Search found 177 matches

by GopherAtl
Fri Jul 24, 2015 5:35 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 52
Views: 58284

Re: Combinator Contraptions

I couldn't justify dealing with binary ram at this point, having a good, fast, and seemingly reliable 32-bit memory cell to work with instead. As for the rest of the computer, well, other than memory and the ALU, all that's really left is an instruction decoder, and possibly a bank of ROM for enteri...
by GopherAtl
Fri Jul 24, 2015 4:56 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 52
Views: 58284

Re: Combinator Contraptions

@lupoviridae: nice! Seems like a rather different approach from mine, particularly in generating the pulses. I've got one that adds addressing somewhere, but haven't gotten it properly tiling yet; I actually needed this one for something in my game, while the addressable memory banks, I have thought...
by GopherAtl
Fri Jul 24, 2015 4:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] 'f' grabbing from wrong side of corner belts
Replies: 1
Views: 2311

[0.12.1] 'f' grabbing from wrong side of corner belts

I haven't tested all four corner cases, but at least for corners going from up and to the right, as in the screenshot, hitting the key to pick up items nearby picks up from the wrong side of the belt from the outside when you are in range of only one side. The spot where I noticed it... http://puu.s...
by GopherAtl
Fri Jul 24, 2015 8:39 am
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 52
Views: 58284

Re: Combinator Contraptions

Came up with a basic register that works without having to break numbers down into binary first, just stores a 32-bit input value directly in a combinator when it gets a write signal. http://puu.sh/jaTHG/03e2ff75f4.jpg H4sIAAAAAAAA/+WWbW/aMBDHvwryy82pCBRKVXlfpJoi1z66kxw7ujjTUMR3nxOYSgJJDO02aXsZfL47/...
by GopherAtl
Fri Jul 24, 2015 2:19 am
Forum: Combinator Creations
Topic: Logic gate and 4 bit adder
Replies: 3
Views: 10640

Re: Logic gate and 4 bit adder

binary is so messy. http://puu.sh/jaCXx/04e2e6106f.jpg This is a 32-bit register. constant combinator on the left is providing inputs - address on A (working on a tileable blueprint for addressable memory, almost there), value in iron, and a write signal on '0'. Output read from the "+" co...
by GopherAtl
Fri Jul 24, 2015 1:23 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1][Twinsen]Arithmetic Combinator Inconsistent behavior
Replies: 3
Views: 4063

[0.12.1][Twinsen]Arithmetic Combinator Inconsistent behavior

I noticed a few days ago that an arithmetic combinator set to do, say, "A + 1" will output nothing if it had no A signal in it's inputs, and that was disappointing but didn't seem like a bug per say. However, I've just found that, actually, it will output nothing only if it has no circuit ...
by GopherAtl
Fri Jul 24, 2015 12:55 am
Forum: Not a bug
Topic: Combinator Issue
Replies: 4
Views: 6545

Re: Combinator Issue

came to check if this had been reported and clarified, I'm disappointed this is intended behavior. My expectation was that these were conditional gates, and if the test is true, the selected signal will be passed through to output (or generated as 1 for output regardless of input, if you tick output...
by GopherAtl
Fri Jul 24, 2015 12:39 am
Forum: Gameplay Help
Topic: Combinator output to logistics network
Replies: 2
Views: 5843

Re: Combinator output to logistics network

It's possible to bridge specific info from, or at least, results of simple tests against, the logistics network into a circuit network using smart inserters and a smart chest. Just have a smart inserter putting a fish, or whatever, into the smart chest if the logistics network has, say, less than 5,...
by GopherAtl
Sun Jul 19, 2015 10:50 pm
Forum: Mods
Topic: [MOD 0.1.1] Colored Lights
Replies: 10
Views: 15215

Re: [MOD 0.1.1] Colored Lights

@peter it actually works right now, but for a "proper" 0.12 version it needs to add the same circuit network support that regular lamps have.
by GopherAtl
Sun Jul 19, 2015 1:09 pm
Forum: Show your Creations
Topic: My Iron and Copper system, with buffer
Replies: 16
Views: 23319

Re: My Iron and Copper system, with buffer

re: science in particular, with the wide variation in research speeds, buffers really make more sense than aiming for balance. Sometimes you'll be doing 30s research, other times 60s, to set up production to handle the 30s leaves you producing double on the 60s ones. And that's not even figuring for...
by GopherAtl
Sun Jul 19, 2015 12:44 pm
Forum: Combinator Creations
Topic: [0.12] Combinator Use & Abuse
Replies: 8
Views: 19979

Re: [0.12] Combinator Use & Abuse

@Sander Buruma: nope, you're right, I realized somewhat later that those 10 were completely redundant, just never came back to update my post here. I shared a save (at someone's request) on reddit that one with them removed as well as the 3 digits pictured.
by GopherAtl
Sat Jul 18, 2015 11:51 pm
Forum: Combinator Creations
Topic: [0.12] Combinator Use & Abuse
Replies: 8
Views: 19979

[0.12] Combinator Use & Abuse

With the release of 0.12.0, we're finally getting our hands on combinators, and while some of the most coveted practical applications have to wait until we get additional sensors and circuit-network-enabled devices in 0.13, there's a lot of things, but practical and impractical, that can be done wit...
by GopherAtl
Fri Jul 17, 2015 5:32 pm
Forum: Mods
Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
Replies: 42
Views: 75047

Re: [MOD 0.11.x] Fluid Barrel (1.0.0)

This is one of those mods I can't live without, so just went to see about updating it for 0.12.0. It seems to work as-is, though there is some oddness with displaying the names of recipes in the menu. Filled a storage tank with water, then disconnected from the well and shifted it back and forth, ba...
by GopherAtl
Tue Jul 14, 2015 8:23 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 65312

Re: Electric locomotives ☸

I'd be in favor of rails as the source of power, and I'd actually go for 2 tiers of electric trains. The first electric engines you could build would be the most expensive, being essentially one of the current engines, but with an electric instead of regular engine as well as an accumulator. They wo...
by GopherAtl
Mon Feb 02, 2015 4:46 am
Forum: Mods
Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
Replies: 42
Views: 75047

Re: [MOD 0.11.x] Fluid Barrel (1.0.0)

nice mod, good chance I'll be using it in the future. A suggestion though. If it were me, I would make 2 new kinds of "barrels," one a tank, like a propane tank, specifically for the gasses (just petroleum gas, in vanilla, but other mods may add other gasses, not sure?) and the other made ...
by GopherAtl
Sun Feb 01, 2015 3:52 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 322771

Re: A tool to help you optimise your production lines.

Right. I'm releasing a new version. Sorry about the delay (I wish I had an excuse for abandoning the project for 4 months, but I don't. Sorry). quick scan of the thread and I didn't see anyone reporting it already, apologies if I missed it. Trying to run the app crashes with a .net exception "...
by GopherAtl
Sat Jan 31, 2015 7:58 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 322771

Re: A tool to help you optimise your production lines.

quick scan of the thread and I didn't see anyone reporting it already, apologies if I missed it. Trying to run the app crashes with a .net exception "Could not find a part of the path [...]" where the path is in ~AppData\Roaming. I'm using the portable version of factorio (the .zip rather ...

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