Search found 259 matches

by Thomasnotused
Sat Apr 29, 2017 6:38 am
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 125959

Re: [0.13|0.14.23|0.15.3] Aircraft (1.3.1)

1.3.1 - The first bugfix release of 0.15! - Fixed some localization issues due to 0.15 parsing - Re-adjusted rocket launcher speed in the Jet and Gunship (sorry, I had the cooldown set to 10k, I have set it back to 30) - Made the Jet completely immune to fire, which should really make sense anyways...
by Thomasnotused
Fri Apr 28, 2017 8:38 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 125959

Re: [0.13|0.14.23|0.15.1] Aircraft (1.3.0)

Found few issuses: 1. Localization is off, some items have missing text. Go to your localization and remove spaces from right before and right after equals sign: NOW: aircraft-rocket-launcher = Vehicle-Mounted Rocket launcher FIXED: aircraft-rocket-launcher=Vehicle-Mounted Rocket launcher 2. Rocket...
by Thomasnotused
Tue Apr 25, 2017 12:04 am
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 125959

Re: [0.13|0.14.23|0.15.1] Aircraft (1.3.0)

1.3.0 released! - 0.15 compatiblity! - Jet recipe has been changed: Steel removed Low Density Structure increased from 50 to 200 - Flying Fortress recipe has been changed: Iron removed Explosive Cannon Shell removed Steel increased from 800 to 2000 (They were changed to fit into a T3 assembler) - A...
by Thomasnotused
Mon Apr 24, 2017 7:05 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 125959

Re: [0.13|0.14.23] Aircraft (1.2.1) New Planes!

1.2.1 is now out! This is the final update for 0.14 as 0.15 has now been released. - Added Electric Vehicles support! You can now run your aircraft off of your (potentially) clean electricity! - Reduced fire-rate of all aircraft weaponry, as I didn't know it was affected by techs. - Reduced radius ...
by Thomasnotused
Sat Apr 22, 2017 5:44 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 125959

Re: [0.13.18|0.14.22] Aircraft (1.2.0) New Planes!

1) IMO they really are too fast. 2) If you are at it, can you also try to fix the "burns itself" bug while using napalm? Also the target area looks a little bit small in relation to that big airplain. (AOE+) 3) I actually push the breaks to the limits before attacking the aliens, otherwis...
by Thomasnotused
Thu Apr 20, 2017 9:04 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 125959

Re: [0.13.18|0.14.22] Aircraft (1.2.0) New Planes!

Hello there, I absolutely love this mod, it's great! I have few suggestions though: 1. The firing rate on most guns is WAY to high with all the tech upgrades. 2. Napalm Launcher on the Jet just looks silly, flamethrower on an aircraft? 3. Implementing forward-firing weapons like in real planes 1. I...
by Thomasnotused
Fri Apr 14, 2017 5:05 am
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 125959

Re: [0.13.18|0.14.22] Aircraft (1.2.0) New Planes!

If you can figure out a way to do the things you requested, you can make a pull request on the github, or you can directly upload the files to me. I'll do my magic to try to integrate it, but the raw code itself I'm not sure where to begin with.
by Thomasnotused
Tue Mar 14, 2017 11:30 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 125959

Re: [0.13.18|0.14.22] Aircraft (1.2.0) New Planes!

It looks like this problem was brought to the devs attention 4 months ago, but it still hasn't been fixed. Considering he's doing an override, I don't think there's anything I can do to solve it. I will update the OP and portal page about this incompatibility, however. EDIT: As of 7/25/17 the Ocean ...
by Thomasnotused
Tue Mar 14, 2017 3:43 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 125959

Re: [0.13.18|0.14.22] Aircraft (1.2.0) New Planes!

I don't see any mod that would obviously cause a change like that. The only thing I can recommend you to do is disable all mods and enable them one by one until you find the one giving you a problem. If you find it, be sure to report back which one was causing the problem so I can maybe get a fix.
by Thomasnotused
Tue Mar 14, 2017 3:15 am
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 125959

Re: [0.13.18|0.14.22] Aircraft (1.2.0) New Planes!

