Search found 42 matches

by nours77
Mon Apr 14, 2014 4:59 pm
Forum: News
Topic: Friday Facts #29 So many ideas
Replies: 22
Views: 24239

Re: Friday Facts #29 So many ideas

Why not possible, better it is the better it is ? you want release 1.0 soon ? i agree for forum, in old news you say you read 6 month old post first, need another system than vertical classification but it will require an effort of a forum dev admin... "a judge of good ideas" who can move ...
by nours77
Tue Feb 04, 2014 2:23 pm
Forum: Ideas and Suggestions
Topic: Mobile turrets (aka mechs)
Replies: 5
Views: 3500

Re: Mobile turrets (aka mechs)

cool ideas, but with the alien reactor no need to reload the battery but the ammo it is something else, i can t send the ammo when that move,(robo can but in few aera) then i need to reload it myself. we can think to a turret roboport like a build roboport can reload and heal them, when I make to go...
by nours77
Tue Feb 04, 2014 1:16 pm
Forum: Ideas and Suggestions
Topic: aliens pets
Replies: 3
Views: 1985

aliens pets

i think at this since i start factorio, Can you make capture alien, and use them, with for example an alien trap and a telepathic beacon and building. The alien could evolve even have their own tech tree, we must make them multiply with special resources and they could: make artefact for player, exp...
by nours77
Tue Feb 04, 2014 12:00 pm
Forum: Ideas and Suggestions
Topic: belt tools
Replies: 6
Views: 2570

Re: belt tools

oui c est ca, merci hard to speak english my english school memory not very good i thanks you. i would 4 items belt for unload train and distribute, you are perspicacious. and plant use 2 or 4 item to product, i would like a belt for take all item we need to make a plant make blue research bottle in...
by nours77
Sun Feb 02, 2014 11:31 am
Forum: Ideas and Suggestions
Topic: belt tools
Replies: 6
Views: 2570

Re: belt tools

sorry for my english it not very good i know we had know a spliter with 2 belt i would like with 3 or 4 blet in (splitter in a way( <- ) and adder in the other (->)) we had blet with 2 items on it i would blet with 1,2,3,4 items on it and splitter and underground with that, and a special splitter th...
by nours77
Tue Jan 28, 2014 10:04 am
Forum: Ideas and Suggestions
Topic: belt tools
Replies: 6
Views: 2570

belt tools

Can you add best splitter, with 3 belt, 4 blet, splitter in one way and adder in the other.(now adder don t work very good on lane of belt) Can you add a wider belt with 3 lane or 4 lane on belt, and splitter and undergroud belt and distributor (can put item on the right lane of belt or can group 2 ...
by nours77
Tue Jan 28, 2014 9:35 am
Forum: Ideas and Suggestions
Topic: Factorio MMO [Idea]
Replies: 19
Views: 7513

Re: Factorio MMO [Idea]

a co op multi will be cool, but this game too easy for multi players, i mean it will just a split of playing time, for now.
by nours77
Tue Jan 28, 2014 9:15 am
Forum: Ideas and Suggestions
Topic: some ideas
Replies: 8
Views: 3269

Re: some ideas

i dont agree with you, you need artefacts to finish game anyway need about 1000, i try peacefull, more boring just factory to build, i try it but i never do it again. like i said we need to protect all parts our factory in all game time with wall and turret, i dont agree but you like this way, ok. i...
by nours77
Fri Jan 24, 2014 9:23 am
Forum: Ideas and Suggestions
Topic: some ideas
Replies: 8
Views: 3269

Re: some ideas

we have no acces to that tech in the start, and the robo tech need artefact to be done, in all cases we must fight alien to can make robo and in the first step of your factory, you make a lot of pollution and alien come near your factory anyway, where is bad at don t make the end game with lots of t...
by nours77
Fri Jan 24, 2014 1:34 am
Forum: Ideas and Suggestions
Topic: some ideas
Replies: 8
Views: 3269

