Search found 320 matches
- Wed Jun 28, 2017 2:25 pm
- Forum: General discussion
- Topic: Hello from a new player!
- Replies: 7
- Views: 2704
Re: Hello from a new player!
However much iron you're producing.. you're going to need more
- Wed Jun 28, 2017 9:42 am
- Forum: General discussion
- Topic: Coincidence that popular mods start with A & B ?
- Replies: 6
- Views: 2637
Coincidence that popular mods start with A & B ?
I couldn't help but wonder... Bobs, Angels, AAI, 5dims, bio industries etc... Would they be as popular if they didn't begin with letters at the beginning of the alphabet? Because when you install mods in game, they are sorted by name as default. ;) I think the default sorting should be by last updat...
- Wed Jun 28, 2017 9:21 am
- Forum: Ideas and Requests For Mods
- Topic: Asteroidia mod [req] [idea]
- Replies: 21
- Views: 6560
Re: Asteroidia mod [req] [idea]
Have a look at the satellite uplink mod: https://forums.factorio.com/viewtopic.php?f=97&t=19883 day #13 of asteroidia dev : back to dev goal #1 : setting 'god mode' So far, not managed to do it. Searching the internet returns no immediate results, but it does give you this /c game.player.charact...
- Wed Jun 28, 2017 7:35 am
- Forum: General discussion
- Topic: Quick question: display elapsed game time
- Replies: 7
- Views: 18282
Re: Quick question: display elapsed game time
ya i was about to suggest evogui mod
- Fri Jun 23, 2017 11:20 am
- Forum: General discussion
- Topic: what the point researching robot speed ? (infinite research)
- Replies: 8
- Views: 4427
Re: what the point researching robot speed ? (infinite research)
This isn't a suggestion, it's a question about the game. Faster robots means you can transport more resources faster with fewer bots, also construction bots build faster. This is the best infinite research imo
- Fri Jun 23, 2017 11:12 am
- Forum: Implemented Suggestions
- Topic: Trains snap to grid when placed
- Replies: 1
- Views: 1236
Trains snap to grid when placed
Why is this not a thing already? Would save a lot of time having to tell a train to go to the station in order to get it perfectly lined up
- Fri Jun 16, 2017 3:23 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 114879
Re: The Ctrl+V Game
0x523ce88f874f06cae3a6d40a1854d2036ca354e1
My ethereum address, if anyone wants to send me some ether
My ethereum address, if anyone wants to send me some ether
- Wed Jun 14, 2017 11:25 am
- Forum: Ideas and Requests For Mods
- Topic: Pollution eating technology
- Replies: 3
- Views: 1767
Re: Pollution eating technology
trees! they eat pollution, and turn it into mass. There are several mods for growing trees
- Wed Jun 14, 2017 11:04 am
- Forum: Bob's mods
- Topic: Free Energy [No modules]
- Replies: 16
- Views: 7215
Re: Free Energy [No modules]
Aeternus wrote: [Edit2] Oh, and electrolysis works best when the water isn't 100% pure. Adding a little salt to increase conductivity of the water as a catalyst greatly improves the process. This catalys does not get consumed.
- Fri Jun 09, 2017 12:34 am
- Forum: General discussion
- Topic: I need a new objective....
- Replies: 10
- Views: 32757
Re: I need a new objective....
Try getting "there is no spoon" achievement on a bobs mods deathworld game, if you want a challenge
- Thu Jun 08, 2017 4:02 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: The advanced spaghetti monster
- Replies: 3
- Views: 4381
Re: The advanced spaghetti monster
cool bananas, not spaghetti
- Thu Jun 08, 2017 7:50 am
- Forum: General discussion
- Topic: Logistic Network Needs to be smarter
- Replies: 44
- Views: 16572
Re: Logistic Network Needs to be smarter
I think it's fun trying to get the robots to avoid doing silly things. Most important things i think is knowing the chest priorities, and knowing that the bots will favour storing an item in a storage chest that already has that type of item stored there, as already mentioned. Say if you want barrel...
- Thu Jun 08, 2017 7:44 am
- Forum: Ideas and Suggestions
- Topic: Filter Miners
- Replies: 10
- Views: 5111
Re: Filter Miners
someone could probably make a mod that adds a filtered mining drill
- Thu Jun 08, 2017 7:35 am
- Forum: Railway Setups
- Topic: Train based Smelting (No belts, No Bots)
- Replies: 18
- Views: 16720
Re: Train based Smelting (No belts, No Bots)
this looks very cpu friendly
- Wed Jun 07, 2017 1:10 am
- Forum: Bob's mods
- Topic: What should I do with science packs?
- Replies: 68
- Views: 21789
Re: What should I do with science packs?
yeah doubling each time, the numbers get very big very fast. When i stopped playing i was up to robot speed 9, which already costs 128k science packs (deathworld preset)
- Sat Jun 03, 2017 5:04 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 355964
Re: [0.15.x] Bob's Mods: General Discussion
Whats the point of the "normal" electric furnaces (2,3) since the multipurpose ones are just as fast and have extra module slot? I just ended up replacing all furnaces with the multipurpose ones and feeding the old electric ones to research bottle factories. Sure they are tiny bit cheaper...
- Sat Jun 03, 2017 1:04 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 132943
Re: [MOD 0.14.21] ShinyBob_v0.14.10
Please update for 0.15 this was easily the best bobs graphics/textures mod
- Fri Jun 02, 2017 12:28 pm
- Forum: Balancing
- Topic: Inserter drop point inconsistency
- Replies: 40
- Views: 14586
Re: Inserter drop point inconsistency
If this can't be fixed without making inserters more performance hungry, then I'd much prefer it to stay the way it is. It's quirky
- Fri Jun 02, 2017 10:09 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 355964
Re: [0.15.x] Bob's Mods: General Discussion
In case anyone ever questions why Bob's inserters are superior: No, what they question is whether they're balanced. It could be argued that variable length and angle inserters takes some challenge out of the game. I would disagree, as IMO it just changes the level of design challenge, making it mor...
- Fri Jun 02, 2017 10:00 am
- Forum: Gameplay Help
- Topic: I really want to like this game....
- Replies: 16
- Views: 6727
Re: I really want to like this game....
I found it a headache to begin with as well, but after you learn how things work, the game is very rewarding. I never played the campaign, so I can't help you with that, but I'm sure someone else will