Search found 167 matches

by GlassDeviant
Thu Apr 05, 2018 2:21 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 153
Views: 299784

Re: [photos] Factorio in real life

Sending a car to space https://i.imgur.com/yhY6T6P.png Ha ha this is the best, however sending car to the space is still not in game. I wonder beside building and maintain factories, there hold be others exciting option like this should be in game, if we able to do this then it would be the best. h...
by GlassDeviant
Tue Feb 27, 2018 7:21 am
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 57062

Re: So... Let's talk about bots, and how to fix them properly...

My low effort solution: just don't use logistic bots.

It's each players choice whether to use them or not.

Personally I use only constructions bots, a pile or two for building and clearing and some for maintaining (/repairing) defenses on my perimeter.
by GlassDeviant
Tue Feb 27, 2018 7:11 am
Forum: General discussion
Topic: Using Artillery for exploration
Replies: 12
Views: 7206

Re: Using Artillery for exploration

Late game I can imagine launching a survey satellite that would give you complete map reveal (or within a certain range on infinite maps), adding a further amount per additional satellite launch.
by GlassDeviant
Tue Feb 27, 2018 5:55 am
Forum: Implemented Suggestions
Topic: Factorio Port for Nintendo Switch?
Replies: 14
Views: 21237

Re: Factorio Port for Nintendo Switch?

Mobile devices don't have the power to handle games like Factorio. There is a big difference between a mobile processor and an Atom, or a laptop or desktop CPU. It has nothing to do with the textures, either, it's the sheer processing power and memory required to manage the massive amount of objects...
by GlassDeviant
Tue Feb 27, 2018 5:45 am
Forum: General discussion
Topic: Can i see what is made out of an product?
Replies: 11
Views: 4856

Re: Can i see what is made out of an product?

Factorio modding is not like Skyrim modding, you don't spend solid days sorting out, updating, testing compatibility and so on. Most of them just work, and Factorio scans for dependencies and other problems while loading. Unlike Bethesda who just let the chips (and pretzels and whatever else you cho...
by GlassDeviant
Tue Feb 27, 2018 5:35 am
Forum: General discussion
Topic: 3000 hours and Dirty Mining
Replies: 20
Views: 8933

Re: 3000 hours and Dirty Mining

I don't even know how many hours I've played Factorio. Steam says 175, but I got it from the website back in early 2015, possibly late 2014 counting the demo version, and only added it to steam years later.
by GlassDeviant
Tue Feb 27, 2018 5:14 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 276458

Re: Just bought the game; What were Your first impressions?

blindsided, watch the Factorio tutorial videos by Katherine of Sky (and others, but especially hers).

https://www.youtube.com/channel/UCTIV3K ... NjoMoNaGtQ
by GlassDeviant
Tue Feb 27, 2018 4:02 am
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 98
Views: 46738

Re: Belts vs Bots - A response to FFF #224

I see a lot of opinions about a lot of things that just don't make any sense. First this crap about launching the rocket. Most people have never launched a rocket, or if they have, they did it once and have never done it again. Second, far from "everyone" switches to [implied logistics] bo...
by GlassDeviant
Sat Nov 05, 2016 12:42 am
Forum: Ideas and Suggestions
Topic: Terraforming: Green planet
Replies: 6
Views: 3264

Re: Terraforming: Green planet

don't like the mods that add forest growth for another reason: this game is a technology-based game, so magical fast-growing trees simply don't belong. Some varieties of bamboo can grow at a rate of 4cm per hour (1 inch per 40 minutes). As these trees are alien, who is to say what is a normal growt...
by GlassDeviant
Fri Nov 04, 2016 10:58 pm
Forum: General discussion
Topic: How does the activation work ? ( LegitCopyOfGame)
Replies: 3
Views: 2565

Re: How does the activation work ? ( LegitCopyOfGame)

You know there is a free demo on the website, no need for a *cough*not-legit-copy*cough* to try it out. This info is more for future potential users.
by GlassDeviant
Fri Nov 04, 2016 10:54 pm
Forum: Ideas and Suggestions
Topic: Character Classes/Archetypes
Replies: 6
Views: 2172

