Search found 72 matches
- Thu Oct 24, 2013 12:55 pm
- Forum: News
- Topic: Random Ramblings #7
- Replies: 10
- Views: 19921
Re: Random Ramblings #7
looks like pathfind graph...
- Thu Oct 24, 2013 12:54 pm
- Forum: General discussion
- Topic: Boilers in real life / Rankine cycle for dummies
- Replies: 8
- Views: 15184
Re: Boilers in real life / Rankine cycle for dummies
all steam based devices work same way, including reactors. also picking new water without reusing steam will cost hurge amount of energy, as you may know, heating up water to 300degree cost large amount of energy, reusing already 100-200 degree water better than picking 30degree from lake. ps. all d...
- Tue Oct 08, 2013 10:39 am
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 61581
Re: Version 0.7.0
it will be nice if something similar to dune concrete plates added.
devices placed on concrete plate floor have some bonuses and no enemy unit may spawn on concrete floor.
devices placed on concrete plate floor have some bonuses and no enemy unit may spawn on concrete floor.
- Thu Oct 03, 2013 7:01 am
- Forum: News
- Topic: Random Ramblings #3
- Replies: 23
- Views: 26435
Re: Random Ramblings #3
railline looks suboptimal.
it will be nice to have ability to switch completely to electricity with 3rail line (one powered) and get electric locomotive (IRL all locomotives are electric)
it will be nice to have ability to switch completely to electricity with 3rail line (one powered) and get electric locomotive (IRL all locomotives are electric)
- Sat Sep 28, 2013 3:23 am
- Forum: News
- Topic: Friday Facts #1
- Replies: 6
- Views: 14108
Re: Friday Facts #1
good.
it can be improved by exact copy of content to forum, soo users who visit forum only wont need to switch page in order to read content.
it can be improved by exact copy of content to forum, soo users who visit forum only wont need to switch page in order to read content.
- Fri Sep 27, 2013 4:47 am
- Forum: General discussion
- Topic: Is game dead or not? [Not at all]
- Replies: 45
- Views: 33720
Re: Is game dead or not? [Not at all]
you can post anything and this will be OK.
got new creature? post it
got new device? post it
did nothing? post something you did before or random concept you not going to implement anyway.
as long as you post something in regular intervals more and more users will come to check
got new creature? post it
got new device? post it
did nothing? post something you did before or random concept you not going to implement anyway.
as long as you post something in regular intervals more and more users will come to check
- Thu Sep 26, 2013 4:13 am
- Forum: General discussion
- Topic: Is game dead or not? [Not at all]
- Replies: 45
- Views: 33720
Re: Is game dead or not? [Not at all]
check this site http://playstarbound.com/ devs post each day something, it can be ANYTHING, anyone who manage to find that site via google will instantly have access to new information. you can explain how you fixed random bug and this will be better then nothing. http://www.terrariaonline.com/ same...
- Mon Sep 23, 2013 9:33 am
- Forum: Wiki Talk
- Topic: Docs / wiki
- Replies: 11
- Views: 21350
Re: Docs / wiki
wiki wont help as long as there is nothing to do in game
- Sat Sep 21, 2013 12:37 pm
- Forum: General discussion
- Topic: Is game dead or not? [Not at all]
- Replies: 45
- Views: 33720
Re: Is game dead or not? [Not at all]
some unnamed (starbound, minecraft) games keep community active by regular posts\tweets about nothing and this works well.
- Thu Sep 19, 2013 2:34 pm
- Forum: General discussion
- Topic: Is game dead or not? [Not at all]
- Replies: 45
- Views: 33720
Re: Is game dead or not? [Not at all]
long periods of silence not good for not well known game
- Sun Sep 15, 2013 10:30 am
- Forum: General discussion
- Topic: Is game dead or not? [Not at all]
- Replies: 45
- Views: 33720
Re: Is game dead or not?
not really nice, everything gone silent again.
any ETA, it no longer fun to visit dead forum.
any ETA, it no longer fun to visit dead forum.
- Mon Sep 09, 2013 3:59 am
- Forum: Show your Creations
- Topic: 12 furnaces + beacon
- Replies: 17
- Views: 35616
Re: 12 furnaces + beacon
you can insert and output stuff on same belt, everything needed for this is overflow control, can be done with long side belt and splitters.
- Sun Sep 08, 2013 11:20 am
- Forum: General discussion
- Topic: Round vs. quadratic
- Replies: 13
- Views: 11912
Re: Round vs. quadratic
this will be source of pathfind issues and building overcomplication...
all objects shoud be as simple shape as possible.
all objects shoud be as simple shape as possible.
- Sat Sep 07, 2013 5:05 pm
- Forum: Ideas and Suggestions
- Topic: Idea for the goal in the late game - supply ships on orbit
- Replies: 44
- Views: 36769
Re: Idea for the goal in the late game - supply ships on orb
Earth 2140 feature supply to orbit as main goal of the game with ultimate goal to leave planet, it nice game to view how it was implemented. but... it will be much more fun to launch supply in form of rockets (sometimes with nuclear payload) to creepers and other types of enemy units. also somethin...
- Tue Sep 03, 2013 7:13 pm
- Forum: General discussion
- Topic: Is game dead or not? [Not at all]
- Replies: 45
- Views: 33720
Re: Is game dead or not?
nice!
- Tue Sep 03, 2013 8:20 am
- Forum: General discussion
- Topic: Is game dead or not? [Not at all]
- Replies: 45
- Views: 33720
Is game dead or not? [Not at all]
no any updates (not versions or builds, just any news) for 1 month...
- Mon Jul 29, 2013 11:48 am
- Forum: Ideas and Suggestions
- Topic: "Permanent" resource sources or resource deplition warning
- Replies: 8
- Views: 11508
"Permanent" resource sources or resource deplition warning
A long time ago in a galaxy far, far away SC1 depleted vespene still produces resources but in much decreased rate (-80%). It will be very good move to allow resource mining from depleted fields, in decreased rate, this will eliminate situation "locked by creepers without resources" and &q...
- Mon Jul 29, 2013 11:33 am
- Forum: Implemented Suggestions
- Topic: Factor 1000 for energy
- Replies: 32
- Views: 10723
Re: Factor 1000 for energy
this game about sci-fi and some magic, just can't understand how possible to care about coal output?
- Mon Jul 29, 2013 11:29 am
- Forum: General discussion
- Topic: Creeper Attacks
- Replies: 5
- Views: 9107
Re: Creeper Attacks
they focus only on labs currently, soo you shoud wall your labs and place some towers too keep them alive in your absence.
- Sun Jul 28, 2013 5:04 am
- Forum: Resolved Problems and Bugs
- Topic: [6.0] Durability indication do not render
- Replies: 1
- Views: 1329
[6.0] Durability indication do not render
There is no durability indication on items in UI.