Search found 137 matches

by berni1212
Wed Dec 10, 2014 6:23 pm
Forum: Ideas and Requests For Mods
Topic: REQUEST: UI Scale Mod
Replies: 2
Views: 1923

Re: REQUEST: UI Scale Mod

And make it that u can make it Smaler :)
by berni1212
Wed Dec 10, 2014 6:20 pm
Forum: Ideas and Requests For Mods
Topic: [Request] On death, spawn a box with inventory of player
Replies: 20
Views: 7106

Re: [Request] On death, spawn a box with inventory of player

thats true :) Would be cool because i died like 10 times on trains now :/ :mrgreen: :mrgreen:
by berni1212
Wed Dec 10, 2014 4:38 pm
Forum: Ideas and Requests For Mods
Topic: [Request] For more Trains or Waggons
Replies: 4
Views: 2591

[Request] For more Trains or Waggons

Can someone of the Moders make new Waggons Trains and Rails :? Its Sad if u only have some from Dytech or Other mods I love trains and its much fun to play with them TanRailer is a good mod but there could be more Like Transformator car or Some other waggons would be really cool if you guys Manage t...
by berni1212
Wed Dec 10, 2014 4:29 pm
Forum: Ideas and Requests For Mods
Topic: [Request] On death, spawn a box with inventory of player
Replies: 20
Views: 7106

Re: [Request] On death, spawn a box with inventory of player

Would be cool but what Happens if u die from an train ?
by berni1212
Wed Dec 10, 2014 8:48 am
Forum: Mods
Topic: [0.11.6]Filtered Splitters - Huge stability boost!
Replies: 88
Views: 89611

Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil

AlphaRaptor wrote:There is still a Bug in MP.
If you place it you get a Permanent Chunk error until you break it.



:mrgreen:
Its not in MP And SP its a Chunk Erorr if u break the Filter it works again :(
by berni1212
Wed Dec 10, 2014 8:47 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 341477

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

I do believe you mis-attributed that 1st quote :shock: As for the call, I was referring to when the RailTanker dies, to use the OnEntityDied event to trigger deleting the associated storage tank. If that's what you responded to, then I guess nevermind. Sorry to hear that the script's not behaving a...
by berni1212
Wed Dec 10, 2014 12:47 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 341477

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

Is this mod also compatible with other Liquid's , Like Lava(DyTech) and Hydrogen(Bob's Mods) It should be. Unless they are doing something funky (they are not) it should work Ok Thanks men if we finde any bugs we will Report them :=) Have a Nice Trip what ever you are doing :D :mrgreen: :mrgreen: :...
by berni1212
Wed Dec 10, 2014 12:35 am
Forum: Mods
Topic: Smart Modpack [0.11.5] MP Compatible
Replies: 56
Views: 29934

Re: Smart Modpack [0.11.5] MP Compatible

tno1 wrote:I know, yes Factorio 11.3 :p

Factorio 11.5 got a Sanity Bug regarding map generation - it doesn't come when you create the map but only when you play it :P

We will Post it here if we get some :)
by berni1212
Wed Dec 10, 2014 12:30 am
Forum: Mods
Topic: Smart Modpack [0.11.5] MP Compatible
Replies: 56
Views: 29934

Re: Smart Modpack [0.11.5] MP Compatible

You guys are lucky. Keep playing thou. As 11.5 got a Sanity Bug regarding map generation :p I know after 20hours of gameplay (both with and without my modpack) I got the unreasonable chunk error. So I suggest if your gonna make it MP compatible, then make it 11.3 :p How you mean that ? the facotrio...
by berni1212
Wed Dec 10, 2014 12:24 am
Forum: Mods
Topic: Smart Modpack [0.11.5] MP Compatible
Replies: 56
Views: 29934

Re: Smart Modpack [0.11.5] MP Compatible

We Played on the Map now for 15 Houers without any Problems :)
by berni1212
Tue Dec 09, 2014 11:44 pm
Forum: Modding discussion
Topic: Post here CheatCommands for the Mods !
Replies: 0
Views: 2754

Post here CheatCommands for the Mods !

