Search found 129 matches
- Mon Jan 08, 2024 9:46 am
- Forum: Implemented for 2.0
- Topic: logarithmic formula for research
- Replies: 3
- Views: 1073
Re: logarithmic formula for research
Binary logarithm (log2(x) function) is implemented for 2.0.
- Tue Dec 26, 2023 7:20 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14825
Re: Friday Facts #390 - Noise expressions 2.0
I'm very worried about creating a DSL... Noise expressions DSL has been in Factorio since 2017, but it's true that this rework and addition of functions could have overlooked some issues. Even though we tried to think of valid and invalid scenarios and wrote unit tests, the real test will come when...
- Fri Dec 22, 2023 3:35 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14825
Re: Friday Facts #390 - Noise expressions 2.0
As for noise expression - I am not quite sure I understand the need for the "noise expression engine" altogether, the post is a bit hard to understand and it's not very clear what it can do that simply writing functions itself wouldn't. For example description of implementing things like ...
- Mon Dec 11, 2023 10:51 am
- Forum: Assigned
- Topic: [Genhis] [1.1.94] LuaSurface.create_entity doesn't apply source_offset to streams
- Replies: 1
- Views: 581
Re: [Genhis] [1.1.94] LuaSurface.create_entity doesn't apply source_offset to streams
Thanks for the report. FluidStream does not support source_offset, so the fix won't be quick. I will try to implement it when I have some time.
- Tue Nov 28, 2023 3:04 pm
- Forum: Fixed for 2.0
- Topic: [1.1.82] runtime-sprite-reload option doesn't tolerate mipmap warnings
- Replies: 2
- Views: 811
Re: [1.1.82] runtime-sprite-reload option doesn't tolerate mipmap warnings
While going through the code I noticed this was changed in 2.0. I hope it doesn't bother you too much in 1.1.
- Wed Nov 15, 2023 8:33 am
- Forum: Duplicates
- Topic: Cannot select text on "Error loading mods" window
- Replies: 3
- Views: 490
- Tue Nov 14, 2023 5:18 pm
- Forum: Duplicates
- Topic: [1.1.97] Research tech tooltip shows blurred and behind the technology tree screen when achievement is displayed.
- Replies: 1
- Views: 345
- Mon Nov 13, 2023 11:03 am
- Forum: Desyncs with mods
- Topic: [1.1.94] Desync during terrain generation
- Replies: 4
- Views: 985
Re: [1.1.94] Desync during terrain generation
Hello, assuming the desync is related to x86 vs ARM consistency, 1.1.96 fixed two such issues - infinite resource richness and an overflow in random penalty noise expression seed. Could you try reproducing it in the latest experimental release?
- Thu Nov 09, 2023 1:22 pm
- Forum: Releases
- Topic: Version 1.1.95
- Replies: 8
- Views: 7132
Re: Version 1.1.95
As a programmer myself I'm curious what exactly you mean here. I understand the part that different platforms do floating point operations differently, and they might have different results. And because Factorio is deterministic it's very important that all calculations always result in exactly the...
- Wed Nov 08, 2023 3:14 pm
- Forum: Translations
- Topic: Plural localization of decimal numbers
- Replies: 3
- Views: 775
Plural localization of decimal numbers
Copied from https://crowdin.com/project/factorio/discussions/228 Hello! I am implementing plural localization support for decimal numbers. I want to add another option to `plural_for_parameter` - `decimal`. If specified, all plurals of decimal numbers would translate to `decimal`; otherwise, to `re...
- Sun Nov 05, 2023 3:48 pm
- Forum: Fixed for 2.0
- Topic: [Genhis] [1.1.94] Plural forms in locale break when given a non-integer number
- Replies: 5
- Views: 1036
Re: [Genhis] [1.1.94] Plural forms in locale break when given a non-integer number
Thanks for the report. This has been broken for a long time and is unlikely to get fixed in 1.1. For 2.0, I refactored the localization code and adding proper decimal numbers support is on my to-do list.
- Sun Nov 05, 2023 3:37 pm
- Forum: Not a bug
- Topic: [1.1.94] factorio binary looks for steam_appid.txt in working directory only
- Replies: 3
- Views: 662
Re: [1.1.94] factorio binary looks for steam_appid.txt in working directory only
Thanks for the report. Based on Steam API documentation, this is not a bug. You may find the DRM-free binary useful for mod development; you can download it from our website.
- Sun Nov 05, 2023 3:18 pm
- Forum: Releases
- Topic: Version 1.1.92
- Replies: 17
- Views: 14781
Re: Version 1.1.92
Indeed. For 2.0 we added technology rich text tag for this purpose which would open the linked technology after being clicked. We just didn't want to backport it to 1.1 because it would take time and could introduce some bugs.
- Fri Nov 03, 2023 11:16 am
- Forum: Fixed for 2.0
- Topic: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
- Replies: 22
- Views: 7355
Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
Actually, it was fixed for 2.0 a few months ago thanks to an external contributor, we just forgot to update the topic.
- Sun Jul 23, 2023 7:29 am
- Forum: Not a bug
- Topic: [1.1.87] Launch: Remember last used monitor
- Replies: 3
- Views: 726
Re: [1.1.87] Launch: Remember last used monitor
You can change preferred screen in graphics settings, it will be remembered.
Also, there is a handy windows shortcut to quickly move applications between screens: Win + Shift + left/right arrow key
Also, there is a handy windows shortcut to quickly move applications between screens: Win + Shift + left/right arrow key
- Mon Jul 17, 2023 1:57 pm
- Forum: Resolved Problems and Bugs
- Topic: desync in biter battles scenario
- Replies: 15
- Views: 3809
Re: desync in biter battles scenario
Having a save file which reliably reproduces the desync would be very helpful. So far I was unsuccessful in my attempts. You could try enabling replay and attaching last autosave together with a desync report when it happens. Keep autosave interval to at most 5 minutes.
- Mon Jun 19, 2023 8:32 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.80] Mod updates even though base version is incompatible
- Replies: 3
- Views: 1557
Re: [1.1.80] Mod updates even though base version is incompatible
Related / possible duplicate: 106289
- Mon Jun 19, 2023 8:29 am
- Forum: Duplicates
- Topic: [1.1.80] Debug Xcode symbols are included in the macOS build
- Replies: 1
- Views: 451
Re: [1.1.80] Debug Xcode symbols are included in the macOS build
Thanks for the report, this is intentional. See 64233.
- Mon May 22, 2023 8:00 pm
- Forum: Releases
- Topic: Version 1.1.82
- Replies: 8
- Views: 10503
- Wed May 17, 2023 12:44 pm
- Forum: General discussion
- Topic: Difficulty field in save description
- Replies: 2
- Views: 664
Re: Difficulty field in save description
It is for scenarios where you can choose difficulty, such as Tight spot.