Thank you very much for all those fast answer and for you amazing job guys !
Downgrading to 13.15 till waiting to 13.17 no problem
Search found 187 matches
- Wed Aug 17, 2016 1:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.16] Crash when saving: "Error Chunk.cpp:257: Saving entity [...] Exit to prevent corruption"
- Replies: 16
- Views: 7407
- Tue Aug 16, 2016 11:20 pm
- Forum: Resource Spawner Overhaul
- Topic: Usefull commands for Map-tests
- Replies: 11
- Views: 99523
Re: Usefull commands for Map-tests
Thank you I will edit later !
- Tue Aug 16, 2016 11:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.16] Crash when saving: "Error Chunk.cpp:257: Saving entity [...] Exit to prevent corruption"
- Replies: 16
- Views: 7407
Re: [0.13.16] Crash when saving
Maybe related to this topic: viewtopic.php?f=23&t=30660
I bought my computer last christmas, I hardly imagine my harddrive is broken, but maybe, who knows. Do you know how can I test it, how can I know? What to do? sorry I know nothing about computers
I bought my computer last christmas, I hardly imagine my harddrive is broken, but maybe, who knows. Do you know how can I test it, how can I know? What to do? sorry I know nothing about computers
- Tue Aug 16, 2016 10:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.16] Crash when saving: "Error Chunk.cpp:257: Saving entity [...] Exit to prevent corruption"
- Replies: 16
- Views: 7407
Re: [0.13.16] Crash when saving
Cannot reproduce the bug on a fresh new map, no difference if I toggle or not the mod (new game: no crash, my save it crashes) So here is my save: https://www.wetransfer.com/downloads/a258017bb9de78c93a9455ac15b709da20160816224631/7f150d2c72484150ccc2e2da7f8bfa1120160816224631/c71cd3 Thanks a lot, v...
- Tue Aug 16, 2016 10:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.16] Crash when saving: "Error Chunk.cpp:257: Saving entity [...] Exit to prevent corruption"
- Replies: 16
- Views: 7407
[13.16] Crash when saving: "Error Chunk.cpp:257: Saving entity [...] Exit to prevent corruption"
Basically by saving my game, or during the auto save, it crashes, no clue why and how. Using only Marathon mod. I expected first my hard drive full, but it only 1/4 full. http://i.imgur.com/u6kYPh2.png 0.002 2016-08-17 00:36:59; Factorio 0.13.16 (build 23939, win64, steam) 0.002 Operating system: Wi...
- Sat Jul 23, 2016 10:58 pm
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 29459
Re: Friday Facts #148 - Optimizations for 0.14
Another improvement could be some mechanism that automaticaly splits these huge segments around the player and bitter's paths, so any sudden change wouldn't required recalculation of whole block. I had this in mind too 0.13 is absolutly brillant and amazing guys, thank you so much for your amazing ...
- Sat Jun 18, 2016 3:17 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 50054
Re: Friday Facts #143 - Nat Punching Again
Devs, no deadlines no hype, buggy game is not fun anyway, Means you do an awesome job until today. Take all the time you need guys. 0.12 is already crazy amazing in contents and possibilities, extremely stable, and mods available are gigantic of creativity and challenge. Community: we used to be, an...
- Thu Jun 16, 2016 2:44 pm
- Forum: General discussion
- Topic: favourite factorio feature?
- Replies: 16
- Views: 4986
Re: favourite factorio feature?
Sounds maybe stupid, but the zoom out. OpenTTD, Dwarf Fortress or Gnomoria is not smooth, Most of RTS (dune2, red alert, warcraft II) there is not zoomout (little bit with openRA) Prison Architect/Rimworld/Banished discovered later. Without such zoom out, I would never replay again and again this ga...
- Mon Jun 13, 2016 4:57 pm
- Forum: Show your Creations
- Topic: Trains direction
- Replies: 15
- Views: 8276
Re: Trains direction
That's a beautiful flower anyway <3
- Mon Jun 13, 2016 12:35 am
- Forum: General discussion
- Topic: Speedrunning the game
- Replies: 28
- Views: 10908
Re: Speedrunning the game
Play Zelda Ocarina of Time on N64 on your own, and then watch the speed run. Same ratio.
