Search found 80 matches

by DoctorWho?
Sat Feb 13, 2016 11:23 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150476

Re: [Mods|0.12.22|US] MP Dedicated Server

Yeah, bob's mods would be nice. More enemies, more stuff to do, more reasons to explore....It'd be beautiful.
by DoctorWho?
Sat Feb 13, 2016 10:27 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 125180

Re: The von Neumann Thread

I'll take this. Might use this later to attempt a speed run. Looks interesting >:)

Strike that, someone else can take this one. RL hates me.
by DoctorWho?
Sat Feb 13, 2016 10:01 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150476

Re: [Mods|0.12.22|US] MP Dedicated Server

No, but pretty close. Research the last few rocket techs, then build the rocket. That's all that's left.

Also, I'm going to have to wait till tomorrow. I got dropped the moment I joined XD
by DoctorWho?
Sat Feb 13, 2016 8:40 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150476

Re: [Mods|0.12.22|US] MP Dedicated Server

Must have a large map. IT's going to take me around 80 minutes to download at my crap internet speed >.<

Tomorrow I'll have better internet, so I might have to wait till then.
by DoctorWho?
Sat Feb 13, 2016 8:31 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 150476

Re: [Mods|0.12.22|US] MP Dedicated Server

Warehouses!

I think I'll join this.
by DoctorWho?
Sat Feb 13, 2016 8:19 pm
Forum: Mods
Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Replies: 160
Views: 124053

Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!

Iron reserves at 3% and falling, copper reserves at 5% and increasing, I love this mod :mrgreen: http://i.imgur.com/VhsDRKgh.png Do you still have the save for this? Or a thread showing how this all works in detail? I wanted to know, because it could have some very interesting uses in future :geek:
by DoctorWho?
Sat Feb 13, 2016 7:48 pm
Forum: Mods
Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Replies: 160
Views: 124053

Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!

Alright, that's what I was looking for. The only reason I wask is because I'm making a mod that's basically just an expansion for everything :P
by DoctorWho?
Sat Feb 13, 2016 7:46 pm
Forum: Modding help
Topic: LUA code to transform pollution in energy.
Replies: 11
Views: 23279

Re: LUA code to transform pollution in energy.

My first thought was an endless loop, where the machine continuously puts out power and removes pollution. But eventually, you would run out of pollution, but still make power. My next idea is make a machine that turns pollution into some kind of fuel, and just feed the fuel into a specific generato...
by DoctorWho?
Sat Feb 13, 2016 7:18 pm
Forum: Mods
Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Replies: 160
Views: 124053

Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!

Quick question: What did you use to recolor these?
by DoctorWho?
Sat Feb 13, 2016 5:28 pm
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 150477

Re: Digital Display, Yay!

Yep. works now. I'm going to go see what happens when you overload the system now :P
by DoctorWho?
Sat Feb 13, 2016 2:53 pm
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 48623

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

This is amazing. I'm using this now. It's going to be so easy to make trains and stuff now :mrgreen:
by DoctorWho?
Sat Feb 13, 2016 6:56 am
Forum: Mods
Topic: [0.14.something](almost)Pointless mod 0.0.0.5.2
Replies: 71
Views: 41801

Re: [just 0.12+](almost)Pointless mod 0.0.0.5.1

Yo dawg I heard you like pointlessness so we put pointlessness inside your pointlessness so you can pointless while you pointless.
by DoctorWho?
Sat Feb 13, 2016 2:59 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Space Efficient Red Circuit Production
Replies: 7
Views: 51655

Re: Space Efficient Red Circuit Production

I use easy, mostly empty worlds to design compact things, or do stupidly huge things. And then I make deaethworlds and use this new knowledge to be crushed by my enemies crush my enemies! :D
by DoctorWho?
Sat Feb 13, 2016 2:44 am
Forum: Fan Art
Topic: PixelArt + PLS add more blocks...
Replies: 5
Views: 16875

Re: PixelArt + PLS add more blocks...

Clapping
by DoctorWho?
Sat Feb 13, 2016 2:42 am
Forum: Show your Creations
Topic: Jack's Crazy Contraptions
Replies: 30
Views: 33557

Re: Jackie's Crazy Contraptions

I'm going to play around with the 3 splitter 3 belt balancer thing, but it almost appears that's how many is needed to split it from one to 3. Or I might be misunderstanding something.
by DoctorWho?
Sat Feb 13, 2016 2:26 am
Forum: Show your Creations
Topic: How do you build your factory(s)?
Replies: 15
Views: 22499

Re: How do you build your factory(s)?

I tend to use RSO and FARL because I like planning out trains and stuff, but I occasionally attempt to turtle in vanilla. :I always run out of space C:
by DoctorWho?
Sat Feb 13, 2016 12:55 am
Forum: Show your Creations
Topic: How do you build your factory(s)?
Replies: 15
Views: 22499

How do you build your factory(s)?

Personally, I make a separate factory for each "type" of item. Capsule and ammo get their own factory, logistics gets a seperate factory (sometimes two or three, depending on where iron and stuff is and how much I use trains and/or bots), I normally have a dedicated module factory, etc., e...
by DoctorWho?
Fri Feb 12, 2016 10:03 pm
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 150477

Re: Digital Display, Yay!

This is impressive. Now I need to figure out how to import blueprints so I can build way too many of these. And figure out how to make a 16-digit display. :P

EDIT: File link's broken.
by DoctorWho?
Fri Feb 12, 2016 10:00 pm
Forum: General discussion
Topic: Is there anything more Factorio locking than this :P
Replies: 3
Views: 11001

Re: Is there anything more Factorio locking than this :P

I feel like there's going to be a mod for this at some point. As time goes on, this game just gets better and better :D
by DoctorWho?
Fri Feb 12, 2016 4:24 am
Forum: Show your Creations
Topic: Biggest Lane Rebalancer!
Replies: 17
Views: 38517

Re: Biggest Lane Rebalancer!

This has inspired me to make incredibly large belt balancers that are as compact as possible. Good god, I'm never going to get anything done...

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