Search found 51 matches
- Thu Mar 10, 2016 3:43 pm
- Forum: Ideas and Suggestions
- Topic: Endless ore patches
- Replies: 25
- Views: 14821
Re: Endless ore patches
I currently use train outposts, other than that and blueprint mods I play vanilla. I have used other mods including bobs, but not for quite a while. While I agree this will be a personal preference and it can be modded (which is more important then the devs picking MY preference!), I don't think tha...
- Thu Mar 10, 2016 12:29 am
- Forum: Ideas and Suggestions
- Topic: Endless ore patches
- Replies: 25
- Views: 14821
Endless ore patches
This has likely been suggested before, but I couldn't find a thread on it. I have been playing with a mod that give endless ore patches, basically working just like oil patches work. Ultimately I think the game just makes more sense being played like this, and I think it would be a good idea to cons...
- Sat Feb 27, 2016 4:40 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact Processing Unit Factory
- Replies: 9
- Views: 37290
Re: Compact Processing Unit Factory
I removed the bulge at the bottom, so I uploaded a new pic and blueprint string to the top of this thread.
- Wed Feb 24, 2016 4:19 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact Processing Unit Factory
- Replies: 9
- Views: 37290
Re: Compact Processing Unit Factory
Looking at the production screen, I think it consumes about 2.4k copper and 1.4k iron per minute. I'm not sure how many mines that equals off hand. As I think I've said, this will completely deplete the copper coming in from a single blue belt, and so adding more copper wire assemblers will not help...
- Wed Feb 24, 2016 2:14 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact Processing Unit Factory
- Replies: 9
- Views: 37290
Re: Compact Processing Unit Factory
Blue uses two reds, so 50 per minute means 100 reds per minute. Red make 2 in 16 seconds, while blue uses 2 in 15 seconds, so my ratio is off - with 16 red assemblers I only need 15 blue ones. But it fit nicely this way and I'm not trying to be purist.
- Tue Feb 23, 2016 8:21 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact Processing Unit Factory
- Replies: 9
- Views: 37290
Re: Compact Processing Unit Factory
Sustained speed is over 50 processing units per minute. By perfect ratio in this case, I mean that nothing will go completely idle if you clear the belts and then keep it 100% supplied. The ratios are not completely exact, so there will be some idling. Edit: after further testing, two of the process...
- Tue Feb 23, 2016 6:54 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact Processing Unit Factory
- Replies: 9
- Views: 37290
Compact Processing Unit Factory
I decided to create a compact mostly perfect ratio processing unit design using level 3 assemblers and no modules. The factory should pretty much consume an entire express belt worth of copper and 5 oil refineries worth of petroleum. The only inputs are oil, coal, water, iron plates, and copper plat...
- Thu Feb 18, 2016 6:07 pm
- Forum: Mods
- Topic: [MOD 12.11+] Train Outposts
- Replies: 142
- Views: 88012
Re: [MOD 12.11+] Train Outposts
Thanks for the tip. I checked and I am actually closer to 40 hours of using this mod!
- Wed Feb 17, 2016 5:47 pm
- Forum: Mods
- Topic: [MOD 12.11+] Train Outposts
- Replies: 142
- Views: 88012
Re: [MOD 12.11+] Train Outposts
Just thought I'd leave a note here that I've been using this mod (and only this mod) for my most recent game (20 hours so far?). I really like the balance this mod achieves. The distances are not too extreme, but definitely did push me to expand with rail very early. I like the "depleted" ...
- Mon Jan 18, 2016 6:24 pm
- Forum: General discussion
- Topic: Level 3 Module Oddity
- Replies: 12
- Views: 28382
Re: Level 3 Module Oddity
This one doesn't bother me as much as the express tunnel belt, which does not require lubricant - in contrast to the regular express belt or splitter.
- Fri Nov 13, 2015 1:39 am
- Forum: Releases
- Topic: Version 0.12.17
- Replies: 36
- Views: 41906
Re: Version 0.12.17
Not sure if maybe it is just me, but the optics image is corrupted. I'm using the Mac OSX version. Do you have UI scaling set to anything other than 100%? We noticed it today in the office that that makes the optics icon somewhat broken. Yes, I have two screens, one is 4k and the other is the retin...
- Thu Nov 12, 2015 9:27 pm
- Forum: Releases
- Topic: Version 0.12.17
- Replies: 36
- Views: 41906
Re: Version 0.12.17
Not sure if maybe it is just me, but the optics image is corrupted. I'm using the Mac OSX version.
- Sat Nov 07, 2015 12:12 am
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 65051
Re: Friday Facts #111 - Long term plans
I'm disappointed about the removal of the space platform plans, but I find it understandable. Still, for a lot less work, I would like to have sinks to keep the factories running. The saddest moment of a mod-free play through is when you finally finish all the research objectives, because pumping ou...
- Fri Jul 17, 2015 3:40 pm
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 140232
Re: Version 0.12.0
The auto update failed for me, and I can't find a new downloader for it on the factorio site yet
Edit: thanks genericname1
Edit: thanks genericname1
- Fri Jun 26, 2015 3:55 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 100159
Re: [UPDATED] Introducing NARMod 3.4
bauxite-concentrate is missing a name string and there is no research to unlock the recipe.
Aluminium processing is also missing the pressure-vessel recipe unlock.
Aluminium processing is also missing the pressure-vessel recipe unlock.
- Thu Jun 25, 2015 3:50 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 100159
Re: [UPDATED] Introducing NARMod 3.4
I decided to change the mid sized electric-motor requirement in the heat-exchanger recipe to an air-compressor so that it can be made without sulfuric acid.
edit: but that doesn't really feel right, i just wasn't sure what to do to continue...
edit: but that doesn't really feel right, i just wasn't sure what to do to continue...
- Mon Jun 22, 2015 10:03 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 100159
Re: [UPDATED] Introducing NARMod 3.4
I see
I found a problem with technology dependencies... The heat exchanger takes brass to make which is a problem because you won't be able to make brass without argon, because the zinc plate is made in a chemical plant.
Also, it is impossible to unlock the sulfuric acid recipe.
I found a problem with technology dependencies... The heat exchanger takes brass to make which is a problem because you won't be able to make brass without argon, because the zinc plate is made in a chemical plant.
Also, it is impossible to unlock the sulfuric acid recipe.
- Mon Jun 22, 2015 7:40 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 100159
Re: [UPDATED] Introducing NARMod 3.4
It doesn't work that way... I was responding to db48x Can we no long make iron-plates without a fuel burning furnace? If the electric furnace will not be meant for that anymore... I also have molten iron that I can only turn to steel and not iron plates? Im also currently hoping there is a way to ma...
- Mon Jun 22, 2015 3:44 pm
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 100159
Re: [UPDATED] Introducing NARMod 3.4
+1 to Blu3wolf, this is a game play issue as well...
But It doesn't even matter anyway, as damienreave explained, O2 is required with molten iron to reduce the carbon content of the metal to make steel. Thus:
Forge(Molten Iron + O2) = Steel
Forge(Molten Iron) = Iron
But It doesn't even matter anyway, as damienreave explained, O2 is required with molten iron to reduce the carbon content of the metal to make steel. Thus:
Forge(Molten Iron + O2) = Steel
Forge(Molten Iron) = Iron
- Mon Jun 22, 2015 2:57 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 100159
Re: [UPDATED] Introducing NARMod 3.4
The tin plate recipe is buggy (it can't be made in the forge like is probably intended, and I suspect the ingredients are wrong).