Search found 72 matches
- Sat Jun 28, 2014 6:04 am
- Forum: Modding help
- Topic: any way to alter worldgeneration surface?
- Replies: 4
- Views: 1679
Re: any way to alter worldgeneration surface?
i wrote custom world generators for minecraft multiple times. on java, 16*16*128 blocks of data with 16 bit depth generated onfly faster then client can render them, ever with simplex with large amount of instances and octaves. i just cant agree, factorio map extremely simple and 2d only, it feature...
- Fri Jun 27, 2014 5:39 am
- Forum: This Forum
- Topic: New forum skin
- Replies: 80
- Views: 57126
Re: New forum skin
too dark, i will keep old one.
- Fri Jun 27, 2014 5:39 am
- Forum: Modding help
- Topic: any way to alter worldgeneration surface?
- Replies: 4
- Views: 1679
Re: any way to alter worldgeneration surface?
sadly.
i hope there will be some additional control over this in next versions
i hope there will be some additional control over this in next versions
- Thu Jun 26, 2014 2:16 pm
- Forum: Show your Creations
- Topic: Factorio Speedrun 9 hours 57 minutes
- Replies: 27
- Views: 18017
Re: Factorio Speedrun 9 hours 57 minutes
there is no much content at this time, but much grinding due lack of advanced devices.
energy generation is great sample of grindy nature of current gameplay.
energy generation is great sample of grindy nature of current gameplay.
- Wed Jun 25, 2014 12:35 pm
- Forum: Modding help
- Topic: any way to alter worldgeneration surface?
- Replies: 4
- Views: 1679
any way to alter worldgeneration surface?
I want to generate map with predefined (not random) shape - fractal based plots.
I found how to alter spawned objects, but not how to define water\ground distribution or placing object on predefined coordinates.
I missed something or this is not possible at current stage?
I found how to alter spawned objects, but not how to define water\ground distribution or placing object on predefined coordinates.
I missed something or this is not possible at current stage?
- Mon Jun 23, 2014 12:08 pm
- Forum: News
- Topic: Re: Friday Facts #39
- Replies: 38
- Views: 30918
Re: Friday Facts #39
fallout 3 is obvilion with guns, everyone noticed that. as for engine - framework especially designed for specific task will handle that task better then engine designed for everything at once, like unity. as for upgradable walls - just adding few tiers for everything is good move that require low a...
- Mon Jun 23, 2014 10:13 am
- Forum: Resolved Problems and Bugs
- Topic: 0.10.1 Automatic Update Crash
- Replies: 4
- Views: 1439
Re: 0.10.1 Automatic Update Crash
same w7-64
- Sat Jun 14, 2014 3:43 pm
- Forum: Releases
- Topic: Version 0.10.0
- Replies: 85
- Views: 68446
Re: Version 0.10.0
there is shoud be option to disable replay tracking, savegames grow extra large over time and lag due diskIO.
- Thu Feb 20, 2014 11:59 am
- Forum: Show your Creations
- Topic: Another tiny science pack 2 assembly line
- Replies: 6
- Views: 11339
Re: Another tiny science pack 2 assembly line
i always did this type of farms without belts, only long and short inserters, chests and factories.
will post setup soonish.
will post setup soonish.
- Sat Feb 15, 2014 10:52 am
- Forum: Releases
- Topic: Version 0.9.0
- Replies: 62
- Views: 46146
Re: Version 0.9.0
is coal soo rare by design?
i started multiple worlds (on default setting) and unable to get find any coal near spawn...
i started multiple worlds (on default setting) and unable to get find any coal near spawn...
- Mon Jan 27, 2014 12:59 pm
- Forum: General discussion
- Topic: Will the Oil-Industry require a new world?
- Replies: 16
- Views: 10731
Re: Will the Oil-Industry require a new world?
and where you going to get old on old world?
- Tue Jan 07, 2014 9:50 am
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 96531
Re: Pirating Factorio
i just suggest factorio to follow minecraft path in terms of piracy - online services that require legit version and wont work on pirated version.
legit users wont ever notice difference if implemented properly.
legit users wont ever notice difference if implemented properly.
- Sun Dec 08, 2013 3:55 pm
- Forum: Releases
- Topic: Version 0.8.0
- Replies: 36
- Views: 31867
Re: Version 0.8.0
ever tiers similar to assembly plants and furnaces will be good, currently some parts of game provide no chance of progression, but others provide exceptionally long chains with new stuff every step.
- Sun Dec 08, 2013 12:27 pm
- Forum: Releases
- Topic: Version 0.8.0
- Replies: 36
- Views: 31867
Re: Version 0.8.0
now we have crysis armor (with portable fusion reactors), advanced AI robots, pollution and mostly magical upgrade dispenser but still rely on good old steam boiler as only source of energy (solars and accumulators too weak compared to boiler), game development looks "imbalanced".
- Fri Dec 06, 2013 11:06 am
- Forum: General discussion
- Topic: 0.8
- Replies: 8
- Views: 8347
Re: 0.8
crashing is fun!
- Tue Dec 03, 2013 4:56 am
- Forum: News
- Topic: Random Ramblings #11
- Replies: 23
- Views: 22459
Re: Random Ramblings #11
if extreme amounts of IO operations needed, ramdrive + APS + backup SSD, it cost much, but provide RAM level performance and wont degrade over time.
- Mon Dec 02, 2013 12:44 pm
- Forum: News
- Topic: Friday Facts #10
- Replies: 20
- Views: 25126
Re: Friday Facts #10
game is very grindy and very slow, 5 minutes is not viable for current game pacing.
- Mon Dec 02, 2013 5:04 am
- Forum: News
- Topic: Friday Facts #10
- Replies: 20
- Views: 25126
Re: Friday Facts #10
ghost structure decay shoud be way longer then 5 minutes, maybe single hour?
- Mon Dec 02, 2013 5:03 am
- Forum: News
- Topic: Random Ramblings #11
- Replies: 23
- Views: 22459
Re: Random Ramblings #11
also got OCZ, after half year performance on random reads dropped below 40 mbs (from 200), planning to switch into kingstone or intel drive.
- Wed Nov 06, 2013 2:22 pm
- Forum: General discussion
- Topic: possible legal issue with the energy shield icon used ingame
- Replies: 6
- Views: 8538
Re: possible legal issue with the energy shield icon used in
only way to get punished - recieve warning and ignore it multiple times, it's unlikely that anyone will fill copyright claim for single icon.