Search found 361 matches

by jockeril
Sat Jan 06, 2018 7:20 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 349999

Re: Version 0.16.15

Anyone player who argues that OPTIONAL content should be REMOVED from the game simply because they do not enjoy using it is, in my opinion, being selfish. Bots do not impose their selfish goals upon you, bots live to serve. If the player doesn't want bots, they won't appear out of nowhere and ruin ...
by jockeril
Sat Dec 30, 2017 6:32 am
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 45233

Re: Friday Facts #223 - Reflections on 2017

Thank you for another wonderful year of Factorio and thank you for the devotion to the game and the community that built around the game. I've had thousands of hours in the game before and after the steam release, off the steam version so that number is surely more then 100 times more if you combine...
by jockeril
Sat Nov 11, 2017 6:41 am
Forum: News
Topic: Friday Facts #216 - Paving a path for the GUI update
Replies: 57
Views: 29698

Re: Friday Facts #216 - Paving a path for the GUI update

I'll just put it here then: Maybe it's a good time to add R-T-L support to the game. A lot of players in the middle East enjoy the game already, but many more who don't speak or read English could join as well. It's not helpful to three game industry to ignore that crowd and Wobe can make this anoth...
by jockeril
Sat Oct 21, 2017 7:24 am
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 65210

Re: Friday Facts #212 - The GUI update (Part 1)

I like the new UI showing conditions of multiple stations. But the mock-ups show quite simple train schedules but already have so much stuff displayed. All the buttons and highlights are distracting. I hope that can be made less intrusive. Maybe by not showing all the edit controls until the player...
by jockeril
Tue Sep 19, 2017 4:42 am
Forum: News
Topic: Friday Facts #208 - Tips and tricks improvement
Replies: 58
Views: 25716

Re: Friday Facts #208 - Tips and tricks improvement

I support making tutorials and the tips system - They are lacking and should be more useful to new players, I think the wiki is very useful, but I didn't use it much because it was always lacking information or out dated. My best teachers where YouTube players like Arumba, MangledPork & negetive...
by jockeril
Sat Jul 08, 2017 1:07 pm
Forum: Releases
Topic: Version 0.15.28
Replies: 53
Views: 33788

Re: Version 0.15.28

Turbofant wrote:
MrGrim wrote:As somebody who doesn't use the spacebar heating feature, thanks for the diagonal station names. :D
Made my day! :mrgreen:

For those who didn't get that referece: https://xkcd.com/1172/
That just put me on the floor ! - going to tweet it now :lol:
by jockeril
Fri May 26, 2017 6:20 pm
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 37458

Re: Friday Facts #192 - One million

Congratulations! You've earned it for making such an amazing and fun game - I've never spent so many hours on one game and that's including mc
by jockeril
Sat May 06, 2017 8:11 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 297105

Re: Thank you (Make the dev-team happy today!)

I was playing last night (GMT+2) on 0.15.5 since I didn't check for new version and this morning I wake to find that there were 4 (!) version posts - You guys are the best and most diligent game programing house I've ever encountered and I have been playing computer games since the mid 80's... I wis...
by jockeril
Fri Jan 20, 2017 6:14 pm
Forum: News
Topic: Friday Facts #174 - Mod gui
Replies: 81
Views: 34606

Re: Friday Facts #174 - Mod gui

Station color change (and the ability to copy it from the train! ) is a small detail - but one that shows how much you guys care - you guys are great and I LOVE this game! My gf knows - if I'm playing Factorio - it's a lost day for her and I cannot be interrupted :mrgreen: Think I'm going to stream ...
by jockeril
Mon Sep 19, 2016 12:18 pm
Forum: Mods
Topic: [MOD 0.12.x] Transformator
Replies: 32
Views: 48867

Re: [MOD 0.12.x] Transformator

Any chance this will get an update for 0.14? So far this has been the only mod I've found that would allow me to have a power plant seem as a 'black box' for the network. It also seems to be the only mod that allows me to force accumulators to charge other accumulators, which is an incredibly usefu...
by jockeril
Sat Sep 03, 2016 4:09 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1004349