Re: some ideas

It is interesting for 2 things, in first no pollution with robo mine (just a way to make furnace no pollution and we can do a factory which does not attract aliens) and second don t afraid alien crush belt even far away, and player must search new deposit of iron, copper, build what we need, look fo...
by nours77
Tue Jan 21, 2014 1:45 am
Forum: Ideas and Suggestions
Topic: some ideas
Replies: 8
Views: 3269

Re: some ideas

and if robo can mine wood and iron, copper, coal, stone, we can do all with it and not use belt anymore, then use chest, furnace and factory only.
Maybe few video problem with all robo in screen.
by nours77
Mon Jan 20, 2014 4:03 pm
Forum: Ideas and Suggestions
Topic: some ideas
Replies: 8
Views: 3269

some ideas

In first your game is cool, i tell some ideas to make it better. You should develop robot, for cutting wood and put in factory or chest, for protect area in not the same roboport but a roboport for battle (it can shoot too), to follow caracter and proctect him with laser, put robo for player defend ...
by nours77
Sun Jan 12, 2014 1:57 am
Forum: Not a bug
Topic: [0.8.8] can't équip armor module
Replies: 5
Views: 5739

Re: [0.8.8] can't équip armor module

I solve the probleme, :D I changed control key for open object's gui, but my new key work for object's menu but not to open armor (like i said in my first post), when i restore config file, and then right clic to open object's gui and charater menu, it's work now, strange :? ... thanks to help. Ps :...
by nours77
Sat Jan 11, 2014 10:48 pm
Forum: Not a bug
Topic: [0.8.8] can't équip armor module
Replies: 5
Views: 5739

Re: [0.8.8] can't équip armor module

it don t work, when i right cilc i take amor in curcor like left clic, but it not open armor.
by nours77
Sat Jan 11, 2014 9:48 pm
Forum: Not a bug
Topic: [0.8.8] can't équip armor module
Replies: 5
Views: 5739

[0.8.8] can't équip armor module

Bonjours

i can't open the menu of armor, for test i craft all armor, got all research, when i press e nothing happens.

help please.
by nours77
Sun Sep 29, 2013 11:48 am
Forum: Resolved Problems and Bugs
Topic: Map editor freese and back windows
Replies: 1
Views: 1070

Map editor freese and back windows

bonjours



Image

I think it's coming from the enemy base frequency or the starting area, when I run before planting it is not uncommon that the starting point is that in an alien base
by nours77
Sun Sep 29, 2013 11:39 am
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 61855

Re: Version 0.7.0

Bonjours, I would go up a bug, the map editor crashes with this adjustment http://img545.imageshack.us/img545/3038/omra.png I think it's coming from the enemy base frequency or the starting area, when I run before freese and back windows, it is not uncommon that the starting point is in an alien base.
by nours77
Wed Jul 03, 2013 6:31 pm
Forum: General discussion
Topic: your baddest start
Replies: 1
Views: 4400

your baddest start

What is your baddest start ever, my baddest, i just must restart, but bad start was fun, it was no just build factory.

Image
by nours77
Thu Jun 27, 2013 2:22 am
Forum: General discussion
Topic: Idea: Factories
Replies: 38
Views: 26772

Re: Idea: Factories

salut

Could you added drone wood cutter, than those who book chest chest but those of the tree cutting and reduced the timber in a safe or a worm factory that needs ironing. It would be useful to automated production of electric power pole.
by nours77
Wed Jun 12, 2013 5:20 pm
Forum: Show your Creations
Topic: Ma seconde usine
Replies: 1
Views: 3766

Ma seconde usine

Salut Je viens vous presenter ma petite usine, C est ma seconde usine la premiere n etait pas assé grande, j ai donc revu a la hausse, elle produit sufisemment, mais pas de tout, j ai des munitions, des tourelle laser,.... qu en pensé vous ? http://img62.imageshack.us/img62/8339/usine2.png http://im...

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