belt hell
stop with "copper cable - belt - no" adage: it is not always true. While these who dont understand complexity about copper cable should stick to it, there are ways to avoid the problem (or never have said problem if you use Productivity modules) Always true. Genuinely no reason cables sho...
- Sun Jan 04, 2015 7:45 am
- Forum: Show your Creations
- Topic: Hi, and welcome to belt hell
- Replies: 38
- Views: 35212
Re: Hi, and welcome to belt hell
This screen shows me that everything needs tearing up and starting again
The map is infinite, use it!
Also, copper cable on the belt is a no-no.
The map is infinite, use it!
Also, copper cable on the belt is a no-no.
- Mon Dec 22, 2014 4:09 pm
- Forum: Railway Setups
- Topic: Railroad Layouts
- Replies: 23
- Views: 22551
Re: Railroad Layouts
If only there were bridges or underground tracks like in TTD
- Mon Dec 22, 2014 3:27 pm
- Forum: Show your Creations
- Topic: Hi, and welcome to belt hell
- Replies: 38
- Views: 35212
Re: Hi, and welcome to belt hell
Automated Construction/Blueprints are a quite deep into the robotics tree. I agree on their usefulness during mid to late planning, but this is not available as soon as you enter a new world.Cdr.MaS wrote:as long as you do not have bots ready you can use ghostbuilding for planing
- Sat Dec 20, 2014 11:35 pm
- Forum: Show your Creations
- Topic: Hi, and welcome to belt hell
- Replies: 38
- Views: 35212
Re: Hi, and welcome to belt hell
Planning Mode would be great here, as in games like Prison Architect or RimWorld. I usually use transport belt for this, as it's cheap to make.Cdr.MaS wrote:I overcame the problem with an ancient technology, pen and paper to draw layouts and think ahead
- Thu Dec 18, 2014 1:13 pm
- Forum: Show your Creations
- Topic: Hi, and welcome to belt hell
- Replies: 38
- Views: 35212
Re: Hi, and welcome to belt hell
I don't disagree with the 5-6 assemblers making science packs, I'm saying that smart inserters take 0.5 seconds to craft in hand, whilst science pack 3 takes 12 seconds. If you were to round up the figures, accounting for raw materials in and finished product out, 1 assembler crafting smart inserter...
- Mon Dec 15, 2014 4:25 pm
- Forum: Show your Creations
- Topic: Hi, and welcome to belt hell
- Replies: 38
- Views: 35212
Re: Hi, and welcome to belt hell
It's very tight on space. Where you have a red splitter for your cog machines, is there any point in looping back? Just put your splitter 1 tile up as to not cause delays on the bend (or upgrade to red belt but again, no point in the loop.) Also, I dislike copper cables on a belt. 1 plate makes 2 ca...
- Wed Dec 10, 2014 1:12 pm
- Forum: Releases
- Topic: Version 0.11.5
- Replies: 42
- Views: 48960
Re: Version 0.11.5
there should also be a check for the existence of a steam connection they are able to connect to. I was rather stuck for answers and finally found that the steam engines will light up green in any space they fit, and don't check that there is also a steam connection going into them. This should be ...
- Thu Dec 04, 2014 11:28 am
- Forum: Releases
- Topic: Version 0.11.3
- Replies: 48
- Views: 54000
Re: Version 0.11.3
I've had this problem.roman566 wrote:Is it only me or more people have those weird names like "unknown key: technology-name.automation-2"?
Delete your config file. You will of course need to rebind and change screen res again, but will otherwise solve this.