Search found 137 matches

by berni1212
Thu Dec 11, 2014 6:25 pm
Forum: Mods
Topic: [0.11.6]Filtered Splitters - Huge stability boost!
Replies: 88
Views: 89609

Re: [MOD 0.11.3]Filtered Splitters - N-way splitting and fil

Had a problem with the splitters dis-associating (I'm gonna call it that anyway), requiring the series to be pulled up and re-built. (Hadn't run into this specifically before, but not very surprised, as they were touchy to get going once or twice.) Additionally, the inserter arrows always point Eas...
by berni1212
Thu Dec 11, 2014 1:45 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Filter Splitters
Replies: 7
Views: 3774

Re: [Request] Filter Splitters

I like this idea alot. Do you mean having them like a smart inserter, but with splitters? Like you can filter stone for one side and coal for the other? I'll try to add that to my mod! Yes like this u make it that u can have like 1 Spilter :) Like this mod https://forums.factorio.com/forum/viewtopi...
by berni1212
Thu Dec 11, 2014 9:58 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 296733

Re: Thank you

Thanks indeed. I wish the game would somehow track the time I play it, I'm quite likely nearing or over 1000h already :) I've been massively disappointed in vast majority of AAA titles released in several years but Factorio has been THE timesink for me for months now. you could can Start it over Ev...
by berni1212
Thu Dec 11, 2014 9:15 am
Forum: Ideas and Suggestions
Topic: Railroad crossings
Replies: 16
Views: 4346

Re: Railroad crossings

Or make some Sensor what u can build in the Rail or an Special rail and make it like an Network with the Green or red one

and if a Trains hits this Sensor the Light Turns on(red) and if he pasts the Second sensor then it turn off :)

Would be cool when that works :) :mrgreen: :mrgreen:
by berni1212
Thu Dec 11, 2014 9:08 am
Forum: Implemented Suggestions
Topic: [Request] For change able Guy Scale
Replies: 5
Views: 1811

Re: [Request] For change able Guy Scale

ssilk wrote:..and you don't need to excuse for your English in cyan... It burns somehow into the eyes.. :lol:
:twisted: :P xD
by berni1212
Thu Dec 11, 2014 7:27 am
Forum: Mods
Topic: [0.11.6]Filtered Splitters - Huge stability boost!
Replies: 88
Views: 89609

Re: [MOD 0.11.3]Filtered Splitters - N-way splitting and fil

Fixed the problem and is 100% 11.5 and MP compatible. Here ya go: http://www.mediafire.com/download/63caz4og5y6d3jm/SmartSplitters_0.0.3.zip NOTE: While testing MP there was massive lag, I didn't investigate it and assume the lag was caused by me loading a sandbox game in MP. The mod itself works f...
by berni1212
Thu Dec 11, 2014 6:14 am
Forum: Mods
Topic: Smart Modpack [0.11.5] MP Compatible
Replies: 56
Views: 29934

Re: Smart Modpack [0.11.5] MP Compatible

My selv never tried to use the Gui We have the Tools Disabled because of the MP Problem with the tools
by berni1212
Thu Dec 11, 2014 6:12 am
Forum: Ideas and Requests For Mods
Topic: [Request] On death, spawn a box with inventory of player
Replies: 20
Views: 7106

Re: [Request] On death, spawn a box with inventory of player

L0771 wrote:
berni1212 wrote:
L0771 wrote:I take this :D

EDIT: It is a "virtual" box (only you can take this), implemented in Cursed v0.0.10
Can u make this one in an Extra Mod too like only the Death chest and MP compatible ?
I don't know :twisted:
because i don't want to download cursed
by berni1212
Wed Dec 10, 2014 11:59 pm
Forum: Mods
Topic: Smart Modpack [0.11.5] MP Compatible
Replies: 56
Views: 29934

Re: Smart Modpack [0.11.5] MP Compatible

ares0027 wrote:cannot show dytech tools ui and the command ( remote.call("DyTech-Tools", "showCraftingGUI") ) is not working either. so there are no tools at all.

edit: trying the mod in SP
if u want to Play MP u need to Disable Dytechtools if u do that it works then there are tools
by berni1212
Wed Dec 10, 2014 11:02 pm
Forum: Implemented Suggestions
Topic: [Request] For change able Guy Scale
Replies: 5
Views: 1811

