Search found 81 matches
- Mon Nov 09, 2015 6:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [.12.16] [kovarex] checkbox tips and tricks resets if press next
- Replies: 2
- Views: 5978
- Sun Nov 08, 2015 12:03 pm
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 65044
Re: Friday Facts #111 - Long term plans
I would love to get my hands on better train stop conditions, I have some crazy plans that I would like to put to action!
- Sat Nov 07, 2015 9:21 pm
- Forum: Not a bug
- Topic: [.12.16] Minimap becomes unreadable after tapping out
- Replies: 1
- Views: 3247
[.12.16] Minimap becomes unreadable after tapping out
When I minimized the game and came back my minimap had changed, after pressing resume it went back to normal.
This looks like a driver issue to me and not a factorio issue so feel free to move this post out of the bug section.
This looks like a driver issue to me and not a factorio issue so feel free to move this post out of the bug section.
First mishap
Second mishap
- Sat Nov 07, 2015 4:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [.12.16] [kovarex] checkbox tips and tricks resets if press next
- Replies: 2
- Views: 5978
[.12.16] [kovarex] checkbox tips and tricks resets if press next
Its in the game forever(Also in .12.16) and its really minor but if you check the box "Dont show tips and tricks at the start of the game" and then press next it unchecks itself.
Its a minor annoyance and after closing it properly you never see it again.
Keep up the good work!
Its a minor annoyance and after closing it properly you never see it again.
Keep up the good work!
- Sat Nov 07, 2015 3:43 pm
- Forum: Show your Creations
- Topic: Look who's coming to dinner!!
- Replies: 7
- Views: 19469
Re: Look who's coming to dinner!!
So frustrating if you're having a great party and the neighbours keep coming over asking questions...
Better persuade them to move away with some big guns.
Better persuade them to move away with some big guns.
- Fri Oct 02, 2015 2:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.9][Twinsen] Mining drill sound doesn't stop
- Replies: 4
- Views: 6969
[0.12.9][Twinsen] Mining drill sound doesn't stop
When I disconnected power to my mining drills they stopped working but their sound never shut off. I expected the mining drills to stop making sounds as it was turned off. Steps to reproduce 1. place a mining drill and connect it with a power source 2. while the miner is working disconnect the power...
- Mon Sep 21, 2015 11:11 am
- Forum: News
- Topic: Friday Facts #104 - Deadlines ahead
- Replies: 63
- Views: 47824
Re: Friday Facts #104 - Deadlines ahead
Oh you <3Fine folks. Factorio Friday Facts fun finished. For fiddling further feel free
- Sun Sep 20, 2015 10:34 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.8][Twinsen]Crash on loading save files older than 0.11
- Replies: 4
- Views: 4357
Re: [0.12.8] Crash on loading save files older than 0.11
I loaded an old the other day using 12.8 and I didn't crash, Im using windows 8.
- Thu Sep 17, 2015 11:56 am
- Forum: Duplicates
- Topic: [12.8]Shotgun only shoots in 8 directions
- Replies: 2
- Views: 3916
Re: [12.8]Shotgun only shoots in 8 directions
Sorry! did not see that post!
- Thu Sep 17, 2015 11:47 am
- Forum: Duplicates
- Topic: [12.8]Shotgun only shoots in 8 directions
- Replies: 2
- Views: 3916
[12.8]Shotgun only shoots in 8 directions
Shotgun only shoots in the wind directions and shoots whatever way your character is faacing rather than the side your mouse is facing. steps to reproduce: Install 12.8 and fire the shotgun in any direction. I really dont know what to say about this one, I guess its a remnant of testing this bug htt...
- Tue Sep 15, 2015 11:53 pm
- Forum: Pending
- Topic: [0.12.7] Furnace doesn't smelt
- Replies: 5
- Views: 8077
Re: [0.12.7] Furnace doesn't smelt
I dont know exactly what timeframe you want from me but ill do my best I was setting up a ( flawed ) furnace design to produce steel, I dont know what I was doing before that. I can't remember the detail of it but the furnaces that were supposed to smelt steel were smelting iron, I thought I could f...
- Tue Sep 15, 2015 12:10 pm
- Forum: General discussion
- Topic: Trainnetwork; Left Handed Driving Or Right Handed Driving.
- Replies: 24
- Views: 28209
Trainnetwork; Left Handed Driving Or Right Handed Driving.
I have seen a lot of people using both left handed and right handed driving, while there's no significant difference between the two I would like to know what is used more.
- Mon Sep 14, 2015 4:58 pm
- Forum: Pending
- Topic: [0.12.7] Furnace doesn't smelt
- Replies: 5
- Views: 8077
[0.12.7] Furnace doesn't smelt
I messed up a furnace-design in my game and ended up having to manually remove Iron from the output and insert it in the input, After I was done all furnaces started smelting exept one. http://i.imgur.com/Q8TcZ4n.jpg After I grabbed the stack of iron in the input and reinserted it in the furnace it ...
- Fri Sep 04, 2015 2:52 pm
- Forum: News
- Topic: Friday Facts #102 - Getting close
- Replies: 32
- Views: 36120
Re: Friday Facts #102 - Getting close
"we have been accumulating graphical debt for quite some time"
when I played factorio for the first time all those outdated graphics were very confusing to me. Good thing you guys are planning on repaying that debt before the steam release.
when I played factorio for the first time all those outdated graphics were very confusing to me. Good thing you guys are planning on repaying that debt before the steam release.
- Fri Sep 04, 2015 11:48 am
- Forum: News
- Topic: Friday Facts #101 - The players are real people
- Replies: 96
- Views: 62620
Re: Friday Facts #101 - The players are real people
Im posting this really really late but the first image is definitely a seatbelt Kappa.
- Sun Aug 30, 2015 6:55 pm
- Forum: Not a bug
- Topic: Inserter confused in multi item furnacearray
- Replies: 2
- Views: 4019
Re: Inserter confused in multi item furnacearray
My guess is that this is intended behaviour, you will have to find your way around this and make sure Iron plates will always arrive in arrays of 5.
- Sat Aug 29, 2015 5:39 pm
- Forum: 1 / 0 magic
- Topic: crash report after installing 0.12.5 patch
- Replies: 1
- Views: 4705
crash report after installing 0.12.5 patch
when factorio restarted after installing 0.12.5 it gave me the "unexpected error" with the friendly message to post it on the forum.
moments later factorio started up with the changelog and the message that the install was succesfull.
factorio is running fine now.
A Factorio fan.
moments later factorio started up with the changelog and the message that the install was succesfull.
factorio is running fine now.
A Factorio fan.
- Thu Aug 27, 2015 8:47 pm
- Forum: Show your Creations
- Topic: "BITERS ALERT" marque
- Replies: 13
- Views: 20754
Re: "BITERS ALERT" marque
Here I was thinking this post was about Biters... MINDBLOWN
- Sun Aug 02, 2015 10:10 pm
- Forum: Not a bug
- Topic: [0.12.2]Roboports don't need Power to extend the Zone
- Replies: 2
- Views: 2753
Re: [0.12.2]Roboports don't need Power to extend the Zone
Nope, a roboport mush have power and the logistic area ( Orange area ) must connect to extend the network.
- Sun Jul 26, 2015 1:50 pm
- Forum: Gameplay Help
- Topic: Can we have boats already?
- Replies: 1
- Views: 3343
Re: Can we have boats already?
Boats are not on the agenda yet.
there are however modding options like landfill.
https://forums.factorio.com/forum/vie ... =91&t=4973
there are however modding options like landfill.
https://forums.factorio.com/forum/vie ... =91&t=4973