Search found 42 matches
- Wed Jul 06, 2016 2:44 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Interface Chest - 1.13.2
- Replies: 49
- Views: 25427
Re: [MOD 0.13.x] Interface Chest - 1.13.0
Is there a version of this that only works with belts? It connecting to any inventory completely eliminates the need for inserters. I just want to use it as a buffer inline with the belt.
- Mon Aug 03, 2015 12:14 am
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 182919
Re: [0.12.x] RSO Discussion thread
Yes - and see my reply on that thread. It's a bit complicated so not sure when I will have time to play around with it. So I'm not asking for the complexity you're thinking. I'm pretty sure you want to give each player a random start point and spawn resources at that location while protecting that ...
- Sun Aug 02, 2015 9:50 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 182919
Re: [0.12.x] RSO Discussion thread
If I could make a request: Please add the ability to create multiple starting resource spawns depending on the amount of players. I am currently creating custom scenarios for this purpose, but it would be better to have it randomized. I play with friends where we are on separate forces, but not enem...
- Sun Aug 02, 2015 9:45 pm
- Forum: Multiplayer
- Topic: Force Alliances
- Replies: 0
- Views: 3456
Force Alliances
Anyone know how to play MP as 2 different forces, but as allies?
I'm looking to do some kind of tech race with friends. So we aren't enemies, we just want separate tech trees so we can race.
I'm looking to do some kind of tech race with friends. So we aren't enemies, we just want separate tech trees so we can race.
- Sun Aug 02, 2015 9:44 pm
- Forum: Multiplayer
- Topic: Looking for someone to play muliplayer with?
- Replies: 7
- Views: 11945
Re: Looking for someone to play muliplayer with?
I would be happy to play with anyone. I would prefer someone in the US, but anyone is good.
You can add me on Evolve or Steam: Grimshad
You can add me on Evolve or Steam: Grimshad
- Sat Aug 01, 2015 6:50 pm
- Forum: Mods
- Topic: [0.12.x] Ghosts From The Start
- Replies: 6
- Views: 20080
[0.12.x] Ghosts From The Start
Description: Please see the original topic at: https://forums.factorio.com/forum/viewtopic.php?f=87&t=8550&p=74708 Details: Factorio Version: 0.12.x Released: August 1st 2015 License: I do not own this mod, and thereby the original author may freely use this update to continue his/her own mo...
- Fri May 22, 2015 8:50 pm
- Forum: News
- Topic: Friday Facts #87 - Visitors
- Replies: 40
- Views: 35309
Re: Friday Facts #87 - Visitors
The paths are beautiful! I really hope that's the final art. I like the idea of different paths being different speeds. It seems to bring other ideas into conflict though. What if stone is slower than concrete, but path looks good for walking on and concrete looks good under machines. Then I'll neve...
- Mon May 11, 2015 1:00 pm
- Forum: Multiplayer
- Topic: Looking for US Players
- Replies: 9
- Views: 12482
Looking for US Players
Interested in playing with other US players. Add me on Evolve/Steam: Grimshad
- Sat May 09, 2015 11:48 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
- Replies: 87
- Views: 78029
Re: [0.11.17+] Slipstream Chests - 1.1.1
Crashes on launch
failed to open the info.json file for the mod
I edited it and fixed it, but the slipstream chests do not output anything.
failed to open the info.json file for the mod
I edited it and fixed it, but the slipstream chests do not output anything.
- Tue May 05, 2015 9:52 pm
- Forum: News
- Topic: Friday Facts #84 - The wedding day preprations
- Replies: 54
- Views: 42069
Re: Friday Facts #84 The wedding day preprations
@kovarex Is there a timeframe on when we will have the option for player or force separate technology? This is one of the major features i'm looking forward to for multiplayer. To be able to "race" my friends and build separate factories to see who can accomplish the same goal faster or mo...
- Fri Mar 06, 2015 2:32 am
- Forum: Releases
- Topic: Version 0.11.17
- Replies: 46
- Views: 51299
Re: Version 0.11.17
Just wondering, but why is Factorio in the Concepts section of steam greenlight where it cannot be greenlit?
- Sat Feb 21, 2015 8:56 pm
- Forum: Ideas and Requests For Mods
- Topic: 90 degree side inserters
- Replies: 7
- Views: 5787
Re: 90 degree side inserters
If you're using Dytech. My 90 degree inserter mod is fully integrated:
https://forums.factorio.com/forum/vie ... 887#p69887
https://forums.factorio.com/forum/vie ... 887#p69887
- Sun Jan 04, 2015 8:54 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 199054
Re: [MOD 0.11.x] 5dim's mod
Looking good, This is the type of thing the Factorio community needs. More larger sized mods to get behind.
- Fri Jan 02, 2015 10:51 pm
- Forum: News
- Topic: Friday Facts #67 - Happy new year
- Replies: 33
- Views: 29696
Re: Friday Facts #67 - Happy new year
Love the performance improvements being made.
Really want you to add floors/paths/roads!
Can't wait for the HD mode.
Thanks for all the hard work work.
Really want you to add floors/paths/roads!
Can't wait for the HD mode.
Thanks for all the hard work work.
- Sat Dec 20, 2014 12:34 am
- Forum: Mods
- Topic: [0.11.6]Filtered Splitters - Huge stability boost!
- Replies: 88
- Views: 89718
Re: [MOD 0.11.6]Filtered Splitters - Huge stability boost!
Thanks for the update ThaPear. I made further changes that I never posted to enhance the polish. If you would like, feel free to add this to your current mod: http://www.mediafire.com/download/3ukucgmlwbg314f/SmartSplitters.rar It simply ensures that the correct research is finished before it shows ...
- Thu Dec 18, 2014 12:47 am
- Forum: Mods
- Topic: [MOD 0.10.5+] Moar Inserters! v1.2
- Replies: 25
- Views: 19948
Re: [MOD 0.10.5+] Moar Inserters! v1.2
People keep asking me to update this mod, but elmi has already done this. His update works with 11.6:
Here's a link to his: https://forums.factorio.com/forum/dow ... hp?id=2526elmi wrote:I have the mod updated
work with factorio 0.11.5
- Wed Dec 17, 2014 2:58 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 51289
Re: [MOD 0.10.x] Floors v0.0.2
I tried this mod and i have a Problem When i place a Floor-B-Gone , my game get Laggy , so laggy you cant tell if its running or Crashing. Please fix is , you made a Great mod and i must say , its very cool to have a Factory floor under your feet. It really gives you the feeling that you are in a F...
- Mon Dec 15, 2014 9:51 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 51289
- Mon Dec 15, 2014 6:37 pm
- Forum: Mods
- Topic: [0.11.5]Belt Switchers
- Replies: 32
- Views: 43894
Re: [MOD 0.11.5]Belt Switchers
Did you post a new version with this? I can't seem to find it.elmi wrote:Ok I change the graphic tonight
- Thu Dec 11, 2014 4:24 pm
- Forum: Mods
- Topic: [0.11.6]Filtered Splitters - Huge stability boost!
- Replies: 88
- Views: 89718
Re: [MOD 0.11.3]Filtered Splitters - N-way splitting and fil
Had a problem with the splitters dis-associating (I'm gonna call it that anyway), requiring the series to be pulled up and re-built. (Hadn't run into this specifically before, but not very surprised, as they were touchy to get going once or twice.) Additionally, the inserter arrows always point Eas...