Re: [Request] For change able Guy Scale

Nova wrote:We already have the suggestion of a changable GUI size: https://forums.factorio.com/forum/vie ... ?f=6&t=153

Oh, and it's not necessary to use that much tags or smileys. Just saying. ^^
Didn't saw that XD it was 2013 :D
by berni1212
Wed Dec 10, 2014 10:34 pm
Forum: Mods
Topic: Smart Modpack [0.11.5] MP Compatible
Replies: 56
Views: 29934

Re: Smart Modpack [0.11.5] MP Compatible

so 20 Houers + Playtime with some Small Desync errors we don't know why they Happen but we look to find them and report them :) :mrgreen:





Smiles
by berni1212
Wed Dec 10, 2014 10:27 pm
Forum: Ideas and Requests For Mods
Topic: [Request] On death, spawn a box with inventory of player
Replies: 20
Views: 7106

Re: [Request] On death, spawn a box with inventory of player

L0771 wrote:I take this :D

EDIT: It is a "virtual" box (only you can take this), implemented in Cursed v0.0.10
Can u make this one in an Extra Mod too like only the Death chest and MP compatible ?
by berni1212
Wed Dec 10, 2014 10:26 pm
Forum: Implemented Suggestions
Topic: [Request] For change able Guy Scale
Replies: 5
Views: 1811

[Request] For change able Guy Scale

Hello Comunity and Devs! It would be Cool if you Guys make it so that u can Change the Guiscale because some Computers have a Wide Screen and some mods have a Really Big GUI and its really annoying if u can't see everything on the screen :D :mrgreen: :mrgreen: Like the Gui Scale change in Minecraft...
by berni1212
Wed Dec 10, 2014 10:18 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114665

Re: [MOD 0.11.x] TimeButtons v0.2.1

can we use this mod in MP ?
by berni1212
Wed Dec 10, 2014 9:01 pm
Forum: Modding help
Topic: Light source
Replies: 8
Views: 2969

Re: Light source

in energy_required in recipe. I think 1 energy_required is 60 ticks = 1 second ... 416 energy is a day defends of crafting speed of assembler IF you can make that with the Lights on at Day too can u make an SENSOR for the Trains ? then u can use the train to signalse a TRAiN IS COMMING NO CROSSING ...
by berni1212
Wed Dec 10, 2014 8:35 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91707

Re: [dead] Wagons: More train stuff

When you want to discontinue the mod, would you mind if I took over? I would love to use the wagons provided by the mod in 0.11.x, maybe even add some by my own. You of course would be credited as the original creator of the mod. Everything is MIT licensed and you are welcome to take any/all of it ...
by berni1212
Wed Dec 10, 2014 8:34 pm
Forum: Ideas and Requests For Mods
Topic: [Request] For more Trains or Waggons
Replies: 4
Views: 2591

Re: [Request] For more Trains or Waggons

Its cool but sadly the Mod is Nearly dead :/

It would be so cool if they Update it :)
by berni1212
Wed Dec 10, 2014 8:32 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 341475

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

I don't know what you Guys Talk LOL :D I am Happy that the mod Works we have it now in use on an 20H map with about 30 mods or so and it works Perfect no Problems at all :mrgreen: :mrgreen: :mrgreen: :mrgreen: Thanks for that Great Mod :) I hope you Continoue with this mod and could add more to it ...
by berni1212
Wed Dec 10, 2014 7:32 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 341475

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

I don't know what you Guys Talk LOL :D I am Happy that the mod Works we have it now in use on an 20H map with about 30 mods or so and it works Perfect no Problems at all :mrgreen: :mrgreen: :mrgreen: :mrgreen: Thanks for that Great Mod :) I hope you Continoue with this mod and could add more to it :...
by berni1212
Wed Dec 10, 2014 7:22 pm
Forum: Ideas and Requests For Mods
Topic: [Request] For more Trains or Waggons
Replies: 4
Views: 2591

Re: [Request] For more Trains or Waggons

JamesOFarrell wrote:If you dig around in the mod WIP forum most of the work for this is already done in the wagons mod. Here is the google drive folder that has a version for 0.11 that just need debugging.
NIce but i can't mod :D thats why :/
But it would be so cool
Is there a Forum Thread ?=

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