Re: Character Classes/Archetypes

The original discussion thread is very old and nothing has been done, and that is probably a good thing. Factorio is about research and automation, not to mention using conveyor belts to shoot aliens, not character development, classes, skills and other elements that make up a role-playing game whic...
by GlassDeviant
Fri Nov 04, 2016 10:09 pm
Forum: Ideas and Suggestions
Topic: Prioritize player requests along with other requests
Replies: 16
Views: 3693

Re: Prioritize player requests along with other requests

What you are asking for, by prioritizing construction before deconstruction then altering the priority when construction of an entity requires local deconstruction to happen first, is adding unnecessary load to the process. By prioritizing deconstruction over construction, the KISS (Keep It Simple S...
by GlassDeviant
Fri Nov 04, 2016 9:58 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Light mod
Replies: 5
Views: 1514

Re: [Request] Light mod

Well you could have an entirely new pair of entities, a special "lighting only" pole and a special lamp that only accesses a new grid based on these poles; however, the additional load of a whole new logical layer on the map might be prohibitive.
by GlassDeviant
Fri Nov 04, 2016 9:53 pm
Forum: Implemented Suggestions
Topic: Hand crafting should pause if your inventory is full
Replies: 14
Views: 3501

Re: Hand crafting should pause if your inventory is full

That's not a bug. That's a feature request. I think it's open to interpretation if it's a bug or not. But you can leave it in ideas and suggestions. Either something is WAI (Working As Intended) or it is not. If it is not, it is a bug (or has been since actual computer problems caused by organic bu...
by GlassDeviant
Mon Oct 31, 2016 7:01 am
Forum: Ideas and Suggestions
Topic: Things should break
Replies: 24
Views: 5431

Re: Things should break

Here is a thought, then, intrroduce it as a mod first and then if a lot of people use it, you know it would be worthwhile to fold it into the base game.
by GlassDeviant
Mon Oct 31, 2016 6:58 am
Forum: Resolved Problems and Bugs
Topic: [14.17] SendTo (0.0.0.0:34197) failed: The requested address is not valid in its context
Replies: 9
Views: 5283

Re: [Cube] [0.14.17] The requested address is not valid.

Hmm...that's really strange.

Though after reading the first response of that other thread it's a bit clearer.
by GlassDeviant
Sun Oct 30, 2016 1:51 am
Forum: Technical Help
Topic: price for worst documentation goes too....
Replies: 7
Views: 1768

Re: price for worst documentation goes too....

nuhll wrote:3.) all building by mods a lost, is that normal?
If you have the mods installed correctly on your client, but not the server, everything that the mods add will be missing.
by GlassDeviant
Sun Oct 30, 2016 1:27 am
Forum: Gameplay Help
Topic: Blueprint train unloading
Replies: 13
Views: 9648

Re: Blueprint train unloading

Here is a thread I was somewhat involved in where some examples of train loading and unloading were bandied about, you could try them. I am pretty sure they only work horizontally, not vertically, but as long as you work around that limitation they are pretty good. They are not blueprints, only imag...
by GlassDeviant
Sun Oct 30, 2016 1:21 am
Forum: Maps and Scenarios
Topic: Somebody make an Earth World map?
Replies: 13
Views: 27513

Re: Somebody make an Earth World map?

If you know the format of the scenario files, you should be able to make a program that would input an image of a real (or imagined) map of anything and output a scale representation of it in the form of a Factorio scenario, to which you could then apply a little elbow grease in the map editor to ad...
by GlassDeviant
Sun Oct 30, 2016 1:16 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.13.9] [Reopened] Rounding errors with GUI vs. game logic
Replies: 13
Views: 10877

Re: [Rseding91] [0.13.9] [Reopened] Rounding errors with GUI vs. game logic

Dunno 'bout others, but I program combinators with near-enough values. For example, my chem plants crack heavy oil when there is 2400 or more lubricant and 500 or more heavy oil stored, because when it comes right down to the wire that last 100 lubricant is not going to mean the difference between l...

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