Search found 42 matches
- Mon Apr 14, 2014 4:59 pm
- Forum: News
- Topic: Friday Facts #29 So many ideas
- Replies: 22
- Views: 24239
Re: Friday Facts #29 So many ideas
Why not possible, better it is the better it is ? you want release 1.0 soon ? i agree for forum, in old news you say you read 6 month old post first, need another system than vertical classification but it will require an effort of a forum dev admin... "a judge of good ideas" who can move ...
- Tue Feb 04, 2014 2:23 pm
- Forum: Ideas and Suggestions
- Topic: Mobile turrets (aka mechs)
- Replies: 5
- Views: 3500
Re: Mobile turrets (aka mechs)
cool ideas, but with the alien reactor no need to reload the battery but the ammo it is something else, i can t send the ammo when that move,(robo can but in few aera) then i need to reload it myself. we can think to a turret roboport like a build roboport can reload and heal them, when I make to go...
- Tue Feb 04, 2014 1:16 pm
- Forum: Ideas and Suggestions
- Topic: aliens pets
- Replies: 3
- Views: 1985
aliens pets
i think at this since i start factorio, Can you make capture alien, and use them, with for example an alien trap and a telepathic beacon and building. The alien could evolve even have their own tech tree, we must make them multiply with special resources and they could: make artefact for player, exp...
- Tue Feb 04, 2014 12:00 pm
- Forum: Ideas and Suggestions
- Topic: belt tools
- Replies: 6
- Views: 2570
Re: belt tools
oui c est ca, merci hard to speak english my english school memory not very good i thanks you. i would 4 items belt for unload train and distribute, you are perspicacious. and plant use 2 or 4 item to product, i would like a belt for take all item we need to make a plant make blue research bottle in...
- Sun Feb 02, 2014 11:31 am
- Forum: Ideas and Suggestions
- Topic: belt tools
- Replies: 6
- Views: 2570
Re: belt tools
sorry for my english it not very good i know we had know a spliter with 2 belt i would like with 3 or 4 blet in (splitter in a way( <- ) and adder in the other (->)) we had blet with 2 items on it i would blet with 1,2,3,4 items on it and splitter and underground with that, and a special splitter th...
- Tue Jan 28, 2014 10:04 am
- Forum: Ideas and Suggestions
- Topic: belt tools
- Replies: 6
- Views: 2570
belt tools
Can you add best splitter, with 3 belt, 4 blet, splitter in one way and adder in the other.(now adder don t work very good on lane of belt) Can you add a wider belt with 3 lane or 4 lane on belt, and splitter and undergroud belt and distributor (can put item on the right lane of belt or can group 2 ...
- Tue Jan 28, 2014 9:35 am
- Forum: Ideas and Suggestions
- Topic: Factorio MMO [Idea]
- Replies: 19
- Views: 7513
Re: Factorio MMO [Idea]
a co op multi will be cool, but this game too easy for multi players, i mean it will just a split of playing time, for now.
- Tue Jan 28, 2014 9:15 am
- Forum: Ideas and Suggestions
- Topic: some ideas
- Replies: 8
- Views: 3269
Re: some ideas
i dont agree with you, you need artefacts to finish game anyway need about 1000, i try peacefull, more boring just factory to build, i try it but i never do it again. like i said we need to protect all parts our factory in all game time with wall and turret, i dont agree but you like this way, ok. i...
- Fri Jan 24, 2014 9:23 am
- Forum: Ideas and Suggestions
- Topic: some ideas
- Replies: 8
- Views: 3269
Re: some ideas
we have no acces to that tech in the start, and the robo tech need artefact to be done, in all cases we must fight alien to can make robo and in the first step of your factory, you make a lot of pollution and alien come near your factory anyway, where is bad at don t make the end game with lots of t...
- Fri Jan 24, 2014 1:34 am
- Forum: Ideas and Suggestions
- Topic: some ideas
- Replies: 8
- Views: 3269
Re: some ideas
It is interesting for 2 things, in first no pollution with robo mine (just a way to make furnace no pollution and we can do a factory which does not attract aliens) and second don t afraid alien crush belt even far away, and player must search new deposit of iron, copper, build what we need, look fo...
