Search found 72 matches

by RawCode
Thu Oct 24, 2013 12:55 pm
Forum: News
Topic: Random Ramblings #7
Replies: 10
Views: 19921

Re: Random Ramblings #7

looks like pathfind graph...
by RawCode
Thu Oct 24, 2013 12:54 pm
Forum: General discussion
Topic: Boilers in real life / Rankine cycle for dummies
Replies: 8
Views: 15184

Re: Boilers in real life / Rankine cycle for dummies

all steam based devices work same way, including reactors. also picking new water without reusing steam will cost hurge amount of energy, as you may know, heating up water to 300degree cost large amount of energy, reusing already 100-200 degree water better than picking 30degree from lake. ps. all d...
by RawCode
Tue Oct 08, 2013 10:39 am
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 61581

Re: Version 0.7.0

it will be nice if something similar to dune concrete plates added.

devices placed on concrete plate floor have some bonuses and no enemy unit may spawn on concrete floor.
by RawCode
Thu Oct 03, 2013 7:01 am
Forum: News
Topic: Random Ramblings #3
Replies: 23
Views: 26435

Re: Random Ramblings #3

railline looks suboptimal.

it will be nice to have ability to switch completely to electricity with 3rail line (one powered) and get electric locomotive (IRL all locomotives are electric)
by RawCode
Sat Sep 28, 2013 3:23 am
Forum: News
Topic: Friday Facts #1
Replies: 6
Views: 14108

Re: Friday Facts #1

good.

it can be improved by exact copy of content to forum, soo users who visit forum only wont need to switch page in order to read content.
by RawCode
Fri Sep 27, 2013 4:47 am
Forum: General discussion
Topic: Is game dead or not? [Not at all]
Replies: 45
Views: 33720

Re: Is game dead or not? [Not at all]

you can post anything and this will be OK.

got new creature? post it

got new device? post it

did nothing? post something you did before or random concept you not going to implement anyway.

as long as you post something in regular intervals more and more users will come to check
by RawCode
Thu Sep 26, 2013 4:13 am
Forum: General discussion
Topic: Is game dead or not? [Not at all]
Replies: 45
Views: 33720

Re: Is game dead or not? [Not at all]

check this site http://playstarbound.com/ devs post each day something, it can be ANYTHING, anyone who manage to find that site via google will instantly have access to new information. you can explain how you fixed random bug and this will be better then nothing. http://www.terrariaonline.com/ same...
by RawCode
Mon Sep 23, 2013 9:33 am
Forum: Wiki Talk
Topic: Docs / wiki
Replies: 11
Views: 21350

Re: Docs / wiki

wiki wont help as long as there is nothing to do in game
by RawCode
Sat Sep 21, 2013 12:37 pm
Forum: General discussion
Topic: Is game dead or not? [Not at all]
Replies: 45
Views: 33720

Re: Is game dead or not? [Not at all]

some unnamed (starbound, minecraft) games keep community active by regular posts\tweets about nothing and this works well.
by RawCode
Thu Sep 19, 2013 2:34 pm
Forum: General discussion
Topic: Is game dead or not? [Not at all]
Replies: 45
Views: 33720

Re: Is game dead or not? [Not at all]

long periods of silence not good for not well known game
by RawCode
Sun Sep 15, 2013 10:30 am
Forum: General discussion
Topic: Is game dead or not? [Not at all]
Replies: 45
Views: 33720

Re: Is game dead or not?

not really nice, everything gone silent again.

any ETA, it no longer fun to visit dead forum.
by RawCode
Mon Sep 09, 2013 3:59 am
Forum: Show your Creations
Topic: 12 furnaces + beacon
Replies: 17
Views: 35616

Re: 12 furnaces + beacon

you can insert and output stuff on same belt, everything needed for this is overflow control, can be done with long side belt and splitters.
by RawCode
Sun Sep 08, 2013 11:20 am
Forum: General discussion
Topic: Round vs. quadratic
Replies: 13
Views: 11912

Re: Round vs. quadratic

this will be source of pathfind issues and building overcomplication...

all objects shoud be as simple shape as possible.
by RawCode
Sat Sep 07, 2013 5:05 pm
Forum: Ideas and Suggestions
Topic: Idea for the goal in the late game - supply ships on orbit
Replies: 44
Views: 36769

Re: Idea for the goal in the late game - supply ships on orb

Earth 2140 feature supply to orbit as main goal of the game with ultimate goal to leave planet, it nice game to view how it was implemented. but... it will be much more fun to launch supply in form of rockets (sometimes with nuclear payload) to creepers and other types of enemy units. also somethin...
by RawCode
Tue Sep 03, 2013 7:13 pm
Forum: General discussion
Topic: Is game dead or not? [Not at all]
Replies: 45
Views: 33720

Re: Is game dead or not?

nice!
by RawCode
Tue Sep 03, 2013 8:20 am
Forum: General discussion
Topic: Is game dead or not? [Not at all]
Replies: 45
Views: 33720

Is game dead or not? [Not at all]

no any updates (not versions or builds, just any news) for 1 month...
by RawCode
Mon Jul 29, 2013 11:48 am
Forum: Ideas and Suggestions
Topic: "Permanent" resource sources or resource deplition warning
Replies: 8
Views: 11508

"Permanent" resource sources or resource deplition warning

A long time ago in a galaxy far, far away SC1 depleted vespene still produces resources but in much decreased rate (-80%). It will be very good move to allow resource mining from depleted fields, in decreased rate, this will eliminate situation "locked by creepers without resources" and &q...
by RawCode
Mon Jul 29, 2013 11:33 am
Forum: Implemented Suggestions
Topic: Factor 1000 for energy
Replies: 32
Views: 10723

Re: Factor 1000 for energy

this game about sci-fi and some magic, just can't understand how possible to care about coal output?
by RawCode
Mon Jul 29, 2013 11:29 am
Forum: General discussion
Topic: Creeper Attacks
Replies: 5
Views: 9107

Re: Creeper Attacks

they focus only on labs currently, soo you shoud wall your labs and place some towers too keep them alive in your absence.
by RawCode
Sun Jul 28, 2013 5:04 am
Forum: Resolved Problems and Bugs
Topic: [6.0] Durability indication do not render
Replies: 1
Views: 1329

[6.0] Durability indication do not render

There is no durability indication on items in UI.

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