Maybe there isn't such a detailed logging implemented/possible in the windows version as in the linux one.
So I guess these threads could be joined then.
Search found 46 matches
- Mon Dec 29, 2014 10:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] Crash when loading savegame
- Replies: 6
- Views: 1926
- Mon Dec 29, 2014 9:59 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] Crash when loading savegame
- Replies: 6
- Views: 1926
Re: [0.11.8] Crash when loading savegame
I no I forgot something: My system is Windows 7 64bit. And there is no error message at all. Only the windows prompt that Factorio stopped working. It could be related to a deserialisation problem, but again: No error message, so it could also be anything else. For completnes sake, here is the log f...
- Mon Dec 29, 2014 9:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] Crash when loading savegame
- Replies: 6
- Views: 1926
[0.11.8] Crash when loading savegame
When loading this save the game crashes. I have no idea what might cause this as the autosave 7 secs older loads without problems and i havent done anything in that timespan. I am using a couple of mods, FastMovement is my private one, all others are from the forums. But I dont think this is related...
- Sun Dec 28, 2014 1:08 pm
- Forum: Show your Creations
- Topic: OCD-friendly rail networks
- Replies: 22
- Views: 20379
Re: OCD-friendly rail networks
I made a mod for myself with overpowered exosceletons for traveling. It feels like cheating, when you are running that fast you can walk through/jump over pipes, walls and even assemblers.
- Thu Dec 25, 2014 11:51 pm
- Forum: General discussion
- Topic: Replays!
- Replies: 6
- Views: 6155
Re: Replays!
Replays have some problems in comparison to videos: First of all: they did not work reliably for a long time. I haven't tested replays since then, but this should be solved with the determinism bugfixes of 11.x releases You need to download all the mods (with the same version) the player used If you...
- Mon Dec 08, 2014 11:08 pm
- Forum: Show your Creations
- Topic: Rocket Defense Assembling Facility
- Replies: 42
- Views: 30084
Re: Rocket Defense Assembling Facility
I don't know how you calculated your numbers, but they can not be correct. In case you didn't see, the raw materials for hand crafting are all given in multiples of thousend items. I have done some Math by myself and calculated some numbers for you: As Intermediate Products you need 100 Artifacts, 2...