Search found 167 matches

by GlassDeviant
Sun Oct 30, 2016 12:58 am
Forum: Resolved Problems and Bugs
Topic: Full tank not full for logistics
Replies: 16
Views: 11491

Re: Full tank not full for logistics

Not sure why this is showing up on my "unread posts" list, but... I know this game is an OCD dream; however, there comes a point when rigid definitions of "full" and "empty" get in the way of a functional system. The fractional difference between 4990 units of heated wa...
by GlassDeviant
Sat Oct 29, 2016 11:05 pm
Forum: Resolved Problems and Bugs
Topic: [14.17] SendTo (0.0.0.0:34197) failed: The requested address is not valid in its context
Replies: 9
Views: 5287

Re: [0.14.17] The requested address is not valid.

Your problem appears to be due to socket timeout. It could be corrected in the game code, but that would be the game compensating for human foibles. It might help if once you decided on a server, to select the one below it then go back to the one you want before attempting to connect. It also might ...
by GlassDeviant
Sat Oct 29, 2016 10:58 pm
Forum: Combinator Creations
Topic: Fluids Level Indicator by %'s!
Replies: 3
Views: 6401

Re: Fluids Level Indicator by %'s!

That's big.

I'll have to steal it for a later game, no room in the current one 8^D
by GlassDeviant
Sat Oct 29, 2016 10:41 pm
Forum: Gameplay Help
Topic: Logical operations tutorial?
Replies: 2
Views: 1906

Re: Logical operations tutorial?

So I tried using 4 deciders like this: Decider 1: If petrol > 200 output 1 white Decider 2: If plastic < 1000 output 1 white Decider 3: If petrol > 200 output 1 yellow Decider 4: If sulfur < 1000 output 1 yellow the outputs I connected to the circuit network, then I connected the pumps to the networ...
by GlassDeviant
Sat Oct 29, 2016 10:20 pm
Forum: Gameplay Help
Topic: Logical operations tutorial?
Replies: 2
Views: 1906

Logical operations tutorial?

Is there a good tutorial for logical operations (in Factorio) anywhere? There are some things I want to implement that I don't know how to do using the circuit network. One particular example from just the other day, I had this: Decider 1: If petroleum > 200 send signal grey+1 Decider 2: If sulfur <...
by GlassDeviant
Sat Oct 29, 2016 9:49 pm
Forum: Mods
Topic: [MOD 0.12.x] Pavement Drive Assist
Replies: 30
Views: 18157

Re: [MOD 0.12.x] Pavement Drive Assist

Unfortunately the times I need some kind of driver assist are usually the times I am laying roads or rails, making it a sort of catch 22 situation.

:D
by GlassDeviant
Sat Oct 29, 2016 9:41 pm
Forum: Gameplay Help
Topic: Simple Question about Solar
Replies: 26
Views: 6895

Re: Simple Question about Solar

There is a difference between perfect and good enough, and this is Factorio so good enough is not good enough for everyone. I only learned this recently, but I have been convinced that the SR Latch solution is better than the others mentioned in this thread; perhaps not by a huge amount, but still b...
by GlassDeviant
Sat Oct 29, 2016 9:18 pm
Forum: Balancing
Topic: Crafting speed too high?
Replies: 9
Views: 3312

Re: Crafting speed too high?

With a mod like HandyHands, there really is no need to make an inserter production chain for building. But you don't design a game based on how it works with a mod, that is putting the cart before the horse. A game is designed to play smoothly in and of itself, with certain allowances knowing it ca...
by GlassDeviant
Sat Oct 29, 2016 7:50 pm
Forum: Ideas and Suggestions
Topic: Cosmetic suggestion: nightvision
Replies: 10
Views: 2716

Re: Cosmetic suggestion: nightvision

If I want to walk slower I just take out 3-5 of my 6 exos. Nightvision I barely use, except when adding bits to my factory out of the area covered by existing lamps where I haven't placed any yet (they go last after I've got a section finished) or the rare time I kill off alien nests at night. With ...
by GlassDeviant
Sat Oct 29, 2016 7:43 pm
Forum: Ideas and Suggestions
Topic: Things should break
Replies: 24
Views: 5434

