Search found 31 matches

by iklarazu
Wed Jan 07, 2015 11:08 pm
Forum: Show your Creations
Topic: Hi, and welcome to belt hell
Replies: 38
Views: 35212

Re: Hi, and welcome to belt hell

Always true. Genuinely no reason cables should be on the belt. The reason is "so you don't waste assemblers". One copper cable assembler with speed modules can feed something like 12 advanced circuit assemblers with productivity modules. I don't consider assemblers a waste. I have built m...
by iklarazu
Tue Jan 06, 2015 3:34 pm
Forum: Show your Creations
Topic: Hi, and welcome to belt hell
Replies: 38
Views: 35212

Re: Hi, and welcome to belt hell

There are designs where it is much more preferable to conserve space. I guess this is where we differ then, as I don't build to conserve space. I build to facilitate expansion. I don't quite understand the philosophy behind building an empire with a tiny footprint. I appreciate you incorporate belt...
by iklarazu
Mon Jan 05, 2015 7:15 pm
Forum: Show your Creations
Topic: Hi, and welcome to belt hell
Replies: 38
Views: 35212

Re: Hi, and welcome to belt hell

stop with "copper cable - belt - no" adage: it is not always true. While these who dont understand complexity about copper cable should stick to it, there are ways to avoid the problem (or never have said problem if you use Productivity modules) Always true. Genuinely no reason cables sho...
by iklarazu
Sun Jan 04, 2015 7:45 am
Forum: Show your Creations
Topic: Hi, and welcome to belt hell
Replies: 38
Views: 35212

Re: Hi, and welcome to belt hell

This screen shows me that everything needs tearing up and starting again :)

The map is infinite, use it!

Also, copper cable on the belt is a no-no.
by iklarazu
Mon Dec 22, 2014 4:09 pm
Forum: Railway Setups
Topic: Railroad Layouts
Replies: 23
Views: 22551

Re: Railroad Layouts

If only there were bridges or underground tracks like in TTD :(
by iklarazu
Mon Dec 22, 2014 3:27 pm
Forum: Show your Creations
Topic: Hi, and welcome to belt hell
Replies: 38
Views: 35212

Re: Hi, and welcome to belt hell

Cdr.MaS wrote:as long as you do not have bots ready you can use ghostbuilding for planing
Automated Construction/Blueprints are a quite deep into the robotics tree. I agree on their usefulness during mid to late planning, but this is not available as soon as you enter a new world.
by iklarazu
Sat Dec 20, 2014 11:35 pm
Forum: Show your Creations
Topic: Hi, and welcome to belt hell
Replies: 38
Views: 35212

Re: Hi, and welcome to belt hell

Cdr.MaS wrote:I overcame the problem with an ancient technology, pen and paper to draw layouts and think ahead
Planning Mode would be great here, as in games like Prison Architect or RimWorld. I usually use transport belt for this, as it's cheap to make.
by iklarazu
Thu Dec 18, 2014 1:13 pm
Forum: Show your Creations
Topic: Hi, and welcome to belt hell
Replies: 38
Views: 35212

Re: Hi, and welcome to belt hell

I don't disagree with the 5-6 assemblers making science packs, I'm saying that smart inserters take 0.5 seconds to craft in hand, whilst science pack 3 takes 12 seconds. If you were to round up the figures, accounting for raw materials in and finished product out, 1 assembler crafting smart inserter...
by iklarazu
Mon Dec 15, 2014 4:25 pm
Forum: Show your Creations
Topic: Hi, and welcome to belt hell
Replies: 38
Views: 35212

Re: Hi, and welcome to belt hell

It's very tight on space. Where you have a red splitter for your cog machines, is there any point in looping back? Just put your splitter 1 tile up as to not cause delays on the bend (or upgrade to red belt but again, no point in the loop.) Also, I dislike copper cables on a belt. 1 plate makes 2 ca...
by iklarazu
Wed Dec 10, 2014 1:12 pm
Forum: Releases
Topic: Version 0.11.5
Replies: 42
Views: 48960

Re: Version 0.11.5

there should also be a check for the existence of a steam connection they are able to connect to. I was rather stuck for answers and finally found that the steam engines will light up green in any space they fit, and don't check that there is also a steam connection going into them. This should be ...
by iklarazu
Thu Dec 04, 2014 11:28 am
Forum: Releases
Topic: Version 0.11.3
Replies: 48
Views: 54000

Re: Version 0.11.3

roman566 wrote:Is it only me or more people have those weird names like "unknown key: technology-name.automation-2"?
I've had this problem.

Delete your config file. You will of course need to rebind and change screen res again, but will otherwise solve this.

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