Search found 266 matches

by judos
Fri Apr 01, 2016 9:35 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 72109

Re: [Public/Europe] Dedicated Server [0.12.29/Marathon]

hahaha kaZ, still better than having only one train on the whole rail network at once :D And yes I don't like chain signals :P

Wohoo seems like we reached our goal with the one rocket 8-)
by judos
Wed Mar 30, 2016 10:27 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 72109

Re: [Public/Europe] Dedicated Server [0.12.29/Marathon]

Hi all, In regards that the current map is getting slowly into it's late game phase I would like to start a retrospective about the mod configuration and some proposals for a next modded server configuration. First some screenshots of the current world :D Screenshot 2016-03-31 00.00.43.png Screensho...
by judos
Tue Mar 29, 2016 12:08 am
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 122141

Re: [MOD 0.12.x] HardCrafting 0.3.8

The iron nugget is the cleanest version of mined iron. Which is also a lot faster to smelt into plates than the pulverized iron.
I sent you some private message aklesey about the russian translation. Maybe you can help out with the missing labels. ;)
by judos
Mon Mar 28, 2016 9:58 am
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 122141

Re: [MOD 0.12.x] HardCrafting 0.3.8

The issue is fixed with the version 0.3.8. Thanks for your report aklesey1!

Also I added a french translation to this version.
by judos
Thu Mar 24, 2016 12:26 am
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 122141

Re: [MOD 0.12.x] HardCrafting 0.3.7

Thanks for the report. With v. 0.3.7 the smaller cargo-wagons work with bobs mods.
by judos
Sat Mar 19, 2016 9:26 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 122141

Re: [MOD 0.12.26] HardCrafting 0.3.4

Hi Natrin,
I fixed some problem in the zip-file generation in my build script.
Please try again with v. 0.3.4. I don't have linux to try it out.
Thanks for the report.
by judos
Fri Mar 18, 2016 12:16 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 122141

Re: [MOD 0.12.26] HardCrafting 0.3.3

Hi Dionysos,

The Dirt-drying can be done in any assembler mk-2.
As for the ressources: No you will not get endless ressources. This is not what I intend and would be a bug otherwise ;)
by judos
Thu Mar 17, 2016 9:43 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 122141

Re: [MOD 0.12.26] HardCrafting 0.3.3

The new update is here :D Bigest changes are: - Coal dust (is made by pulverizing Coal, more efficient when burning than coal itself) - Steel dust (made with Coal dust + Crashed iron or Pulverized iron. Producing steel is therefore a little less expensive and faster) - Sulfur dust is convertible bac...
by judos
Sun Mar 13, 2016 9:48 pm
Forum: Not a bug
Topic: [0.12.26] [kovarex] image not found which is not used anymore
Replies: 7
Views: 1996

Re: [0.12.26] [kovarex] image not found which is not used anymore

Uups, well you are right. My bad. Apparently I have copied the icon definition into another mod and didn't adjust the prefix __hardCrafting__ there. So I was worried for nothing. Thanks for the reply! :oops:
by judos
Sun Mar 13, 2016 9:29 pm
Forum: Not a bug
Topic: [0.12.26] [kovarex] image not found which is not used anymore
Replies: 7
Views: 1996

Re: [0.12.26] [kovarex] image not found which is not used anymore

I just did a full-text search and it's not defined anymore anywhere. :?

See attachement:
by judos
Sun Mar 13, 2016 9:22 pm
Forum: Not a bug
Topic: [0.12.26] [kovarex] image not found which is not used anymore
Replies: 7
Views: 1996

Re: [0.12.26] [kovarex] image not found which is not used anymore

Yes it happens even when I deleted the crop-cache.dat file. Only it happens earlier in the loading process (right after loading the mods): 1.413 Loading mod hardCrafting 0.3.0 (data-final-fixes.lua) 9.475 Error Util.cpp:57: Error when opening D:/games\Factorio\Factorio modding\mods\hardCrafting_0.3....
by judos
Sun Mar 13, 2016 7:57 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 122141

Re: [MOD 0.12.24] HardCrafting 0.2.7

@Akrumbach: Thanks for the input. I will definitely change this for the next version. Actually I required the low priority since I wasn't able to let the mining drill generate multiple different items at once. See here: (https://forums.factorio.com/viewtopic.php?f=25&t=20607). Since this is now ...
by judos
Sun Mar 13, 2016 7:15 pm
Forum: Not a bug
Topic: [0.12.26] [kovarex] image not found which is not used anymore
Replies: 7
Views: 1996

[0.12.26] [kovarex] image not found which is not used anymore

Hi there! This happens when I updated hardCrafting to a new version and removed a few icons in the graphics folder which are unused. When I restart factorio now it tells me: "Error when opening D:\Factorio\mods\hardCrafting_0.3.0\graphics/icons/signal-receiver.png for reading: No such file or d...
by judos
Tue Mar 08, 2016 11:40 pm
Forum: Modding help
Topic: [solved] Minable results
Replies: 5
Views: 2540

Re: Minable results

Nice! this absolutely works now :) So I no longer have to bother these differences.

thanks for your help
by judos
Mon Mar 07, 2016 5:59 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 122141

Re: [MOD 0.12.24] HardCrafting 0.2.7

@BlackCooper, No you are definitely wrong. If you take a close look at the numbers you don't get infinite plates ;) See below edit1 and 2. @Terra_Incognito: Thanks for the suggestion, I have already thought about that and it will be in the next version. @Tetryon: Thanks for showing me the map, great...
by judos
Sun Mar 06, 2016 9:49 pm
Forum: Modding help
Topic: [solved] Minable results
Replies: 5
Views: 2540

Re: Minable results

So is there a possible way to increase that private inventory size of the mining drill? I tried to change the following for all mining-drills: for name,table in pairs(data.raw["mining-drill"]) do print("checking "..name) table.inventory_size = 5 table.ingredient_count = 5 table.r...
by judos
Sun Mar 06, 2016 6:58 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 72109

Re: [Public/Europe] Dedicated Server [0.12.26/Bobathon]

Shall we do a sprint until we have the map finished and then restart on a new map? Would be great also have all players be able to join again :?
by judos
Sat Mar 05, 2016 7:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.25] Further improvements to MP mod/version mismatch
Replies: 4
Views: 3153

Re: [0.12.25] Further improvements to MP mod/version mismatch

This is a minor problem, you need to restart the game anyway. So you can easily update your mod list and try again and the list should be already much shorter.
by judos
Fri Mar 04, 2016 9:54 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 72109

Re: [Public/Europe] Dedicated Server [0.12.25/Bobathon]

Another suggestion: No-rebuilding. I think we had the idea some time on teamspeak and I tried it out and it is really easy to write a mod. Basically everything you place is not minable anymore. Only way to remove something is to actually destroy it (grenades, gun, anything else?). Of course the belt...
by judos
Fri Mar 04, 2016 2:56 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server [0.12.35/Modded]
Replies: 175
Views: 72109

Re: [Public/Europe] Dedicated Server [0.12.25/Bobathon]

I think we should be fine. The ressources on the outer side of map have a very high density and they will be enough for a long time. Also if e.g. Copper runs out we still have many ore fields which are already discovered and just need to connected. What does everybody else think? Also if someone lik...

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