Re: Things should break

This is better as a mod than as part of the basic game. To the average player, it will be just one more thing to manage which may lead to the game becoming tedious, as it already does occasionally. To a newbie it will add too much to the learning curve. Heck I still encounter moments where I am thin...
by GlassDeviant
Sat Oct 29, 2016 7:26 pm
Forum: Ideas and Suggestions
Topic: Need logging function
Replies: 7
Views: 1543

Re: Need logging function

Maybe some sort of count for repeating actions, rather than logging each one individually.
by GlassDeviant
Tue Oct 25, 2016 2:18 pm
Forum: General discussion
Topic: Idle curiosity about concrete
Replies: 6
Views: 2499

Re: Idle curiosity about concrete

Oh really? http://home.cogeco.ca/~ddgamer/concrete_prereqs.jpg I see Oil Processing, perhaps your eyes work differently. This is in a game in-progress right now, on version 0.14.9. Yes, I need to update to 0.14.15, but it's not all that old. Perhaps you have a newer version, though from the FF post ...
by GlassDeviant
Mon Oct 24, 2016 5:02 am
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 105981

Re: Friday Facts #159 - Research revolution

Are the new science pack recipes set in stone? I ask this because the High Tech science pack puzzles me. It already has 3 PUs which contain a total of 240 copper cables and a speed module which contains 49 copper cables, then you have to add another 30 additional copper cables. Is that just to have ...
by GlassDeviant
Mon Oct 24, 2016 4:22 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 116910

Re: Friday Facts #160 - Playtesting

So what happens to alien eggs if the new purple science potions are now going to be made from other things, purple omelettes?
by GlassDeviant
Mon Oct 24, 2016 4:17 am
Forum: General discussion
Topic: Idle curiosity about concrete
Replies: 6
Views: 2499

Re: Idle curiosity about concrete

GMTA of course (hehe)
by GlassDeviant
Mon Oct 24, 2016 4:15 am
Forum: Gameplay Help
Topic: Research window contraints
Replies: 3
Views: 1252

Re: Research window contraints

Thankfully I found an interactive website of the tech tree that made it easier to visualize everything and work out a tech progression suited to the map I am using now.

So...research window controls in 0.15?
by GlassDeviant
Mon Oct 24, 2016 3:22 am
Forum: General discussion
Topic: Information on why things are failing!
Replies: 10
Views: 7765

Re: Information on why things are failing!

hmm..does nobody put a backup DNS address for when their primary is having problems? I use DynDNS, but when it can't be reached my IP configuration is set to use my ISPs DNS server as a backup. I didn't even know there was a problem until I heard about it in the news, and I am online pretty much all...
by GlassDeviant
Mon Oct 24, 2016 3:04 am
Forum: General discussion
Topic: Randomly banned from server. Can i communicate?
Replies: 3
Views: 1635

Re: Randomly banned from server. Can i communicate?

That's the trouble with servers that are not your own, you can never predict what the admin will do.

Nothing you can do but move on. Even if you did contact him it would likely do you no good and possibly cause you even more frustration.
by GlassDeviant
Mon Oct 24, 2016 2:56 am
Forum: General discussion
Topic: Idle curiosity about concrete
Replies: 6
Views: 2499

Idle curiosity about concrete

Why does concrete have so many prerequisites? It's an ancient technology that goes back to Rome at the very least, yet you need Steel Processing, Oil Processing, Automation, Electronics, Advanced Material Processing, Plastics, Advanced Electronics and Advanced Material Processing 2 to research it. O...
by GlassDeviant
Sun Oct 23, 2016 7:24 pm
Forum: Gameplay Help
Topic: Research window contraints
Replies: 3
Views: 1252

Research window contraints

Is there a way to restrict the research selection window to only items that can be researched with certain research packs? I would like to be able to toggle off green, blue and purple individually, for example early on when I only have red I will not see things that require other types, and later wh...

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