Search found 50 matches

by Trepidati0n
Thu Apr 06, 2017 7:32 pm
Forum: Show your Creations
Topic: 22 Billion Wall. Modular - Bucket brigade
Replies: 3
Views: 3822

Re: 22 Billion Wall. Modular - Bucket brigade

I see you do the arrow thing I like I do on my wall BP's so you know your roboports are going the right way. :) However, I have been working on an "upgrade" using the wires using the variables R and L. Thus from one to set request form left or request from right. Another upgrade I just add...
by Trepidati0n
Wed Mar 29, 2017 1:43 pm
Forum: General discussion
Topic: Train bandwidth Questions
Replies: 34
Views: 15097

Re: Train bandwidth Questions

First of all...i'm not claiming i'm an expert. I've done enough math though (2 particular posts on reddit), coupled with actual game play, to feel pretty comfortable in my opinions though One thing I've learned about trains in this game, which i'm 100% confident in, is that a real base (e.g. not cus...
by Trepidati0n
Fri Dec 16, 2016 4:44 pm
Forum: Show your Creations
Topic: End-game Integrated Green+Red build
Replies: 2
Views: 3772

Re: End-game Integrated Green+Red build

Really nice...thanks!

You can also put another one next to it thus sharing beacons! You need about 6 of these for 1RPM so the beacon sharing would become pretty nice. Your power wiring also allows for switches to be able to shut off "banks" of them when idle. :)
by Trepidati0n
Thu Dec 15, 2016 3:20 pm
Forum: Ideas and Suggestions
Topic: Add Electric Miner to Circuit Netowrk
Replies: 2
Views: 1130

Add Electric Miner to Circuit Netowrk

In the goal of "automate everything", being able to link a bunch of miners together in the circuit network to know how much ore is there would be VERY helpful. I could use that any number of ways to somehow tell me "you are running low out here" other than driving out to every ou...
by Trepidati0n
Fri Dec 09, 2016 3:34 pm
Forum: Duplicates
Topic: Train Gate Sensing : Bug or Working As intended
Replies: 2
Views: 1206

Re: Train Gate Sensing : Bug or Working As intended

Thanks. I would like to have a "gate state" variable I guess.

To the typical person..this behavior is "not obvious" with any of the indicted information on the tool tips or displayed information.
by Trepidati0n
Fri Dec 09, 2016 3:01 pm
Forum: Duplicates
Topic: Train Gate Sensing : Bug or Working As intended
Replies: 2
Views: 1206

Train Gate Sensing : Bug or Working As intended

If I stand on a train gate (with walls on the side), the gate lights turn on (e.g. green) and the logic turns my lamp on. If I do not stand on the train gate (with walls on the side), the gate lights turns off (e.g. red) and the logic turns my lamp off. These both make 100% to me However, If I do th...
by Trepidati0n
Fri May 01, 2015 7:59 pm
Forum: General discussion
Topic: Who knew you'd need THIS much...
Replies: 22
Views: 11173

Re: Who knew you'd need THIS much...

The optimal ratio for green is 3:2. However, in reality, the amount of area saved, power saved, resources saved isn't that much compared to 1:1. So, IMO, do what floats your boat. I'm not a fan of "green circuits" though, one of those things always lands up being a "limiter" comp...
by Trepidati0n
Wed Apr 22, 2015 2:55 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Things gone big - no bots factory
Replies: 22
Views: 19879

Re: Things gone big - no bots factory

I thought the corner issue was one of the "better quirks" of Factorio peronsally. It didn't make much of a difference to the average player but was a reasonable issue to deal with on super efficient designs.
by Trepidati0n
Thu Mar 05, 2015 2:44 pm
Forum: Show your Creations
Topic: Dear Youtubers - Modded Gameplay Screens
Replies: 29
Views: 22930

Re: Dear Youtubers - Modded Gameplay Screens

If you look at Minecraft, it is the same way. There is a very large modding community but the biggest players tend to shy away from them unless they are really complete and well done. Even more so...I can't even find good tutorials on minecraft mods. The spotlights are shoddy at best in many cases. ...
by Trepidati0n
Sun Feb 22, 2015 6:33 pm
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 106
Views: 73197

Re: Friday Facts #74 - The brainstorming

I don't quite get what those three points are needed for. logistic trash area in player's inventory - get rid of things you don't need by sending them to the logistic system Place an active provider chest, put stuff inside, pick it up after empty. personal construction robots - speedup of later gam...
by Trepidati0n
Fri Jan 30, 2015 5:33 pm
Forum: Show your Creations
Topic: Modded Multiplayer! Or, How We Learned To Hate Oil!
Replies: 2
Views: 4881

Re: Modded Multiplayer! Or, How We Learned To Hate Oil!

