Search found 361 matches

by jockeril
Tue Apr 23, 2019 6:27 am
Forum: Releases
Topic: Version 0.17.32
Replies: 62
Views: 27847

Re: Version 0.17.32

Really? That just seems odd. How does it impact your game play heavily? Even in my largest base with dozens of active trains, track building takes up a small amount of my time. Upgrading makes my games backwards incompatible, so if I can't go forward. Upgrading has been a driver for some of my enth...
by jockeril
Sun Apr 21, 2019 4:58 am
Forum: Releases
Topic: Version 0.17.32
Replies: 62
Views: 27847

Re: Version 0.17.32

Wouldn't increased viscosity help with that ? Or would that slow down the normal flow too much ? Err, never mind, I just can't afford to go deep into this issue right now... :cry: Sorry, but isn't fluid flow dependence on !pipes building order! one damn serious bug? Personally I don't care much abo...
by jockeril
Tue Apr 16, 2019 7:07 am
Forum: Implemented in 2.0
Topic: Free cables/wires (Poles contain all)
Replies: 34
Views: 25504

Re: Free cables/wires (Poles contain all) ☸

I agree wires shouldn't cost or even be items - I suggest we make them a tool like copy, cut & paste
by jockeril
Tue Apr 16, 2019 5:53 am
Forum: Releases
Topic: Version 0.17.29
Replies: 33
Views: 17329

Re: Suggested solution for rail placement issues

I agree it's a bad idea, Why is it a bad idea? What is bad about it? With any other blueprint placing, if I see an obstacle I hold shift to place the blueprint while removing the obstacle. This makes the same function work with rails. [...] but i understand their point, and i think i would personal...
by jockeril
Sat Apr 13, 2019 2:59 pm
Forum: Releases
Topic: Version 0.17.24
Replies: 24
Views: 17035

Re: Version 0.17.24

It *should* work fine (for most people). I actually do read the release information to check what is included and I DO update now and then. On latest 0.17.28 right now. Been so many bug fixes, ups improvements etc that doing the update is recommended (better game crash avoidance). That being said -...
by jockeril
Thu Apr 04, 2019 7:50 am
Forum: Translations
Topic: Removing RTL language translations
Replies: 17
Views: 16549

Re: Removing RTL language translations

And now that I think about it again, thanks to Blue Templar, I remember that the first internationally famous indie game that Factorio also has been compared with in relation to it's success on platforms like STEAM - Minecraft had a Hebrew language GUI, R-T-L enabled chat and other features that wer...
by jockeril
Sat Mar 30, 2019 10:20 am
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 13748

Re: Version 0.17.20

[Moderated by Koub] : Factorio Forums are not a place to debate about religion It's not a religion debate, but definitely it will trigger a stupidity debate if the reason of the - temporary - removal [s]is[/s] if not explained clearly. You know, regional or godish stupidity has no border walls. A. ...
by jockeril
Sat Mar 30, 2019 10:13 am
Forum: Translations
Topic: Removing RTL language translations
Replies: 17
Views: 16549

Re: Removing RTL language translations

Thanks for the information, but that's not exactly what I was asking : I'm pretty sure that Windows has been built using English and Left-To-Right programming languages and tools (additionally, I doubt that they had Right-To-Left support, even in Windows XP days?), rather than Hebrew/Arabic/? and R...
by jockeril
Tue Mar 26, 2019 7:22 pm
Forum: Translations
Topic: Removing RTL language translations
Replies: 17
Views: 16549

Re: Removing RTL language translations

nou wrote:
Tue Mar 26, 2019 7:19 pm
They most likely meaned "nemá to pro nás smysl" which can be translated as it doesn't meke sense for us but also as It is not worth it for us.
not making it better - sounds just as worst...
by jockeril
Tue Mar 26, 2019 7:02 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 13748

Re: Version 0.17.20

Changes Removed RTL language translations (Hebrew, Arabic). (https://forums.factorio.com/68507) Why am not surprised (@dev_il)... I just wish the reason given for the removal wasn't so insulting as "just doesn't make sense to us" [Moderated by Koub] : Factorio Forums are not a place to de...
by jockeril
Tue Mar 26, 2019 6:32 pm
Forum: Translations
Topic: Removing RTL language translations
Replies: 17
Views: 16549

Re: Removing RTL language translations

This news is very disappointing although expected - I knew deep down that RTL support will either be postponed for ever or removed / forgotten - no game company, that I know, has ever supported RTL in a game and probably never will... :| BTW - "This just doesn't make sense to us" is insult...
by jockeril
Sat Mar 23, 2019 4:48 pm
Forum: Releases
Topic: Version 0.17.17
Replies: 31
Views: 19242

Re: Version 0.17.17

jim lee wrote:
Sat Mar 23, 2019 4:37 am
Searched all over. Where can I find out about these new signals I see?

check, Info and dot signals?

-jim lee
What are you talking about - where are there signals like that ?
by jockeril
Wed Mar 13, 2019 6:01 am
Forum: Releases
Topic: Version 0.17.11
Replies: 13
Views: 15193

Re: Version 0.17.11

xng wrote:
Tue Mar 12, 2019 10:47 am
As soon as I look away for a minute there's 2 new versions out.
Exactly what I thought ! :D
by jockeril
Fri Mar 08, 2019 6:14 am
Forum: Releases
Topic: Version 0.17.7
Replies: 26
Views: 19866

Re: Version 0.17.7

The frequency of fixes/updates is awesome, but is there any chance you could focus on fixing that updater next week? Pretty please with cherries on top? They might not like cherries. They did like the bag of dicks though. That was a funny story - I laughed for like an hour after reading that :lol: ...
by jockeril
Mon Mar 04, 2019 8:43 pm
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 40455

Re: Version 0.17.5

At this rate, by the time I get to downloading - there will be a stable version - I'm being on 0.17.17 - that's a nice round number ;)
by jockeril
Sat Feb 02, 2019 6:28 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 89512

Re: Friday Facts #280 - Visual Feedback is the king

I love everything you guys are doing to this game ! The new GUI changes are not only a amazing but very much needed - I don't think I've ever played a game who's developer was so in touch with his community that he shaped parts of the game as the community requested or ever considered the players re...
by jockeril
Thu Mar 29, 2018 7:51 am
Forum: Releases
Topic: Version 0.16.36
Replies: 17
Views: 22665

Re: Version 0.16.36

It blew my mind • Fixed that totals in production statistics were 0.33% off. (59063) I've got to know - how does this happen ? I've read the original post and laughed a little when I realized he did the whole calculation and figured exactly what the divination was and where - we have some real math ...
by jockeril
Wed Mar 21, 2018 7:14 am
Forum: Releases
Topic: Version 0.16.29
Replies: 22
Views: 16462

Re: Version 0.16.29

Is the RCON surface documented somewhere? Like, for idiots? When I've tried to look into it, I always find 100 ancient github repos, but nothing super definitive/clear. ... Based on the documentation of the Value Software RCON protocol, RCON does two things: password authentication allow execution ...
by jockeril
Sat Jan 27, 2018 7:57 am
Forum: Releases
Topic: Version 0.16.20
Replies: 7
Views: 13725

Re: Version 0.16.20

Fixed that the cancel craft, import blueprint and blueprint book buttons didn't work.
Wow, thanks
by jockeril
Sun Jan 07, 2018 5:30 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 350011

Re: Friday Facts #224 - Bots versus belts

Ok. Now I've read it and if that's the direction Factorio is going I'm gonna stay with 0.15 ! :angry:

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