Search found 55 matches
- Sat Nov 19, 2016 12:04 am
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 45547
Re: Friday Facts #165 - Death by a thousand cuts
Can I has that sample picture as a background preaseeeeeee!!!! Even though the general composition of this image is not made for such format, I've prepared a fast version for 1920x1080 px screens. Please, do not take this image as an official Factorio wallpaper, because the official ones will be (h...
- Fri Nov 11, 2016 2:00 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 108226
Re: Friday Facts #164 - Nuclear power
we did : )I suggest the dev team watches the anime movie Steamboy.
and anything from Katsuhiro Otomo
- Sat Sep 24, 2016 3:29 pm
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 42063
Re: Friday facts #157 - We are able to eat paper, but we don't do it
Yes, it will be removed with a mask and patched with a different ending.Zeblote wrote:When the pump is connected to a train, shouldn't this part be removed?
This demo is using the original design of the pump, its aim is to preview the connector, not the patch, yet.
- Fri Sep 09, 2016 7:17 pm
- Forum: News
- Topic: Friday Facts #155 - Settling into fall
- Replies: 63
- Views: 32348
Re: Friday Facts #155 - Settling into fall
: )cva wrote:Hi,
at your image: Is there a bug on the right side in the middle? Why do the two pipes not connect? Was there some change too?
cva
This is a preview, it's aimed to show all the positions of the pipes,
no bugs, no worries. (yet?)
- Sun Apr 10, 2016 8:34 pm
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 74313
Re: Friday Facts #133 - The train struggle
the current method you're looking at just looks terrible. It might be a better idea to just accept that vertical stations are shorter, and simply work to fix the cars to integer lengths, unless you can find a much better-looking solution. The screenshots from the game showing the new plan for the t...
- Sat Oct 31, 2015 12:29 pm
- Forum: News
- Topic: Friday Facts #110 - Tech art finished
- Replies: 52
- Views: 40643
Re: Friday Facts #110 - Tech art finished
You're right, by mistake I used a previous version for this preview. Thanks for the observation.Jhonny wrote:Nice work on the icons but the logistics chests aren't right. The passive and storage should be switched.
- Fri Sep 11, 2015 11:55 pm
- Forum: News
- Topic: Friday Facts #103 - Prototyping ahead
- Replies: 42
- Views: 39113
Re: Friday Facts #103 - Prototyping ahead
agreed, but not a priority right now.Drury wrote:Here's hope he takes a look at the stone furnace also, it quite literally looks ancient. As in, it's like something egyptians would use
- Tue Jun 02, 2015 2:07 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78343
Re: Friday Facts #88 - Combinators
These HD will be awsome but HD mean precision and i think this Steam Engine if really weird and really broken x) If you look right on the bottom right, the part who look like an egg must be flying because the arm if passing through the central axis of this part. (in the picture, the red lines help ...
- Tue Jun 02, 2015 1:49 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78343
Re: Friday Facts #88 - Combinators
These HD will be awsome but HD mean precision and i think this Steam Engine if really weird and really broken x) If you look right on the bottom right, the part who look like an egg must be flying because the arm if passing through the central axis of this part. (in the picture, the red lines help ...
- Fri May 15, 2015 5:26 pm
- Forum: News
- Topic: Friday Facts #86 - Trees
- Replies: 86
- Views: 56425
Re: Friday Facts #86 - Trees
No shock!Zeblote wrote:How can you show pictures of fancy trees but not one of a fancy forest?!
Here an early preview of an engine-generated forest, as you can see, red is too aggressive, and colors are very experimental, we need to test quite a lot.
In my opinion is early to speak about forests
- Sat Apr 18, 2015 3:26 pm
- Forum: Off topic
- Topic: Factorio Logo font?
- Replies: 14
- Views: 24877
Re: Factorio Logo font?
One day when Factorio is looking perfect, and everybody is happy playing the game, I'll build a factorio.ttf and a factorio-bitmap font for peripheral purpouses.
