Search found 131 matches

by joon
Fri Apr 21, 2017 9:28 pm
Forum: Resolved Problems and Bugs
Topic: Spelling mistake on the website
Replies: 3
Views: 1380

Re: Spelling mistake on the website

Haha, that must be a trolling joke :D :D
by joon
Fri Apr 21, 2017 4:01 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 143683

Re: Friday Facts #187 - Space science & 0.15 graphics

Damn, I'm not even halfway through and it's already the most exciting Friday Facts ever. And yes, I scrolled down already to check... :D
by joon
Fri Apr 21, 2017 12:06 am
Forum: Angels Mods
Topic: Angels infinite ore yields
Replies: 7
Views: 6596

Re: Angels infinite ore yields

Hi,

Like the mods, very frustrating with bob's but I'm getting there. Was wondering if the infinite ore rate per second goes down over time like oil does and what's the minimum?

Cheers
by joon
Thu Apr 20, 2017 8:03 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1004917

Re: Factorio Roadmap for 0.15 + 0.16

Lol, Spoiler Alert :D
by joon
Thu Apr 20, 2017 12:59 pm
Forum: General discussion
Topic: I am impatient
Replies: 56
Views: 24573

Re: I am impatient

Hardly doubt they will, from Friday Facts 183: When we are ready to make a release, it will be either on a Monday or a Tuesday, to give ourselves some long working days to bugfix while the reports are fresh. This means we will probably know the Friday beforehand that everything is ready, in which ca...
by joon
Thu Apr 20, 2017 10:48 am
Forum: General discussion
Topic: Start a new base now?
Replies: 5
Views: 2535

Re: Start a new base now?

I'm playing bobs and angels for now and will start a new vanilla when 0.15 comes. Edit: Research will be totally different, boilers are a different size and lots of other tweaks that we might not know yet so I will be learning from a fresh start. When a version looks stable I'll load maybe some old ...
by joon
Mon Apr 17, 2017 9:57 pm
Forum: General discussion
Topic: How to live own life waiting for 0.15?
Replies: 19
Views: 6673

Re: How to live own life waiting for 0.15?

Trying to get into angel and bob mods cus I haven't really tried it yet but it's so complicated and frustating
by joon
Fri Apr 14, 2017 8:11 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 55906

Re: Friday Facts #186 - Marathon testing

izaq wrote:Ingress wrote:
Jan11 wrote:
DOSorDIE wrote:
So no release next week
How long will you still torment us?


+1
+ another 1


+3 (I have two other friends with the same problem)
+1
Nuuuu I wanted to play 0.15 :P
by joon
Fri Apr 14, 2017 4:47 pm
Forum: General discussion
Topic: Is there still hope for the space station?
Replies: 10
Views: 5329

Re: Is there still hope for the space station?

Many players including myself have got way more hours from the game when it comes to dollar/hour compared to most games. I would be happy to pay for expansion or 2.0. We wouldn't make DLC, we would make an expansion. That is the difference. Broodwar and Throne of bhaal is Expansion, new skin of weap...
by joon
Fri Feb 24, 2017 9:15 pm
Forum: Gameplay Help
Topic: Train Signals Confusion
Replies: 4
Views: 1601

Re: Train Signals Confusion

If I read your train map correctly than you only need a normal signal at the bottom right track going out and a chain signal going in for the track in the bottom middle as in the picture below: http://i.imgur.com/Y8DAJoG.jpg Also don't really see the need for the right side of the roundabout cus the...
by joon
Fri Feb 24, 2017 8:44 pm
Forum: Gameplay Help
Topic: Train Signals Confusion
Replies: 4
Views: 1601

Re: Train Signals Confusion

First, you need to know which train goes where so you know on which side to place signals. Second, when you know the routes, you can start placing signals. If all tracks are 2 ways than you have to place signals on both sides of the track. Chain signals are used for going into/in the junction and no...
by joon
Fri Feb 24, 2017 8:37 pm
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 53373

Re: Friday Facts #179 - New resource graphics & concrete

Really like the new ores generation, great work :)
by joon
Mon Feb 20, 2017 10:03 pm
Forum: Ideas and Suggestions
Topic: Copy Entity Rotation aswell
Replies: 8
Views: 4115

Re: Copy Entity Rotation aswell

+1 Yeah makes sense, hope they consider it.
by joon
Fri Sep 16, 2016 6:42 am
Forum: Resolved Problems and Bugs
Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Replies: 19
Views: 8770

Re: [HanziQ] [0.14.7] Crash After Laying Rail Blueprint

I can confirm this. Have a Bp with rails which just worked for me but as soon as I rotate it and place it down, it will crash within a few seconds
by joon
Wed Sep 07, 2016 1:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.04] [kovarex] Some chainsignals placed by bots via BP don't work
Replies: 1
Views: 854

[0.14.04] [kovarex] Some chainsignals placed by bots via BP don't work

I made this intersection which works fine but only a few chainsignal bug when they are build by bots. When I remove the signal and replace them they are fine The sceenshots shows the partition of the intersection which is effected by the bug. Each rotation shows most of the same chainsignals but sli...
by joon
Wed Aug 31, 2016 10:45 am
Forum: General discussion
Topic: Come and Guess #3: Stable Version of 0.14
Replies: 14
Views: 4951

Re: Come and Guess #3: Stable Version of 0.14

Well if my speculations are right again then the 0.14 will be stable at 0.14.16
by joon
Wed Jun 01, 2016 9:18 am
Forum: Releases
Topic: Version 0.12.34
Replies: 36
Views: 28448

Re: Version 0.12.34

It's a preparation for 0.13 which will be coming out soon
by joon
Mon May 16, 2016 7:15 pm
Forum: Not a bug
Topic: [0.12.29]Tank can Shoot Itself
Replies: 2
Views: 1897

Re: [0.12.29]Tank can Shoot Itself

C is used for guns and other military things to shoot at the mouse-cursor. When holding Spacebar with some weapons it will shoot the green highlighted entity, that's why it isn't considered a bug, I think
by joon
Sun May 08, 2016 2:58 pm
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 56342

Re: Weirdest start I've ever had

Here's more info about Island spawn: viewtopic.php?f=7&t=3492
by joon
Sun May 08, 2016 8:06 am
Forum: General discussion
Topic: Belt Corner Speed or .12 got it wrong
Replies: 71
Views: 27098

Re: Belt Corner Speed or .12 got it wrong

About inserters facing north, check viewtopic.php?f=48&t=9141

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