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by kovarex
Thu May 05, 2022 1:06 am
Forum: Implemented Suggestions
Topic: Get Ghost Building From Crafting Tab Using Q
Replies: 16
Views: 6050

Re: Get Ghost Building From Crafting Tab Using Q

TL;DR Push E to get crafting screen, hover over building you want as a ghost in "Crafting" tab, push Q to get ghost. Why ? I often want to grab a ghost of a building I don't have any of in my inventory, and my hotbars are full (thanks Space Exploration). Right now this requires me to run ...
by kovarex
Wed Mar 02, 2022 11:43 pm
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 473275

Re: We support Ukraine

I strongly disagree with the decision of the Czech Republic to block some of the pages and to criminalise different opinions. I'm well aware that it is targeted to the well-known propaganda tools of the russian regime, and understand the sentiment, but this is about principle. Different opinions or ...
by kovarex
Fri Feb 04, 2022 2:00 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 129458

Re: Friday Facts #367 - Expansion news

Very nice to hear. Little question, does the Expansion add to the Base game, meaning a playtrought of it contains all Base-Game features, or does it function as an alternate way of playing, that disables or surplants certain base features in favor of its own way or out of balancing considerations? ...
by kovarex
Thu Nov 25, 2021 1:10 am
Forum: 1 / 0 magic
Topic: [1.1.46] Crash after grabbing BP from library
Replies: 6
Views: 3086

Re: [1.1.46] Crash after grabbing BP from library

I'm moving this to magic then.
by kovarex
Wed Nov 24, 2021 1:07 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.47] Tips & tricks (modded) prototype error at load time
Replies: 4
Views: 1988

Re: [1.1.47] Tips & tricks (modded) prototype error at load time

Hello, thanks for the notice, I added a note to the next changelog.
by kovarex
Wed Sep 22, 2021 8:26 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.36] Blueprints missing entity list when reused
Replies: 1
Views: 2154

Re: [kovarex] [1.1.36] Blueprints missing entity list when reused

Its explained in the other threat, basically, when resetting other blueprint, you need to check the opened item contents.
by kovarex
Mon Aug 30, 2021 12:27 pm
Forum: Won't fix.
Topic: [1.1.38] Train station placement
Replies: 1
Views: 1391

Re: [1.1.38] Train station placement

Thanks for the report.
We discussed it a little, and we consider it not to be worth fixing, as it really doesn't break anything badly and the fix wouldn't be trivial.
by kovarex
Thu Aug 19, 2021 9:39 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid
Replies: 9
Views: 6589

Re: [kovarex] [1.1.36] Blueprint refuses to switch to "relative" from "absolute" snap to grid

Hello. The bug was, that the internal state was still in the state of drag building, and until you build anything, it didn't reset. My hypothesis is, that it is casued by the game being saved (or autosaved) while drag building was in progress, and we don't have mechanism to reset the state on loadin...
by kovarex
Thu Aug 19, 2021 8:33 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.37] bug in belt layer - rare edge case
Replies: 1
Views: 1388

Re: [kovarex] [1.1.37] bug in belt layer - rare edge case

Hello, I believe that this is also fixed by the other fix for 1.1.39 (99572), as rotating doesn't allow to move further in the original direction anymore.
by kovarex
Wed Aug 18, 2021 4:20 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.37] smart belt reverse drag rotation delay jump
Replies: 2
Views: 4490

Re: [kovarex] [1.1.37] smart belt reverse drag rotation delay jump

Thanks for the report, it is fixed now for the next release (1.1.39). I didn't realize it was possible to continue in the same direction after pressing the rotate and have it "stashed" until you go out of the original line. So the change is, that pressing R instanatly locks you in the othe...
by kovarex
Wed Aug 04, 2021 12:51 pm
Forum: Pending
Topic: [kovarex] [1.0.0] New contents for blueprint broken vs. new blueprint
Replies: 3
Views: 2175

Re: [kovarex] [1.0.0] New contents for blueprint broken vs. new blueprint

Hi, I'd like to jump in here, as I'm tinkering with a mod that uses on_player_setup_blueprint event. The event isn't called when reusing a blueprint ( the blue select new contents button ). The event gets called normally on a new blueprint page, even an empty one placed in inventory. I just tried i...
by kovarex
Sat Jul 31, 2021 12:21 am
Forum: Resolved Problems and Bugs
Topic: [1.1.33] Desync
Replies: 1
Views: 1397

Re: [1.1.33] Desync

Hello, this is most probably related to a desync we solved in 1.1.35:
changelog wrote: - Fixed a desync related to processing on_gui_opened event of opening blueprint records in multiplayer games.
So I'm moving this to resolved.
by kovarex
Fri Jul 30, 2021 11:56 pm
Forum: Pending
Topic: [kovarex] [1.1.35] Hand icon is "stuck" in inventory slot forever
Replies: 6
Views: 2774

Re: [kovarex] [1.1.35] Hand icon is "stuck" in inventory slot forever

I inspected it really carefully and tried to reproduce everything you did several times. I specifically watched the time between 13:14 and 15:01, as 13:14 is the last time when you shown the inventory and the hand wasn't there. Other weird thing is also the position of the hand, as it is sorted in j...
by kovarex
Fri Jul 30, 2021 11:08 pm
Forum: Pending
Topic: [kovarex] [1.1.35] Hand icon is "stuck" in inventory slot forever
Replies: 6
Views: 2774

Re: [kovarex] [1.1.35] Hand icon is "stuck" in inventory slot forever

Hello, thanks for the bug report and the fact that it is actually reported on the video. On a related to (to the video), you can actually remove ghosts only, you were so close to it and missed it. In the deconstruction planner configuration, you can select entity filter, and in the unsorted category...
by kovarex
Wed Jun 30, 2021 10:05 pm
Forum: Pending
Topic: [1.1.35] Crazy belt
Replies: 3
Views: 1617

Re: [1.1.35] Crazy belt

I highly suspect, that you pressed some other key by accident (like control), which basically activated the "hidden feature" of cancling smart build.
by kovarex
Sun Jun 27, 2021 12:42 pm
Forum: Pending
Topic: [1.1.35] Crash quiting server
Replies: 2
Views: 1346

Re: [1.1.35] Crash quiting server

Hello, is it happening reproducibly?

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