Search found 131 matches
- Fri Apr 21, 2017 9:28 pm
- Forum: Resolved Problems and Bugs
- Topic: Spelling mistake on the website
- Replies: 3
- Views: 1380
Re: Spelling mistake on the website
Haha, that must be a trolling joke
- Fri Apr 21, 2017 4:01 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 143683
Re: Friday Facts #187 - Space science & 0.15 graphics
Damn, I'm not even halfway through and it's already the most exciting Friday Facts ever. And yes, I scrolled down already to check...
- Fri Apr 21, 2017 12:06 am
- Forum: Angels Mods
- Topic: Angels infinite ore yields
- Replies: 7
- Views: 6596
Re: Angels infinite ore yields
Hi,
Like the mods, very frustrating with bob's but I'm getting there. Was wondering if the infinite ore rate per second goes down over time like oil does and what's the minimum?
Cheers
Like the mods, very frustrating with bob's but I'm getting there. Was wondering if the infinite ore rate per second goes down over time like oil does and what's the minimum?
Cheers
- Thu Apr 20, 2017 8:03 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1004917
Re: Factorio Roadmap for 0.15 + 0.16
Lol, Spoiler Alert
- Thu Apr 20, 2017 12:59 pm
- Forum: General discussion
- Topic: I am impatient
- Replies: 56
- Views: 24573
Re: I am impatient
Hardly doubt they will, from Friday Facts 183: When we are ready to make a release, it will be either on a Monday or a Tuesday, to give ourselves some long working days to bugfix while the reports are fresh. This means we will probably know the Friday beforehand that everything is ready, in which ca...
- Thu Apr 20, 2017 10:48 am
- Forum: General discussion
- Topic: Start a new base now?
- Replies: 5
- Views: 2535
Re: Start a new base now?
I'm playing bobs and angels for now and will start a new vanilla when 0.15 comes. Edit: Research will be totally different, boilers are a different size and lots of other tweaks that we might not know yet so I will be learning from a fresh start. When a version looks stable I'll load maybe some old ...
- Mon Apr 17, 2017 9:57 pm
- Forum: General discussion
- Topic: How to live own life waiting for 0.15?
- Replies: 19
- Views: 6673
Re: How to live own life waiting for 0.15?
Trying to get into angel and bob mods cus I haven't really tried it yet but it's so complicated and frustating
- Fri Apr 14, 2017 8:11 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 55906
Re: Friday Facts #186 - Marathon testing
+1izaq wrote:Ingress wrote:
Jan11 wrote:
DOSorDIE wrote:
So no release next week
How long will you still torment us?
+1
+ another 1
+3 (I have two other friends with the same problem)
Nuuuu I wanted to play 0.15
- Fri Apr 14, 2017 4:47 pm
- Forum: General discussion
- Topic: Is there still hope for the space station?
- Replies: 10
- Views: 5329
Re: Is there still hope for the space station?
Many players including myself have got way more hours from the game when it comes to dollar/hour compared to most games. I would be happy to pay for expansion or 2.0. We wouldn't make DLC, we would make an expansion. That is the difference. Broodwar and Throne of bhaal is Expansion, new skin of weap...
- Fri Feb 24, 2017 9:15 pm
- Forum: Gameplay Help
- Topic: Train Signals Confusion
- Replies: 4
- Views: 1601
Re: Train Signals Confusion
If I read your train map correctly than you only need a normal signal at the bottom right track going out and a chain signal going in for the track in the bottom middle as in the picture below: http://i.imgur.com/Y8DAJoG.jpg Also don't really see the need for the right side of the roundabout cus the...
- Fri Feb 24, 2017 8:44 pm
- Forum: Gameplay Help
- Topic: Train Signals Confusion
- Replies: 4
- Views: 1601
Re: Train Signals Confusion
First, you need to know which train goes where so you know on which side to place signals. Second, when you know the routes, you can start placing signals. If all tracks are 2 ways than you have to place signals on both sides of the track. Chain signals are used for going into/in the junction and no...
- Fri Feb 24, 2017 8:37 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 53373
Re: Friday Facts #179 - New resource graphics & concrete
Really like the new ores generation, great work
- Mon Feb 20, 2017 10:03 pm
- Forum: Ideas and Suggestions
- Topic: Copy Entity Rotation aswell
- Replies: 8
- Views: 4115
Re: Copy Entity Rotation aswell
+1 Yeah makes sense, hope they consider it.
- Fri Sep 16, 2016 6:42 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
- Replies: 19
- Views: 8770
Re: [HanziQ] [0.14.7] Crash After Laying Rail Blueprint
I can confirm this. Have a Bp with rails which just worked for me but as soon as I rotate it and place it down, it will crash within a few seconds
- Wed Sep 07, 2016 1:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.04] [kovarex] Some chainsignals placed by bots via BP don't work
- Replies: 1
- Views: 854
[0.14.04] [kovarex] Some chainsignals placed by bots via BP don't work
I made this intersection which works fine but only a few chainsignal bug when they are build by bots. When I remove the signal and replace them they are fine The sceenshots shows the partition of the intersection which is effected by the bug. Each rotation shows most of the same chainsignals but sli...
- Wed Aug 31, 2016 10:45 am
- Forum: General discussion
- Topic: Come and Guess #3: Stable Version of 0.14
- Replies: 14
- Views: 4951
Re: Come and Guess #3: Stable Version of 0.14
Well if my speculations are right again then the 0.14 will be stable at 0.14.16
- Wed Jun 01, 2016 9:18 am
- Forum: Releases
- Topic: Version 0.12.34
- Replies: 36
- Views: 28448
Re: Version 0.12.34
It's a preparation for 0.13 which will be coming out soon
- Mon May 16, 2016 7:15 pm
- Forum: Not a bug
- Topic: [0.12.29]Tank can Shoot Itself
- Replies: 2
- Views: 1897
Re: [0.12.29]Tank can Shoot Itself
C is used for guns and other military things to shoot at the mouse-cursor. When holding Spacebar with some weapons it will shoot the green highlighted entity, that's why it isn't considered a bug, I think
- Sun May 08, 2016 2:58 pm
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 56342
Re: Weirdest start I've ever had
Here's more info about Island spawn: viewtopic.php?f=7&t=3492
- Sun May 08, 2016 8:06 am
- Forum: General discussion
- Topic: Belt Corner Speed or .12 got it wrong
- Replies: 71
- Views: 27098
Re: Belt Corner Speed or .12 got it wrong
About inserters facing north, check viewtopic.php?f=48&t=9141