Search found 48 matches

by Blackraz0r
Mon Jul 20, 2015 6:06 am
Forum: Mods
Topic: [MOD 0.12] Patched Mod Set for ColonelWill's Megabase
Replies: 10
Views: 20026

Re: Mods from ColonelWill's Megabase, Patched for 0.12

can you patch the timebuttons or thundergui? :D i miss these time changing thingy ;(
by Blackraz0r
Sun Jul 19, 2015 8:16 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114794

Re: [MOD 0.11.x] TimeButtons v0.2.1

is there an alternative to this mod fรผr 0.12?`*.*
by Blackraz0r
Sun Jul 19, 2015 8:14 pm
Forum: Implemented Suggestions
Topic: Place a Burner Inserter with 1 Fuel in 1 click
Replies: 15
Views: 3864

Re: Place a Burner Inserter with 1 Fuel in 1 click

It's broken with 0.12

Is there an alternative ?
by Blackraz0r
Fri Feb 20, 2015 6:03 pm
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 106
Views: 72986

Re: Friday Facts #74 - The brainstorming

Keep up! :D

PLEASE add PreSignals in Factorio! :D this would make Train-Stuff sooo much easier! :D
You talked about it in some FidayFacts, when will you implement something like that?
by Blackraz0r
Sun Jan 04, 2015 8:47 pm
Forum: 1 / 0 magic
Topic: [0.11.8] Area Visaulization Bug
Replies: 9
Views: 9987

Re: [0.11.8] Area Visaulization Bug

Maybe it's the Save, i put the save in a diferent factorio installation @ the pc of my dad. and the bug was also there, but not with a new game, so i think its the save o.0 here is a Link to the savegame i think this is just a little not very important bug and its not really gamebraking its more lik...
by Blackraz0r
Sun Jan 04, 2015 11:31 am
Forum: 1 / 0 magic
Topic: [0.11.8] Area Visaulization Bug
Replies: 9
Views: 9987

Re: [0.11.8] Area Visaulization Bug

I do.
I'm using Dytech inserters. But with a fresh install without mods and a new game, it looks the same.

Tomorrow I'm back at work. I'll test it with the computer there.
by Blackraz0r
Sat Jan 03, 2015 6:07 pm
Forum: 1 / 0 magic
Topic: [0.11.8] Area Visaulization Bug
Replies: 9
Views: 9987

Re: [0.11.8] Area Visaulization Bug

I can. ;)

I've used provider Chests and Lamps to highlight the effektive range of the port and the pole.

This happens with all structures that have a "range"
by Blackraz0r
Fri Jan 02, 2015 3:25 am
Forum: 1 / 0 magic
Topic: [0.11.8] Area Visaulization Bug
Replies: 9
Views: 9987

[0.11.8] Area Visaulization Bug

Heyho, There is a glitch i think, every Area-Visualization (range for Electric Poles, Drills or Roboports) The visualization is moved to right - down a bit. This appears on my Laptop (Intel HD4000 graphics) And my PC ( ATI R9 290), both Win8x64. Is there a solution for this? Cant find something with...

Go to advanced search