@Devs
How much do you learn from these replies here ? And how much do they influence decisions? I think they have more influence then I think.
And gl with the self coded thingy you have there!
Search found 143 matches
- Mon May 02, 2016 5:17 pm
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 42473
- Fri Apr 22, 2016 2:53 pm
- Forum: News
- Topic: Friday Facts #135 - Getting Organized
- Replies: 60
- Views: 32535
Re: Friday Facts #135 - Getting Organized
Nice, third tower ^^ Really looking forward to it!
- Sun Apr 17, 2016 12:19 am
- Forum: News
- Topic: Friday Facts #134 - Signal placement indicator
- Replies: 68
- Views: 37258
Re: Friday Facts #134 - Signal placement indicator
Because with 0.13, there will be only one rail type : straight. The rail will automatically adapt to the shape of the track you're building, and curve accordingly as needed, using only straight rails from your inventory. Source : http://www.factorio.com/blog/post/fff-113 On the engine part, there a...
- Fri Apr 15, 2016 3:22 pm
- Forum: News
- Topic: Friday Facts #134 - Signal placement indicator
- Replies: 68
- Views: 37258
Re: Friday Facts #134 - Signal placement indicator
To wich one is the one circled in red orientated? Since it has two possible rail connections. Don't remember how it is in vanila atm. But don't they link to one wich you cant choose? If yes, only show that line
- Sat Apr 09, 2016 12:18 am
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 74381
Re: Friday Facts #133 - The train struggle
Interesting Friday facts. I do really like the idea of trains being able to be rotated horizontal / vertical and be the same. I do understand the screen issues and think you are on the right track there. Will be interesting to see what you final end up with. The heavy inserter is a very cool idea E...
- Fri Apr 08, 2016 11:54 pm
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 74381
Re: Friday Facts #133 - The train struggle
Snif, would love to have a seperate loader even if i have to wait a little longer
And nice way of solving the train problem!
And nice way of solving the train problem!
- Fri Apr 08, 2016 10:45 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 66045
Re: Friday Facts #132 - Side Project
This is so good I had to put it in my sig xDChoumiko wrote:It's a wonder how good the game is, if you consider how bad they are with the FFF numberssillyfly wrote:kovarex just posted the thread... but with #118 in the title. I think they had too much beer
- Fri Apr 08, 2016 9:55 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 66045
Re: Friday Facts #132 - Side Project
Toetoedoedoe
- Fri Apr 08, 2016 9:55 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 66045
Re: Friday Facts #132 - Side Project
Its the final countdown
- Fri Apr 01, 2016 3:41 pm
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 57215
Re: Friday Facts #131 - Roadmap shuffle
And now 129,130 and 131 are gone too?
- Fri Apr 01, 2016 2:58 pm
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 57215
Re: Friday Facts #131 - Roadmap shuffle
Accidental release of the FF132? I could read it, but not go to the forum, when I looked on the front page its gone again and if i reload the link in another tab its not giving anything either anymore :P Edit: wont post about it as long as you dont want to ^^ Well, most of that thing was clearly an...
- Fri Apr 01, 2016 2:49 pm
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 57215
Re: Friday Facts #131 - Roadmap shuffle
Accidental release of the FF132? I could read it, but not go to the forum, when I looked on the front page its gone again and if i reload the link in another tab its not giving anything either anymore
Edit: wont post about it as long as you dont want to ^^
Edit: wont post about it as long as you dont want to ^^
- Tue Mar 29, 2016 9:26 am
- Forum: Releases
- Topic: Version 0.12.27
- Replies: 36
- Views: 23683
Re: Version 0.12.27
The age of empires post about your multiplayer problem for example was a really nice read, expecially since you linked to a few other nice written blogs about the problem ^^
- Tue Mar 15, 2016 3:39 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 136353
Re: Friday Facts #129 - The late game
Yeah, this would be a possible mayor pain in the assLochar wrote:Going to have to be careful though, as you don't want to send the wrong tanker to the wrong port, as we don't have a liquid 'smart inserter' if you send petroleum to a crude oil station.
- Mon Mar 14, 2016 4:09 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 206831
Re: Friday Facts #128 - Back down to earth
Well I think vanilla should be meant to fit most, and people with extreme needs should be able to get them through modding. If you want a sh*tload of spaghetty pipes for lubricant, for every inserter, loader, unloader, mk3 assembling machine, belt, ... Fine, but wanting the game nearly implayable f...
- Sun Mar 13, 2016 1:04 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 136353
Re: Friday Facts #129 - The late game
A really simple switch for green tech could be that you need red belts instead of yellow. If you needed to make them more costly ofc, thats an entirely other thing.
- Thu Mar 10, 2016 3:19 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 206831
Re: Friday Facts #128 - Back down to earth
Indeed, it shouldnt include an entire chest. Thats easily addable. But a few (sortable (like trains)) storage spots, even as few as 5 (pref 10) , would open so much new possibilitys.Zeblote wrote:I can think of more nice things if it doesn't include a chest by itself...
- Thu Mar 10, 2016 2:04 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 206831
Re: Friday Facts #128 - Back down to earth
Klonan, your idea gets better and better, I want that! I can come up with a whole bunch of nice things for it!
- Sun Mar 06, 2016 8:20 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 206831
Re: Friday Facts #128 - Back down to earth
Hi, here are my 2 Cents: Is a bit overpowered, because it doesn't need more space than this Solution here for the chest loading and deloading part and it makes things much more easier than this Solution here That's not a good argument IMO, you could say the same thing, Splitters are overpowered and...
- Sun Mar 06, 2016 5:44 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 206831
Re: Friday Facts #128 - Back down to earth
^THIS, i vote for this! Really nice!
Just by making it either loading or unloading the total "OP'nes" is gone.
Edit: damn, would this be in 13? I'm going to hate you if it takes long now you got me warm for it
Just by making it either loading or unloading the total "OP'nes" is gone.
Edit: damn, would this be in 13? I'm going to hate you if it takes long now you got me warm for it