Search found 167 matches
- Sun Oct 30, 2016 12:58 am
- Forum: Resolved Problems and Bugs
- Topic: Full tank not full for logistics
- Replies: 16
- Views: 11491
Re: Full tank not full for logistics
Not sure why this is showing up on my "unread posts" list, but... I know this game is an OCD dream; however, there comes a point when rigid definitions of "full" and "empty" get in the way of a functional system. The fractional difference between 4990 units of heated wa...
- Sat Oct 29, 2016 11:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.17] SendTo (0.0.0.0:34197) failed: The requested address is not valid in its context
- Replies: 9
- Views: 5287
Re: [0.14.17] The requested address is not valid.
Your problem appears to be due to socket timeout. It could be corrected in the game code, but that would be the game compensating for human foibles. It might help if once you decided on a server, to select the one below it then go back to the one you want before attempting to connect. It also might ...
- Sat Oct 29, 2016 10:58 pm
- Forum: Combinator Creations
- Topic: Fluids Level Indicator by %'s!
- Replies: 3
- Views: 6401
Re: Fluids Level Indicator by %'s!
That's big.
I'll have to steal it for a later game, no room in the current one 8^D
I'll have to steal it for a later game, no room in the current one 8^D
- Sat Oct 29, 2016 10:41 pm
- Forum: Gameplay Help
- Topic: Logical operations tutorial?
- Replies: 2
- Views: 1906
Re: Logical operations tutorial?
So I tried using 4 deciders like this: Decider 1: If petrol > 200 output 1 white Decider 2: If plastic < 1000 output 1 white Decider 3: If petrol > 200 output 1 yellow Decider 4: If sulfur < 1000 output 1 yellow the outputs I connected to the circuit network, then I connected the pumps to the networ...
- Sat Oct 29, 2016 10:20 pm
- Forum: Gameplay Help
- Topic: Logical operations tutorial?
- Replies: 2
- Views: 1906
Logical operations tutorial?
Is there a good tutorial for logical operations (in Factorio) anywhere? There are some things I want to implement that I don't know how to do using the circuit network. One particular example from just the other day, I had this: Decider 1: If petroleum > 200 send signal grey+1 Decider 2: If sulfur <...
- Sat Oct 29, 2016 9:49 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Pavement Drive Assist
- Replies: 30
- Views: 18157
Re: [MOD 0.12.x] Pavement Drive Assist
Unfortunately the times I need some kind of driver assist are usually the times I am laying roads or rails, making it a sort of catch 22 situation.
- Sat Oct 29, 2016 9:41 pm
- Forum: Gameplay Help
- Topic: Simple Question about Solar
- Replies: 26
- Views: 6895
Re: Simple Question about Solar
There is a difference between perfect and good enough, and this is Factorio so good enough is not good enough for everyone. I only learned this recently, but I have been convinced that the SR Latch solution is better than the others mentioned in this thread; perhaps not by a huge amount, but still b...
- Sat Oct 29, 2016 9:18 pm
- Forum: Balancing
- Topic: Crafting speed too high?
- Replies: 9
- Views: 3312
Re: Crafting speed too high?
With a mod like HandyHands, there really is no need to make an inserter production chain for building. But you don't design a game based on how it works with a mod, that is putting the cart before the horse. A game is designed to play smoothly in and of itself, with certain allowances knowing it ca...
- Sat Oct 29, 2016 7:50 pm
- Forum: Ideas and Suggestions
- Topic: Cosmetic suggestion: nightvision
- Replies: 10
- Views: 2716
Re: Cosmetic suggestion: nightvision
If I want to walk slower I just take out 3-5 of my 6 exos. Nightvision I barely use, except when adding bits to my factory out of the area covered by existing lamps where I haven't placed any yet (they go last after I've got a section finished) or the rare time I kill off alien nests at night. With ...