- Sun Jun 12, 2016 11:32 pm
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 39272
Re: Come and Guess #2: Stable Version of 0.13
I vote 0.13.33
I am pretty sure they will go over 20, but not reach 40.
I am pretty sure they will go over 20, but not reach 40.
- Sun Jun 12, 2016 11:28 pm
- Forum: General discussion
- Topic: The game is good
- Replies: 31
- Views: 16683
Re: Why I really hate/dislike the game
I also found the game little bit boring after 2500 hours of gameplay.
But 0.13 is coming, so I guess it's kind of okay.
But 0.13 is coming, so I guess it's kind of okay.
=D
- Sun Mar 20, 2016 3:22 pm
- Forum: Technical Help
- Topic: 30 - 60 fps switch on my laptop
- Replies: 1
- Views: 1029
30 - 60 fps switch on my laptop
Hey guyz,
Sometimes the game is at 30fps, sometimes 60fps, and took me a very long time to figure:
I'm playing on a laptop and when I'm connected/plugged the game is at 60fps, and on battery only 30fps.
Can you maybe help me how to play on 60fps on battery please?
Thanks guys !
Sometimes the game is at 30fps, sometimes 60fps, and took me a very long time to figure:
I'm playing on a laptop and when I'm connected/plugged the game is at 60fps, and on battery only 30fps.
Can you maybe help me how to play on 60fps on battery please?
Thanks guys !
- Sun Mar 20, 2016 11:23 am
- Forum: General discussion
- Topic: SOLAR or STEAM [poll]
- Replies: 72
- Views: 36846
Re: SOLAR or STEAM [poll]
Both. Steam for main factory, solar for small radars outposts.
- Thu Mar 17, 2016 12:19 am
- Forum: Multiplayer
- Topic: [EU] Server Looking for people
- Replies: 77
- Views: 20625
Re: [EU] Server Looking for people
I'm going to send you a mp
- Fri Mar 11, 2016 4:54 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 136448
Re: Friday Facts #129 - The late game
Approx 1000h gameplay here, this is my thoughts: Ressources: I vote for 2 types of miners, 1 is the vanilla, the second is the endless-ressource mod with your dirty ore idea that need an outpost factory at each of your mines. This 2nd type could be in tiers 3. But back 1/s, not 0.1/s like oil and en...
- Fri Mar 04, 2016 6:07 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 206971
Re: Friday Facts #128 - Back down to earth
I vote no, and love most of the propositions and debate is going on here.
This one is a very inspiring:
This one is a very inspiring:
DanGio wrote:or even, could consume lubricant in order to work ?
- Thu Feb 04, 2016 1:08 am
- Forum: Not a bug
- Topic: [Not a graphic glitch] But removed concrete is quite weird
- Replies: 2
- Views: 9274
[Not a graphic glitch] But removed concrete is quite weird
I feel you might want to know that after removing concrete, the ground tiles is pretty weird, destroying large patches of nice beautiful graphics. Feel free to delete my message if you think that's pointless.
- Sun Jan 31, 2016 3:07 am
- Forum: Mods
- Topic: [MOD 0.12.x] Manufacturing Units
- Replies: 22
- Views: 36405
Re: [MOD 0.12.x] Manufacturing Units
That's a very cool mod for a marathon game, and these tiny assembler are so cute <3
Thanks man !
Thanks man !
- Sun Jan 31, 2016 12:37 am
- Forum: Resource Spawner Overhaul
- Topic: Usefull commands for Map-tests
- Replies: 11
- Views: 99523
Usefull commands for Map-tests
Hi, Usefull and easy copy/past players command to generate your map while you're tinkering with RSO settings. Most of you know them, but people like me that don't have a clue about commands/coding/searching on forum/wiki/reddit and stopped playing since a year wants to come back and have a shortcut ...