Search found 266 matches

by judos
Thu Sep 17, 2015 12:37 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 139567

Re: [Public/Europe] Dedicated Server [0.12.7/Dytech/RSO/FARL]

epic, thanks for the dedicated server! I just built a new copper mine, some module factory and a new train station for unloading copper (and sorting it). Does anyone have an idea how to efficiently sort incoming items? The train is being reused right now for iron and copper, so iron might always app...
by judos
Sun Jan 18, 2015 4:58 pm
Forum: Mods
Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
Replies: 66
Views: 64723

Re: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!

hmm I added scrapmod_0.2.2 to my factorio 11.3 but the recycler doesn't work. It always says can't smelt item. Any hints how to fix this?

Thank you
by judos
Tue Jan 13, 2015 8:52 pm
Forum: Mods
Topic: [0.10.1+] Train focused factorio
Replies: 3
Views: 5513

Re: [0.10.1+] Train focused factorio

Awesome, but the values are too crazy. I would set belt costs to 2 instead of 5. And why do rails cost crazy much more than before if the player should focus on that? I agree that they are usually too cheap. I would set rail costs to: 3x iron sticks instead of 10x. Thanks for the great mod. I adopte...
by judos
Tue Dec 16, 2014 10:41 pm
Forum: Mods
Topic: [discontinued][0.11.x - TreeFarm - Addon] AlienPlant
Replies: 45
Views: 58758

Re: [0.11.x - TreeFarm - Addon] AlienPlant

Hello there, I love the idea and the mod. I just found out one thing: Mature alien trees are not cut down by construction robots automatically, can you fix that? It would be really nice. Replicators 0.2.1, AdvancedEquipment 0.3.9, Compression Chests 1.3.5, Dytech Core 0.13.3, Forcefields 1.0.0, Land...
by judos
Mon Dec 08, 2014 12:02 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 173479

Re: [MOD 0.11.X] MoMods: Nuclear Power Go?

I know this mod is compatible with existing saves, but do I get Uranium into my existing world?
Or is there a way to do this?

Thank you for your help!
by judos
Mon Dec 08, 2014 11:24 am
Forum: Questions, reviews and ratings
Topic: [TREEFARM - ADDON] Caffein v0.4.0
Replies: 15
Views: 32323

Re: [TREEFARM - ADDON] Caffein v0.2.2

Hi there, this mod sounds awesome!! :) But I have two problems so far: - When I create a new world with the addon installed I get the following error: "Unknown key:"Error while running the oninit: ....11.3\mods\Treefarm-Caffeine-Addon_0.2.2.zip|control.lua:181: Map doesn't contain 1 player...

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