- Sat Oct 29, 2016 7:43 pm
- Forum: Ideas and Suggestions
- Topic: Things should break
- Replies: 24
- Views: 5434
Re: Things should break
This is better as a mod than as part of the basic game. To the average player, it will be just one more thing to manage which may lead to the game becoming tedious, as it already does occasionally. To a newbie it will add too much to the learning curve. Heck I still encounter moments where I am thin...
- Sat Oct 29, 2016 7:26 pm
- Forum: Ideas and Suggestions
- Topic: Need logging function
- Replies: 7
- Views: 1543
Re: Need logging function
Maybe some sort of count for repeating actions, rather than logging each one individually.
- Tue Oct 25, 2016 2:18 pm
- Forum: General discussion
- Topic: Idle curiosity about concrete
- Replies: 6
- Views: 2499
Re: Idle curiosity about concrete
Oh really? http://home.cogeco.ca/~ddgamer/concrete_prereqs.jpg I see Oil Processing, perhaps your eyes work differently. This is in a game in-progress right now, on version 0.14.9. Yes, I need to update to 0.14.15, but it's not all that old. Perhaps you have a newer version, though from the FF post ...
- Mon Oct 24, 2016 5:02 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 105981
Re: Friday Facts #159 - Research revolution
Are the new science pack recipes set in stone? I ask this because the High Tech science pack puzzles me. It already has 3 PUs which contain a total of 240 copper cables and a speed module which contains 49 copper cables, then you have to add another 30 additional copper cables. Is that just to have ...
- Mon Oct 24, 2016 4:22 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 116910
Re: Friday Facts #160 - Playtesting
So what happens to alien eggs if the new purple science potions are now going to be made from other things, purple omelettes?
- Mon Oct 24, 2016 4:17 am
- Forum: General discussion
- Topic: Idle curiosity about concrete
- Replies: 6
- Views: 2499
Re: Idle curiosity about concrete
GMTA of course (hehe)
- Mon Oct 24, 2016 4:15 am
- Forum: Gameplay Help
- Topic: Research window contraints
- Replies: 3
- Views: 1252
Re: Research window contraints
Thankfully I found an interactive website of the tech tree that made it easier to visualize everything and work out a tech progression suited to the map I am using now.
So...research window controls in 0.15?
So...research window controls in 0.15?
- Mon Oct 24, 2016 3:22 am
- Forum: General discussion
- Topic: Information on why things are failing!
- Replies: 10
- Views: 7765
Re: Information on why things are failing!
hmm..does nobody put a backup DNS address for when their primary is having problems? I use DynDNS, but when it can't be reached my IP configuration is set to use my ISPs DNS server as a backup. I didn't even know there was a problem until I heard about it in the news, and I am online pretty much all...
- Mon Oct 24, 2016 3:04 am
- Forum: General discussion
- Topic: Randomly banned from server. Can i communicate?
- Replies: 3
- Views: 1635
Re: Randomly banned from server. Can i communicate?
That's the trouble with servers that are not your own, you can never predict what the admin will do.
Nothing you can do but move on. Even if you did contact him it would likely do you no good and possibly cause you even more frustration.
Nothing you can do but move on. Even if you did contact him it would likely do you no good and possibly cause you even more frustration.
- Mon Oct 24, 2016 2:56 am
- Forum: General discussion
- Topic: Idle curiosity about concrete
- Replies: 6
- Views: 2499
Idle curiosity about concrete
Why does concrete have so many prerequisites? It's an ancient technology that goes back to Rome at the very least, yet you need Steel Processing, Oil Processing, Automation, Electronics, Advanced Material Processing, Plastics, Advanced Electronics and Advanced Material Processing 2 to research it. O...
- Sun Oct 23, 2016 7:24 pm
- Forum: Gameplay Help
- Topic: Research window contraints
- Replies: 3
- Views: 1252
Research window contraints
Is there a way to restrict the research selection window to only items that can be researched with certain research packs? I would like to be able to toggle off green, blue and purple individually, for example early on when I only have red I will not see things that require other types, and later wh...