Hello ! Here can u Post Cheat Commands of mods like Dyntech or Bob's mod :) Like the Items and Mashines and more! https://forums.factorio.com/forum/viewtopic.php?f=43&t=6235 /c game.player.insert{name="advanced-processors",count=100} /c game.player.insert{name="tin-plate",co...
by berni1212
Tue Dec 09, 2014 11:31 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 341477

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

After thinking about this issue overnight I've reverted to the 0.0.4 codebase and fixed the issue properly. If you used 0.0.5 or 0.0.6 your best bet is to remove the mod, load the save, save the game and re-add 0.0.7. I think I've taken the mess I created with those versions into account but becaus...
by berni1212
Tue Dec 09, 2014 11:19 pm
Forum: Ideas and Requests For Mods
Topic: [IDEA] for new Gates
Replies: 4
Views: 2075

Re: [IDEA] for new Gates

That could Work but the Shield looks then Wierd or and I like the Gates but the range is to small :D
by berni1212
Tue Dec 09, 2014 8:51 pm
Forum: Modding discussion
Topic: Question
Replies: 2
Views: 4148

Re: Question

If you want an ultimate mk700 write /c game.player.insert({name="basic-mining-drill-mk6",count=1}) Only work in singleplayer. Cursed drill Level 50 is like Ultimate drill x 2, maybe i need balance this. Ok thanks For the Help its really hard to find the Mod Items :/ (to cheat them ) :roll:
by berni1212
Tue Dec 09, 2014 7:07 pm
Forum: Modding discussion
Topic: Question
Replies: 2
Views: 4148

Question

Is there a way to cheat Mod items

Like the ultimate Miner from dytech ?
:?: :?:
by berni1212
Tue Dec 09, 2014 6:35 pm
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 131177

Re: [0.10.3] RoadWorks 1.06 + Soundless version

So the end-pieces would be as separate recipe? Without them a bridge would look very odd. There is another issue that bother me: what if player use a bridge as a wall? I should be able to make it automatically turn the place where it touches land to be the end-piece. Worst comes to worst, they'll b...
by berni1212
Tue Dec 09, 2014 6:33 pm
Forum: Ideas and Suggestions
Topic: Railroad crossings
Replies: 16
Views: 4347

Re: Railroad crossings

But it would be Cool and better because its Really hard if u have like 30 Trains all Crossing your Main way to your factorio and u always need to look if one comes :?
by berni1212
Tue Dec 09, 2014 5:40 pm
Forum: Mods
Topic: [MOD 0.12.x] Fluid Void
Replies: 27
Views: 56050

Re: [MOD 0.11.x] Fluid Void

Can u use it in MP ?
by berni1212
Tue Dec 09, 2014 3:34 pm
Forum: Ideas and Requests For Mods
Topic: A void Pipe
Replies: 6
Views: 6389

Re: A void Pipe

Well let me point out two existing mods that let you remove excess fluids: Rseding91's Fluid Void it is a little overpowered in my opinion as it is extremely cheep costing only pipes to make, but it works and if you want to you can increase the recipe cost. It is just a simple pipe that will delete...
by berni1212
Tue Dec 09, 2014 2:15 pm
Forum: Texture Packs
Topic: [request]advanced oil
Replies: 10
Views: 21989

Re: [request]advanced oil

Something like that on the Sea ? https://www.google.at/search?q=Oil+Wells&client=firefox-a&hs=PRN&rls=org.mozilla:de:official&channel=np&source=lnms&tbm=isch&sa=X&ei=0AOHVOLWJcvkUrCrgJgJ&ved=0CAgQ_AUoAQ&biw=1440&bih=779#facrc=_&imgdii=_&imgrc=XciMX...

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