Search found 143 matches

by Ojelle
Mon May 02, 2016 5:17 pm
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 42473

Re: Friday Facts #136 - Map Transfers

@Devs

How much do you learn from these replies here ? And how much do they influence decisions? I think they have more influence then I think.

And gl with the self coded thingy you have there!
by Ojelle
Fri Apr 22, 2016 2:53 pm
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 32535

Re: Friday Facts #135 - Getting Organized

Nice, third tower ^^ Really looking forward to it!
by Ojelle
Sun Apr 17, 2016 12:19 am
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 37258

Re: Friday Facts #134 - Signal placement indicator

Because with 0.13, there will be only one rail type : straight. The rail will automatically adapt to the shape of the track you're building, and curve accordingly as needed, using only straight rails from your inventory. Source : http://www.factorio.com/blog/post/fff-113 On the engine part, there a...
by Ojelle
Fri Apr 15, 2016 3:22 pm
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 37258

Re: Friday Facts #134 - Signal placement indicator

To wich one is the one circled in red orientated? Since it has two possible rail connections. Don't remember how it is in vanila atm. But don't they link to one wich you cant choose? If yes, only show that line :)
by Ojelle
Sat Apr 09, 2016 12:18 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 74381

Re: Friday Facts #133 - The train struggle

Interesting Friday facts. I do really like the idea of trains being able to be rotated horizontal / vertical and be the same. I do understand the screen issues and think you are on the right track there. Will be interesting to see what you final end up with. The heavy inserter is a very cool idea E...
by Ojelle
Fri Apr 08, 2016 11:54 pm
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 74381

Re: Friday Facts #133 - The train struggle

Snif, would love to have a seperate loader even if i have to wait a little longer
And nice way of solving the train problem!
by Ojelle
Fri Apr 08, 2016 10:45 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 66045

Re: Friday Facts #132 - Side Project

Choumiko wrote:
sillyfly wrote:kovarex just posted the thread... but with #118 in the title. I think they had too much beer :D
It's a wonder how good the game is, if you consider how bad they are with the FFF numbers :mrgreen:
This is so good I had to put it in my sig xD
by Ojelle
Fri Apr 08, 2016 9:55 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 66045

Re: Friday Facts #132 - Side Project

Toetoedoedoe
by Ojelle
Fri Apr 08, 2016 9:55 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 66045

Re: Friday Facts #132 - Side Project

Its the final countdown
by Ojelle
Fri Apr 01, 2016 3:41 pm
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 57215

Re: Friday Facts #131 - Roadmap shuffle

And now 129,130 and 131 are gone too?
by Ojelle
Fri Apr 01, 2016 2:58 pm
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 57215

Re: Friday Facts #131 - Roadmap shuffle

Accidental release of the FF132? I could read it, but not go to the forum, when I looked on the front page its gone again and if i reload the link in another tab its not giving anything either anymore :P Edit: wont post about it as long as you dont want to ^^ Well, most of that thing was clearly an...
by Ojelle
Fri Apr 01, 2016 2:49 pm
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 57215

Re: Friday Facts #131 - Roadmap shuffle

Accidental release of the FF132? I could read it, but not go to the forum, when I looked on the front page its gone again and if i reload the link in another tab its not giving anything either anymore :P
Edit: wont post about it as long as you dont want to ^^
by Ojelle
Tue Mar 29, 2016 9:26 am
Forum: Releases
Topic: Version 0.12.27
Replies: 36
Views: 23683

Re: Version 0.12.27

The age of empires post about your multiplayer problem for example was a really nice read, expecially since you linked to a few other nice written blogs about the problem ^^
by Ojelle
Tue Mar 15, 2016 3:39 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 136353

Re: Friday Facts #129 - The late game

Lochar wrote:Going to have to be careful though, as you don't want to send the wrong tanker to the wrong port, as we don't have a liquid 'smart inserter' if you send petroleum to a crude oil station.
Yeah, this would be a possible mayor pain in the ass
by Ojelle
Mon Mar 14, 2016 4:09 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 206831

Re: Friday Facts #128 - Back down to earth

Well I think vanilla should be meant to fit most, and people with extreme needs should be able to get them through modding. If you want a sh*tload of spaghetty pipes for lubricant, for every inserter, loader, unloader, mk3 assembling machine, belt, ... Fine, but wanting the game nearly implayable f...
by Ojelle
Sun Mar 13, 2016 1:04 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 136353

Re: Friday Facts #129 - The late game

A really simple switch for green tech could be that you need red belts instead of yellow. If you needed to make them more costly ofc, thats an entirely other thing.
by Ojelle
Thu Mar 10, 2016 3:19 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 206831

Re: Friday Facts #128 - Back down to earth

Zeblote wrote:I can think of more nice things if it doesn't include a chest by itself...
Indeed, it shouldnt include an entire chest. Thats easily addable. But a few (sortable (like trains)) storage spots, even as few as 5 (pref 10) , would open so much new possibilitys.
by Ojelle
Thu Mar 10, 2016 2:04 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 206831

Re: Friday Facts #128 - Back down to earth

Klonan, your idea gets better and better, I want that! I can come up with a whole bunch of nice things for it!
by Ojelle
Sun Mar 06, 2016 8:20 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 206831

Re: Friday Facts #128 - Back down to earth

Hi, here are my 2 Cents: Is a bit overpowered, because it doesn't need more space than this Solution here for the chest loading and deloading part and it makes things much more easier than this Solution here That's not a good argument IMO, you could say the same thing, Splitters are overpowered and...
by Ojelle
Sun Mar 06, 2016 5:44 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 206831

Re: Friday Facts #128 - Back down to earth

^THIS, i vote for this! Really nice!
Just by making it either loading or unloading the total "OP'nes" is gone.

Edit: damn, would this be in 13? I'm going to hate you if it takes long now you got me warm for it :P

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