Re: Factorio Roadmap for 0.15 + 0.16

I'm realy upset liquid wagon / tanker is being pushed again. The mod is great and most people use it (over 21k downloads...) - the need to transfer oil to the main base demands it and having that ability in game is, in my opinion, a must - even if you buy the rights to the mod. In fact, all of choum...
by jockeril
Sat Sep 03, 2016 11:53 am
Forum: Mods
Topic: [0.11.x, 0.12.x] More Logistics Slots 1.0.0
Replies: 10
Views: 21259

Re: [0.11.x, 0.12.x, 0.13.x, 0.14.x] More Logistics Slots 1.2.0

I've released a new version: 1.2.0 - now supports factorio 0.14 (tested on 0.14.3)

- Github

- Mod portal
by jockeril
Sat Sep 03, 2016 11:48 am
Forum: Resolved Problems and Bugs
Topic: 14.3 Network Condition Crash @ Map Editor
Replies: 4
Views: 2903

Re: 14.3 Network Condition Crash @ Map Editor

since... btw. dosn't count as a bug perse.. but the map editor is like pain in the a... on a belt! needs an overhaul.. some gears here some improved inserters there.. u'know. copy paste entity's, select an area to mark as "undestroyable" "player" "enemy". enable specif...
by jockeril
Sat Sep 03, 2016 8:55 am
Forum: Resolved Problems and Bugs
Topic: [14.2, .3] [rrrola] Crash in scenario made from a save: "::updateRightBottomContainerPosition"
Replies: 2
Views: 3081

[14.2, .3] [rrrola] Crash in scenario made from a save: "::updateRightBottomContainerPosition"

Hello, I've decided to make a scenario to test my mods in. So I made a map in the editor and edited it to include some things needed for the creation of the items and the testing of using them. I also added a simple "control.lua" file to give my player modular armor and exoskeleton legs to...
by jockeril
Sat Sep 03, 2016 7:20 am
Forum: Resolved Problems and Bugs
Topic: [0.14.3] Missing non latin letters
Replies: 10
Views: 5733

Re: [0.14.3] Missing non latin letters

Hebrew is broken as well... I thought it was the same problem, so I added the [Font] section (copy+paste from here) - now it works but I would much appreciate if this is fixed soon. also (1) - AFAIK - when making a change like that to core factorio files, in my experience, the automatic update fails...
by jockeril
Wed Aug 31, 2016 12:01 pm
Forum: Mods
Topic: [0.11.x, 0.12.x] More Logistics Slots 1.0.0
Replies: 10
Views: 21259

Re: [0.11.x, 0.12.x] More Logistics Slots 1.0.0

SuicidalKid wrote:Updated this super useful mod to 0.14, enjoy!

https://www.dropbox.com/s/vworebu5zhnr8 ... 2.zip?dl=1
Jusy couldn't wait for me to do that, could you?
by jockeril
Tue Jul 19, 2016 5:54 am
Forum: Releases
Topic: Version 0.13.8
Replies: 39
Views: 32226

Re: Version 0.13.8

I don't have a problem with them hanging in air I would just like to know there is a lack of storage issue. An icon or anything to inform the player would be nice. Spotting them hanging in air by accident while running near them is not the best solution IMHO [...] Place a 5x5/7x7/9x9 of Storage Che...
by jockeril
Thu Jul 14, 2016 8:02 pm
Forum: Mods
Topic: [MOD 0.13.x] More Light Alternative
Replies: 6
Views: 5792

Re: [MOD 0.13.x] More Light Alternative

why not update the factorio mods website ? want me to do it ?
by jockeril
Sat Jul 09, 2016 9:14 am
Forum: Mods
Topic: [MOD 0.12.x] Roadworks 3.0 - Bridges!
Replies: 29
Views: 55630

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

FYI - I'm cooking up a new version for 0.13.x -so wait for updates or check the mods site
by jockeril
Sat Jul 09, 2016 9:02 am
Forum: Mods
Topic: [MOD 0.12.x] Roadworks 3.0 - Bridges!
Replies: 29
Views: 55630

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

I to am getting the same issue with 0.12.35 with just roadworks on my mod list (aside from base obviously). Sounds like your using an old version for 0.12.x - lookup the latest 0.12 version of this mod in this forum's pages like this one - the mod author did not continue updating this mod so others...

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