Search found 266 matches

by judos
Mon Aug 28, 2017 10:49 pm
Forum: Duplicates
Topic: [0.15.34] Splitter Broken
Replies: 5
Views: 2732

Re: [0.15.34] Splitter Broken

Hi Blackthunder, This is currently a normal situation. Every item is distributed, one to the left side, one right. If the belt is flowing at full speed and the belt does not fill up it will continue to be like this. Notice that still 50% of all items get to the left and 50% to the right side. So it ...
by judos
Mon Aug 28, 2017 9:56 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88884

Re: [MOD 0.15] Robot Mining Site 0.6.3

Update for 0.6.3
- Uranium mining gives uranium rubble which has to be processed with sulfuric acid to Uranium ore (Cordina)
- Correct support for infinite ores (yield is now calculated correctly

- Pollution is now spread per mining! (Guard your outposts now!)
by judos
Tue Aug 22, 2017 7:17 pm
Forum: Implemented mod requests
Topic: [CLOSED] normal_resource_amount for entity prototype
Replies: 1
Views: 1054

Re: [CLOSED] normal_resource_amount for entity prototype

As I saw with factorio 0.15.33 these fields are now available and work as expected. :)
You can resolve this thread. Thanks!
by judos
Tue Aug 22, 2017 6:56 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 123886

Re: Mylon's Multiple Mods

Hi there, It seems like the force of the belt seems to be taken from the roboport not the previous belt that is replaced. This means that sometimes at random certain belts will be upgraded and then belong to another enemy force (give they have also at least one roboport). The range and position of t...
by judos
Sun Aug 20, 2017 1:46 am
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 32118

Re: [MOD 0.15.x] HardCrafting 0.5.7

Hi there, I have worked again a bit more on the mod and updated the following: Please note that I had some helpful Contribution by Degraine who agreed to help me work on the mod 8-) Update to 0.5.7: - Add integrated settings (Degraine) - Exchange dried dirt for sand, modify relevant recipes (Degrain...
by judos
Sat Aug 19, 2017 2:26 pm
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 32118

Re: [MOD 0.15.x] HardCrafting 0.5.6

Hi there,

I just released hardCrafting 0.5.6 with the train related fix:
- fix issue with train related error


You can get it from the mod portal.
by judos
Sun Aug 13, 2017 1:28 pm
Forum: Mods
Topic: [MOD 0.14] AAI Zones
Replies: 7
Views: 10756

Re: [MOD 0.14] AAI Zones

cool now that's already pretty helpful.
Then only the thing to blueprint aai zones is missing :)

Thanks!
by judos
Sun Aug 13, 2017 12:54 am
Forum: Mods
Topic: [MOD 0.14] AAI Zones
Replies: 7
Views: 10756

Re: [MOD 0.14] AAI Zones

Hi there, Just got into this mod and started my fully automated system to send vehicles among the map using zones to coordinate them (auto path finding is rather too easy I find) :D One thing that keeps bugging me is that it's not possible to easily replicate certain zone areas. E.g. I would like to...
by judos
Thu Jul 20, 2017 5:45 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88884

Re: [MOD 0.15] Robot Mining Site 0.6.2

We would probably need to add a rank to the mining site such that mining only happens when fluid is available...

I will look also to add some pollution to the site next..
by judos
Mon Jul 17, 2017 7:08 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88884

Re: [MOD 0.14] Robot Mining Site 0.5.0

Hi guys! Thanks to the help of Cordina the mod made it to Factorio 0.15. Also I updated quickly a few things on it: Update for 0.6.1 / 0.6.2 - 0.6.1 works for Factorio <= 0.15.28 (Cordina) - 0.6.2 for Factorio > 0.15.28 - added mod setting to reduce costs of mining site (Cordina) - added languages: ...
by judos
Mon Jun 26, 2017 6:42 pm
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 41300

Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1

Hi there,

your new release 0.6.2 seems to be completely empty :) Something went wrong with zipping the content maybe?

Cheers
by judos
Mon Jun 12, 2017 8:05 pm
Forum: Mods
Topic: [MOD 0.15+] Quickbar Switcher
Replies: 8
Views: 4652

Re: [MOD 0.15+] Quickbar Switcher

Hi there, I love the mod! I think it neatly fixes the issues about the quickbar which were also discussed in fff 191 (https://www.factorio.com/blog/post/fff-191). One thing though: After I arranged my quickbar Nr.1 nicely and I go remove some factory part using construction bots my whole quickbar is...
by judos
Mon Jun 12, 2017 7:54 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 123886

Re: Mylon's Multiple Mods

Hi there, I read in the text of concreep: "This includes hazard concrete and extra kinds of concrete, like those added by Colored Concrete.". However I don't find colored concrete for factorio 0.15. Does this still work? Does it support Dectorio mod? I remember in 0.14 with colored concret...
by judos
Thu Jun 08, 2017 1:29 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 52453

Re: [MOD 0.15.x] BeltSorter 0.4.0

Yes you are right :D So I will change that with the next version.
by judos
Thu Jun 08, 2017 12:35 am
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 52453

Re: [MOD 0.15.x] BeltSorter 0.4.1

Fixes 0.4.1
- fix migration for items which don't exist anymore
- fix migration problem printed for all beltSorters, even if there was no problem
by judos
Thu Jun 08, 2017 12:15 am
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 52453

Re: [MOD 0.15.x] BeltSorter 0.4.0

Hi, I thought about that and actually that's why they are colored like this. Problem is factorio also isn't 100% consistent with the colors. I used the colors of the assemblers to match for the beltSorter (blueish = medium tier, yellow = high tier). I think I will leave it like this for now and hope...
by judos
Tue Jun 06, 2017 1:44 am
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 52453

Re: [MOD 0.15.x] BeltSorter 0.4.0

Major update 0.4.0 [changes] - there are now 3 tiers of beltSorter: basic, average and advanced - basic belt sorter only allows setting 2 filter slots, average 3, advanced 4. - advanced beltSorter allows setting custom priorities for input+output sides - improved technology prerequisites, less requ...
by judos
Fri Jun 02, 2017 8:35 pm
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 32118

Re: [MOD 0.15.x] HardCrafting 0.5.5

Hehe alive, always. Just I don't get much time for modding lately. If anyone wants to join and help out with development of my mods, you are welcome! Seriously, contact me! Currently I'm working on updating the beltSorter to get the latest features of 0.15 in it. But because modding is quite time co...
by judos
Thu Jun 01, 2017 10:17 pm
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 32118

Re: [MOD 0.15.x] HardCrafting 0.5.5

Fixes and changes for 0.5.5

- remove old migration scripts causing issues
- Don't allow cost values of zero on steel dust
- landfill with dirt requires landfill tech
- multiply fluid by 10 for factorio 0.15.x
- fix calculation of items needed to craft steel-dust
by judos
Wed May 31, 2017 8:03 am
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 52453

Re: [MOD 0.15.x] BeltSorter 0.3.6

I just came across this issue as well. Apparently the list of recebt items might still contain some mod items after you have removed that mod. When you open then the gui again apparebtly those items can't be displayed and you get an error. So if you want to remove a mod, make sure all players have j...

Go to advanced search