Search found 81 matches
- Sun Jul 19, 2015 5:53 pm
- Forum: Technical Help
- Topic: Missing log file?
- Replies: 2
- Views: 2493
Re: Missing log file?
it should be in the same map as the saves and mods folder, I have them there.
- Sat Jul 18, 2015 3:53 pm
- Forum: Show your Creations
- Topic: New update, new world
- Replies: 0
- Views: 3806
New update, new world
As 0.12 is here I decided to create a new world and start conquering this updated version of Factorio ( you know, that populair game ) Here's my early runaround placing down victory poles. http://i.imgur.com/fHrJK1x.png One hour in red and green science fully automated http://i.imgur.com/T94PHFb.jpg
- Sat Jul 18, 2015 2:43 pm
- Forum: Gameplay Help
- Topic: Chain signals?
- Replies: 5
- Views: 7117
- Mon Jul 13, 2015 2:11 pm
- Forum: Ideas and Suggestions
- Topic: Continents
- Replies: 12
- Views: 6880
Re: Continents
Thanks for all your replies and +1's, I hope this makes it into the game.
- Sat Jul 04, 2015 10:01 am
- Forum: Ideas and Suggestions
- Topic: Continents
- Replies: 12
- Views: 6880
Continents
I would like to see continents in Factorio, It seems like an appropriate next-level obstacle with its own solutions. These continents would be absolutely massive and form the necessity to build boats to explore and conquer new land from the bitters and spitters. It wouldn't make trains or belt obsol...
- Tue Jun 23, 2015 9:10 am
- Forum: Show your Creations
- Topic: Factorio Computer
- Replies: 45
- Views: 32749
Re: Factorio Computer
Sounds like a two core fiber glass cable to me, Awesome Ideaeach string of poles has 2*number of items channels for data transfer and each channel can hold (presumably) a 32 bit word
- Fri Jun 05, 2015 6:27 pm
- Forum: Implemented Suggestions
- Topic: Reset Control Settings
- Replies: 8
- Views: 15806
Re: Reset Control Settings
Ah, I did not know that, Ill just do that next time im messing around with my control scheme
- Fri Jun 05, 2015 6:23 pm
- Forum: Resolved Problems and Bugs
- Topic: menu /options/Controls crashes when force exit W windows
- Replies: 1
- Views: 801
menu /options/Controls crashes when force exit W windows
Its really really minor and hard to describe; I downloaded factorio (zip file ) and went to settings/controls and the used the familliar upper right red cross windows has to exit programs, that crashed the game. It can take a few tries to reproduce this bug but it can be reproduced ( W O having to d...
- Fri Jun 05, 2015 5:38 pm
- Forum: Implemented Suggestions
- Topic: Reset Control Settings
- Replies: 8
- Views: 15806
Reset Control Settings
I recently tried to switch from using "WASD" keys to "ESDF", sadly you can't use the "Z" key in combination with other keys like the shift key (Another suggestion? ) and I tried to switch everything back the way it was. Sadly I couldn't remember how all the keys were co...
- Sat May 16, 2015 11:55 am
- Forum: General discussion
- Topic: 24k Alien Artifacts and a creepy observation
- Replies: 22
- Views: 15064
Re: 24k Alien Artifacts and a creepy observation
MadZuri wrote:exploded
oh yeah, that was c.wills stream last night huh?
- Fri May 15, 2015 9:21 pm
- Forum: News
- Topic: Friday Facts #86 - Trees
- Replies: 86
- Views: 56612
Re: Friday Facts #86 - Trees
We plan to make a rule, that high pollution levels can make the tree not only loose some leafs, but it can also change the leaf color towards grey A few months ago I heard someone fantasize about that on a twitch stream! This machine tempts me a lot to put some specialised machine in the game inste...
- Sat Apr 04, 2015 7:56 am
- Forum: Show your Creations
- Topic: 1-2 SP Research Facility design
- Replies: 4
- Views: 8017
Re: 1-2 SP Research Facility design
Looks neat, just a small tip for you, upgrade all those assemblers to the blue ones (or yellow even ) because they cause less pollution and have better power/product ratio.
- Fri Apr 03, 2015 7:55 pm
- Forum: News
- Topic: Friday Facts #80 - Crazy start
- Replies: 49
- Views: 38859
Re: Friday Facts #80 - Crazy start
another problem, When does this horizontal rocket diappear if its going vertically up your screen?
Can you place your character 100 meters away and still see the rocket fly by? Or does it "Just disappear" after 80 meters?
Can you place your character 100 meters away and still see the rocket fly by? Or does it "Just disappear" after 80 meters?
- Sun Mar 22, 2015 3:43 pm
- Forum: General discussion
- Topic: Illegal copies and youtube
- Replies: 55
- Views: 22685
Illegal copies and youtube
We all know that Illegal downloading of music, films and games is a thing on the internet. But lately I've been finding "Howto" video's on how to install "factorio" A very low resolution shows you what seems to be some decompresser and then the familiar factorio screen comes up. ...
- Sun Mar 22, 2015 10:09 am
- Forum: Show your Creations
- Topic: Unloading Trains - blue vs. red inserters
- Replies: 9
- Views: 16123
Re: Unloading Trains - blue vs. red inserters
I am not entirely sure this test was accurate, you have far more inserters than an standard blue belt can handle. This makes the test all about "what is the best way to saturate a blue belt?" instead of seeing which inserter unloads a train faster. And about your last statement; they can s...
- Fri Feb 06, 2015 6:09 pm
- Forum: News
- Topic: Friday Facts #72 - Back to the cold
- Replies: 17
- Views: 24351
Re: Friday Facts #72 Back to the cold
Do you guys have any information about how the steam keys are going to get distributed? I assume per mail? Would be nice to know
anyway, keep up the good work!
anyway, keep up the good work!
- Tue Feb 03, 2015 11:03 pm
- Forum: News
- Topic: Friday Facts #71 - To the stars
- Replies: 61
- Views: 45215
Re: Friday Facts #71 To the stars
I really like the idea of building your own city after building the factory part. ..as well as fulfill specific requirements like "low polution" or "distance to factory" to house settlers.. Wouldn't it be fun and controversial if humans have developed to be dependant on pollutio...
- Sat Jan 31, 2015 12:37 pm
- Forum: Balancing
- Topic: Inserters shouldn't take fuel from locomotives
- Replies: 38
- Views: 29753
Re: Inserters shouldn't take fuel from locomotives
I think the game handles the locomotives fine when it comes to fuel extraction using inserters, If you are having problems with inserters stealing fuel from the locomotive use smart inserters with filters to prevent such a problem. You can't go change the entire game around it.
- Fri Jan 30, 2015 6:14 pm
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 78392
Re: [MOD 0.10.2] Automatic Rail Laying Machine
It puts trees in the trains inventory, this does not make any sense, Is there any way to use this mod and NOT have that feature installed?
- Mon Jan 19, 2015 2:54 pm
- Forum: Show your Creations
- Topic: splitting the lets plays into another board
- Replies: 26
- Views: 12839
Re: splitting the lets plays into another board
I think we should go for roots approach exept with a bit more informaton about the content and have subforums under the "show your creations" called "Twitch content" "Youtube content" or "Forum based content" so people like me know what to find in terms of dep...