Not a promise, but a sincere intention.
Not a promise, but a sincere intention.
- Fri Apr 17, 2015 9:52 pm
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 45228
Re: Friday Facts #82 Optimisations
Yesss!,Shaymes wrote:we still need a color select in options to chance player color for silngle/multiplayer
I use to dream with a color picker wheel with a real-time render preview of the chosen color on the player rotating in a turntable style.
EDIT: only in my most wet Factorio dreams
- Thu Jan 15, 2015 3:34 pm
- Forum: This Forum
- Topic: [Forum] Ordered List BBcode broken
- Replies: 5
- Views: 11217
Re: [Forum] Ordered List BBcode broken
Albert, the graphist.SuperSandro2000 wrote:Who is glex?!?
pleased to meet you simply Sandro aka SuperSandro2000
: )
- Thu Jan 15, 2015 1:54 pm
- Forum: This Forum
- Topic: [Forum] Ordered List BBcode broken
- Replies: 5
- Views: 11217
Re: [Forum] Ordered List BBcode broken
@gandalf
Solved!
thanks for the advice.
@ssilk
Guess you mean in the admin panel. This whole area deserves a lot more care in general. Sorry about it. I will take some time.. kinda soon, to make it more decent. Thanks for the patience.
Solved!
thanks for the advice.
@ssilk
Guess you mean in the admin panel. This whole area deserves a lot more care in general. Sorry about it. I will take some time.. kinda soon, to make it more decent. Thanks for the patience.
- Fri Jul 11, 2014 5:18 pm
- Forum: News
- Topic: Friday Facts #42
- Replies: 30
- Views: 25500
Re: Friday Facts #42
This is for you to appreciate it better once the problem will be solved : Pjeroon wrote:aww, why did you have to tell us about the shadow flipping on the player :/ I never noticed, and from now on, every time i change direction I will think 'that shadow is wrong'
- Tue Jul 01, 2014 5:32 pm
- Forum: General discussion
- Topic: I cannot edit my posts - Current issues with the website
- Replies: 8
- Views: 4216
Re: I cannot edit my posts - Current issues with the website
solved!!
sorry about that
sorry about that
- Fri May 16, 2014 10:51 am
- Forum: This Forum
- Topic: New forum skin
- Replies: 80
- Views: 57157
Re: New forum skin
I feel like the most democratic CSS ever : ) Have you tried responsive design :D? You can do some crazy stuff with @media in a modern browser. May even make the forums work well with mobile devices like smart phones. I've tested the styles in several devices and resolutions, and in all of them, the...
- Thu May 15, 2014 11:33 am
- Forum: This Forum
- Topic: New forum skin
- Replies: 80
- Views: 57157
Re: New forum skin
The overall feeling with the layout is really good, I really like it. This are just some small handing/visibility issues... - Links more visible. https://forums.factorio.com/forum/viewtopic.php?f=7&t=3569&p=26508#p26508 - The personal mail area is ... light... - Editing area could be a bit ...
- Sat May 10, 2014 12:59 pm
- Forum: This Forum
- Topic: New forum skin
- Replies: 80
- Views: 57157
Re: New forum skin
Hey Albert, this is a quite beautiful work. When this is the style, how the interface in game will look later, then I can say I like it. Don't exaggerate perfectionism. :) Hehe, btw. "Perfect": - the smilies are for white background - factorio favicon is missing (http://en.wikipedia.org/w...
- Sat May 10, 2014 2:31 am
- Forum: This Forum
- Topic: New forum skin
- Replies: 80
- Views: 57157
Re: New forum skin
Salve Factorians!, Here graphic Albert, I'm concerned about all those problems too. But with a bit more time, use and feedback they'll look just perfect. Promised. I'm very aware about usability, don't think that is only about fanciness. But I tell you that phpBB forums is a huuuge site and full of ...