Search found 8079 matches
- Thu May 05, 2022 1:06 am
- Forum: Implemented Suggestions
- Topic: Get Ghost Building From Crafting Tab Using Q
- Replies: 16
- Views: 6050
Re: Get Ghost Building From Crafting Tab Using Q
TL;DR Push E to get crafting screen, hover over building you want as a ghost in "Crafting" tab, push Q to get ghost. Why ? I often want to grab a ghost of a building I don't have any of in my inventory, and my hotbars are full (thanks Space Exploration). Right now this requires me to run ...
- Wed Mar 02, 2022 11:43 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 473275
Re: We support Ukraine
I strongly disagree with the decision of the Czech Republic to block some of the pages and to criminalise different opinions. I'm well aware that it is targeted to the well-known propaganda tools of the russian regime, and understand the sentiment, but this is about principle. Different opinions or ...
- Fri Feb 04, 2022 2:00 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 129458
Re: Friday Facts #367 - Expansion news
Very nice to hear. Little question, does the Expansion add to the Base game, meaning a playtrought of it contains all Base-Game features, or does it function as an alternate way of playing, that disables or surplants certain base features in favor of its own way or out of balancing considerations? ...
- Thu Nov 25, 2021 1:10 am
- Forum: 1 / 0 magic
- Topic: [1.1.46] Crash after grabbing BP from library
- Replies: 6
- Views: 3086
Re: [1.1.46] Crash after grabbing BP from library
I'm moving this to magic then.
- Wed Nov 24, 2021 1:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.47] Tips & tricks (modded) prototype error at load time
- Replies: 4
- Views: 1988
Re: [1.1.47] Tips & tricks (modded) prototype error at load time
Hello, thanks for the notice, I added a note to the next changelog.
- Wed Sep 22, 2021 8:26 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.36] Blueprints missing entity list when reused
- Replies: 1
- Views: 2154
Re: [kovarex] [1.1.36] Blueprints missing entity list when reused
Its explained in the other threat, basically, when resetting other blueprint, you need to check the opened item contents.
- Mon Aug 30, 2021 12:27 pm
- Forum: Won't fix.
- Topic: [1.1.38] Train station placement
- Replies: 1
- Views: 1391
Re: [1.1.38] Train station placement
Thanks for the report.
We discussed it a little, and we consider it not to be worth fixing, as it really doesn't break anything badly and the fix wouldn't be trivial.
We discussed it a little, and we consider it not to be worth fixing, as it really doesn't break anything badly and the fix wouldn't be trivial.
- Thu Aug 19, 2021 11:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)
- Replies: 8
- Views: 4898
Re: [kovarex] [1.1.37] Undo of deconstruction in editor mode should instant revive (if enabled)
Probably yes. (now I un-assign myself from this)
- Thu Aug 19, 2021 9:39 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
- Replies: 9
- Views: 6589
Re: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
Hello. The bug was, that the internal state was still in the state of drag building, and until you build anything, it didn't reset. My hypothesis is, that it is casued by the game being saved (or autosaved) while drag building was in progress, and we don't have mechanism to reset the state on loadin...
- Thu Aug 19, 2021 8:33 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.37] bug in belt layer - rare edge case
- Replies: 1
- Views: 1388
Re: [kovarex] [1.1.37] bug in belt layer - rare edge case
Hello, I believe that this is also fixed by the other fix for 1.1.39 (99572), as rotating doesn't allow to move further in the original direction anymore.
- Wed Aug 18, 2021 4:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.37] smart belt reverse drag rotation delay jump
- Replies: 2
- Views: 4490
Re: [kovarex] [1.1.37] smart belt reverse drag rotation delay jump
Thanks for the report, it is fixed now for the next release (1.1.39). I didn't realize it was possible to continue in the same direction after pressing the rotate and have it "stashed" until you go out of the original line. So the change is, that pressing R instanatly locks you in the othe...
- Wed Aug 04, 2021 1:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
- Replies: 9
- Views: 6589
Re: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
Hello, I loaded the save, and there wasn't any blueprint.
- Wed Aug 04, 2021 12:51 pm
- Forum: Pending
- Topic: [kovarex] [1.0.0] New contents for blueprint broken vs. new blueprint
- Replies: 3
- Views: 2175
Re: [kovarex] [1.0.0] New contents for blueprint broken vs. new blueprint
Hi, I'd like to jump in here, as I'm tinkering with a mod that uses on_player_setup_blueprint event. The event isn't called when reusing a blueprint ( the blue select new contents button ). The event gets called normally on a new blueprint page, even an empty one placed in inventory. I just tried i...
- Sat Jul 31, 2021 12:21 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.33] Desync
- Replies: 1
- Views: 1397
Re: [1.1.33] Desync
Hello, this is most probably related to a desync we solved in 1.1.35:
So I'm moving this to resolved.changelog wrote: - Fixed a desync related to processing on_gui_opened event of opening blueprint records in multiplayer games.
- Fri Jul 30, 2021 11:56 pm
- Forum: Pending
- Topic: [kovarex] [1.1.35] Hand icon is "stuck" in inventory slot forever
- Replies: 6
- Views: 2774
Re: [kovarex] [1.1.35] Hand icon is "stuck" in inventory slot forever
I inspected it really carefully and tried to reproduce everything you did several times. I specifically watched the time between 13:14 and 15:01, as 13:14 is the last time when you shown the inventory and the hand wasn't there. Other weird thing is also the position of the hand, as it is sorted in j...
- Fri Jul 30, 2021 11:08 pm
- Forum: Pending
- Topic: [kovarex] [1.1.35] Hand icon is "stuck" in inventory slot forever
- Replies: 6
- Views: 2774
Re: [kovarex] [1.1.35] Hand icon is "stuck" in inventory slot forever
Hello, thanks for the bug report and the fact that it is actually reported on the video. On a related to (to the video), you can actually remove ghosts only, you were so close to it and missed it. In the deconstruction planner configuration, you can select entity filter, and in the unsorted category...
- Fri Jul 30, 2021 10:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.36] GUI blueprint, multiple clicking on the checkbox "span to grid" doesn't work
- Replies: 1
- Views: 2248
Re: [kovarex] [1.1.36] GUI blueprint, multiple clicking on the checkbox "span to grid" doesn't work
Thanks for the report, it is now fixed for the next release.
- Wed Jun 30, 2021 10:05 pm
- Forum: Pending
- Topic: [1.1.35] Crazy belt
- Replies: 3
- Views: 1617
Re: [1.1.35] Crazy belt
I highly suspect, that you pressed some other key by accident (like control), which basically activated the "hidden feature" of cancling smart build.
- Sun Jun 27, 2021 12:42 pm
- Forum: Pending
- Topic: [1.1.35] Crash quiting server
- Replies: 2
- Views: 1346
Re: [1.1.35] Crash quiting server
Hello, is it happening reproducibly?
- Sun Jun 27, 2021 12:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.35] Crash when benchmarking without prototype history and deleted `base`
- Replies: 2
- Views: 2957
Re: [kovarex] [1.1.35] Crash when benchmarking without prototype history and deleted `base`
Thanks for the report, it is now fixed for the next release.