Could you upload a blueprint or a zip of the map before you started playing on it? Seems like it would be a lot of fun for others.
by Trepidati0n
Wed Jan 28, 2015 2:31 pm
Forum: General discussion
Topic: Resetting Map/Radar after creating a scenario
Replies: 10
Views: 4249

Re: Resetting Map/Radar after creating a scenario

That Doesn't delete everything I've already seen. That is my issue. I want it to look "virgin".
by Trepidati0n
Tue Jan 27, 2015 10:52 pm
Forum: General discussion
Topic: Resetting Map/Radar after creating a scenario
Replies: 10
Views: 4249

Re: Resetting Map/Radar after creating a scenario

Is there a way to reset the radar? Would like to release a save that I think players might appreciate.
by Trepidati0n
Tue Jan 27, 2015 2:37 am
Forum: General discussion
Topic: The most useless thing in game.
Replies: 76
Views: 37681

Re: The most useless thing in game.

gepwin wrote:The Burner Mining Drill. I build maybe 3 of the things before I get to electricity then they sit in storage forever.
I used nearly a dozen BMD's to get going. It really speeds up the game especialy when back to back mining coal.

Usually 6 on coal, 4 on iron, 2 on copper...and 1 on stone.
by Trepidati0n
Tue Jan 27, 2015 1:54 am
Forum: Show your Creations
Topic: A good starting base, full scalability
Replies: 7
Views: 51790

Re: A good starting base, full scalability

Thanks for sharing this....it is a good topic. Not trying to steal your thunder; just add to it. 1. I agree with having a main bus for key items. For a first play through, a single copper and single iron bus are fine. Just don't go crazy. I would limit main bus to iron, copper, green circuit, steel,...
by Trepidati0n
Mon Jan 26, 2015 4:55 pm
Forum: General discussion
Topic: Factorio Speedrun in Less Then 4 Hours!
Replies: 28
Views: 25618

Re: Factorio Speedrun in 4:44 (EDIT: Video's are up!)

This is totally incredible. Watched the replay ... Wow. However, if I may criticize, peaceful mode does help a lot. When you care neither the defenses, nor the pollution, you can go really faster. But I don't deny it, even in peaceful, I'd be unable to such an achievement. A speed run is a speed ru...
by Trepidati0n
Sat Jan 24, 2015 4:53 am
Forum: Ideas and Suggestions
Topic: Choose the number of items inserted by inserter
Replies: 16
Views: 7779

Re: Choose the number of items inserted by inserter

@thread writers: Please don't mix the inserter stack size bonus ( https://forums.factorio.com/wiki/index.php?title=Inserter_item_stack_size_bonus ) with the insertion limits ( https://forums.factorio.com/wiki/index.php?title=Inserters#Insertion_Limits ). This thread is about the insertion limits. A...
by Trepidati0n
Fri Jan 23, 2015 5:15 pm
Forum: General discussion
Topic: Railroad Fetch Trick
Replies: 16
Views: 17064

Re: Railroad Fetch Trick

Want to necro this. With the new changes to trains this becomes much more viable now since the train remembers the stations it was using. Thus, you can move the station to wherever you are and there the train goes. When finished the supply train goes home and waits until the next time you place the ...
by Trepidati0n
Fri Jan 23, 2015 4:39 pm
Forum: Ideas and Suggestions
Topic: Choose the number of items inserted by inserter
Replies: 16
Views: 7779

Re: Choose the number of items inserted by inserter

I think that is overly complicated. I look at it like this. when you go to the grocery store to buy milk for a "large family" you buy lets say can reasonably store 4 gallons. But lets say some weeks you use 2 gallons and some weeks you need 4. Do you wait until you are out of milk because ...
by Trepidati0n
Fri Jan 23, 2015 4:00 pm
Forum: General discussion
Topic: Hello! I have a tiny bitsy issue with the game.
Replies: 5
Views: 2509

Re: Hello! I have a tiny bitsy issue with the game.

This game is not good for people with addictive personalities....it is even worse if you have a touch of OCD.

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