- Tue Jan 21, 2014 1:45 am
- Forum: Ideas and Suggestions
- Topic: some ideas
- Replies: 8
- Views: 3269
Re: some ideas
and if robo can mine wood and iron, copper, coal, stone, we can do all with it and not use belt anymore, then use chest, furnace and factory only.
Maybe few video problem with all robo in screen.
Maybe few video problem with all robo in screen.
- Mon Jan 20, 2014 4:03 pm
- Forum: Ideas and Suggestions
- Topic: some ideas
- Replies: 8
- Views: 3269
some ideas
In first your game is cool, i tell some ideas to make it better. You should develop robot, for cutting wood and put in factory or chest, for protect area in not the same roboport but a roboport for battle (it can shoot too), to follow caracter and proctect him with laser, put robo for player defend ...
- Sun Jan 12, 2014 1:57 am
- Forum: Not a bug
- Topic: [0.8.8] can't équip armor module
- Replies: 5
- Views: 5739
Re: [0.8.8] can't équip armor module
I solve the probleme, :D I changed control key for open object's gui, but my new key work for object's menu but not to open armor (like i said in my first post), when i restore config file, and then right clic to open object's gui and charater menu, it's work now, strange :? ... thanks to help. Ps :...
- Sat Jan 11, 2014 10:48 pm
- Forum: Not a bug
- Topic: [0.8.8] can't équip armor module
- Replies: 5
- Views: 5739
Re: [0.8.8] can't équip armor module
it don t work, when i right cilc i take amor in curcor like left clic, but it not open armor.
- Sat Jan 11, 2014 9:48 pm
- Forum: Not a bug
- Topic: [0.8.8] can't équip armor module
- Replies: 5
- Views: 5739
[0.8.8] can't équip armor module
Bonjours
i can't open the menu of armor, for test i craft all armor, got all research, when i press e nothing happens.
help please.
i can't open the menu of armor, for test i craft all armor, got all research, when i press e nothing happens.
help please.
- Sun Sep 29, 2013 11:48 am
- Forum: Resolved Problems and Bugs
- Topic: Map editor freese and back windows
- Replies: 1
- Views: 1070
Map editor freese and back windows
bonjours
I think it's coming from the enemy base frequency or the starting area, when I run before planting it is not uncommon that the starting point is that in an alien base
I think it's coming from the enemy base frequency or the starting area, when I run before planting it is not uncommon that the starting point is that in an alien base
- Sun Sep 29, 2013 11:39 am
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 61855
Re: Version 0.7.0
Bonjours, I would go up a bug, the map editor crashes with this adjustment http://img545.imageshack.us/img545/3038/omra.png I think it's coming from the enemy base frequency or the starting area, when I run before freese and back windows, it is not uncommon that the starting point is in an alien base.
- Wed Jul 03, 2013 6:31 pm
- Forum: General discussion
- Topic: your baddest start
- Replies: 1
- Views: 4400
your baddest start
What is your baddest start ever, my baddest, i just must restart, but bad start was fun, it was no just build factory.
- Thu Jun 27, 2013 2:22 am
- Forum: General discussion
- Topic: Idea: Factories
- Replies: 38
- Views: 26772
Re: Idea: Factories
salut
Could you added drone wood cutter, than those who book chest chest but those of the tree cutting and reduced the timber in a safe or a worm factory that needs ironing. It would be useful to automated production of electric power pole.
Could you added drone wood cutter, than those who book chest chest but those of the tree cutting and reduced the timber in a safe or a worm factory that needs ironing. It would be useful to automated production of electric power pole.
- Wed Jun 12, 2013 5:20 pm
- Forum: Show your Creations
- Topic: Ma seconde usine
- Replies: 1
- Views: 3766
Ma seconde usine
Salut Je viens vous presenter ma petite usine, C est ma seconde usine la premiere n etait pas assé grande, j ai donc revu a la hausse, elle produit sufisemment, mais pas de tout, j ai des munitions, des tourelle laser,.... qu en pensé vous ? http://img62.imageshack.us/img62/8339/usine2.png http://im...