Something weird is going on with my black market gunship... (love that mod, total alternative economy there...) Used the latest version on 0.14 with no issues, awesome as always (and even some new toys since my last visit, flying fortress... goodness, that machine gun. 6K rpm...) Used the same vers...
by Thomasnotused
Sun Feb 26, 2017 9:35 pm
Forum: Mods
Topic: [0.14.22] SlowMo - Slower Stuff! 0.1.1
Replies: 22
Views: 14315

Re: [0.14.22] SlowMo - Slower Stuff! 0.1.1

0.1.1 released!
- No new content, just bugfixes
- Should no longer crash if zipped
- Uploaded to portal as well

This is kind of a side-project for me, seeing as how it's not that popular. Expect slow updates
by Thomasnotused
Sun Feb 26, 2017 12:16 am
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 125959

Re: [0.13.18|0.14.21] Aircraft (1.1.5) New Planes!

1.2.0 is now out! - Updated Russian translation - Various technology prerequisite tweaks - All-around inventory capacity buffs - Greatly improved Bob's mods support (including equipment!) As always, make sure to submit bugs or balancing issues to me either here on the forums, the Factorio Discord, ...
by Thomasnotused
Tue Jan 31, 2017 1:37 am
Forum: Mod portal Discussion
Topic: Mod Edit and Tests Q
Replies: 3
Views: 1878

Re: Mod Edit and Tests Q

Restarting the game is recommended to make sure you catch any bugs that may appear on startup, which can save you a lot of time later trying to figure out which edit was the one causing issues.
by Thomasnotused
Mon Jan 30, 2017 11:26 pm
Forum: Technical Help
Topic: Where do the Autosaves go?
Replies: 3
Views: 3204

Re: Where do the Autosaves go?

Autosaves should be placed in the same directory as the regular saves. Are you sure that autosave is actually turned on?
by Thomasnotused
Mon Jan 30, 2017 10:52 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 125959

Re: [0.13.18|0.14.21] Aircraft (1.1.5) New Planes!

PSA kinda thingy: If you've downloaded the mod from the portal delete it and redownload it. Ownership transfer doesn't work yet, so the devs had to just delete it, and I've reuploaded it! This should allow all of you people to enjoy 1.1.5 from the comfort of the mod portal. This also means that I'll...
by Thomasnotused
Mon Jan 30, 2017 10:15 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 159028

Re: Random Word Association Game

Nintendo Entertainment System
by Thomasnotused
Mon Jan 30, 2017 3:27 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 125959

Re: [0.13.18|0.14.21] Aircraft (1.1.5) New Planes!

Bob's user here. The personal power and shields work on the aircraft just fine, just not the vehicle specific ones. I'll look into supporting bob's vehicle parts once I get it up (properly) on the mod portal. Rotation is way too fast and so lining up on the strip wasn't easy, leading to occasional ...
by Thomasnotused
Sun Jan 15, 2017 3:56 am
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 125959

Re: [0.13.18|0.14.21] Aircraft (1.1.5) New Planes!

by what means should I be powering the energy shield for the planes? the grid does not accept the vehicle equipment from Bob's Mods, and there doesn't seem to be any research topics for aircraft power supplies specifically so I'm kinda at a loss here The portable fusion reactor or solar panels shou...
by Thomasnotused
Mon Jan 09, 2017 2:55 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 125959

Re: [0.13.18|0.14.21] Aircraft (1.1.5) New Planes!

1.1.5 Released!

-Removed Iron Plates from Jet recipe.
-Updated German translation (Thanks to Shilk_Wurm)
-Halved volume of aircraft sounds (0.8 to 0.4)
-Tweaked research prerequisites to make a bit more sense.
-Updated Aircraft Energy Shield graphics (also thanks to Shilk_Wurm)
by Thomasnotused
Mon Nov 28, 2016 1:44 am
Forum: Mods
Topic: [MOD 0.12.x] Aircraft
Replies: 65
Views: 101757

Re: [MOD 0.12.x] Aircraft

Is there a way to prevent the aircraft from interacting with inserters. As I stop over my base, I find the inserters either fill or empty my hold.. which was a bit annoying when they removed all my fuel :D Z As far as I know, there's no way to stop this. Just another reason to have a dedicated airf...

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