Search found 229 matches
- Sat Feb 15, 2014 1:59 am
- Forum: Releases
- Topic: Version 0.9.0
- Replies: 62
- Views: 46161
Re: Version 0.9.0
Why... just why... did you and change left and right mouse buttons? It is impossible to play now. And I wanted to change the settings to revert it, but there like 30 different actions tied to mouse buttons and combinations making it impossible to do so. It was perfect before! :( It's not impossible...
- Fri Feb 14, 2014 8:06 pm
- Forum: Releases
- Topic: Version 0.9.0
- Replies: 62
- Views: 46161
Re: Version 0.9.0
Woohooo!!!!!!!!
- Thu Feb 13, 2014 3:40 am
- Forum: Ideas and Suggestions
- Topic: defensive/attacking combat robots
- Replies: 7
- Views: 3026
Re: defensive/attacking combat robots
I'm actually curious, why shouldn't it be better than turrets? I mean they should obviously have limitations. But they shouldn't necessarily be better or worse than turrets 'per say'. They can be equal or better or worse it wouldn't matter as they'd be more an additional method of defense. Perhaps t...
- Thu Feb 13, 2014 3:03 am
- Forum: Gameplay Help
- Topic: Halp, I cant seem to play demo.
- Replies: 12
- Views: 11235
Re: Halp, I cant seem to play demo.
P.S. I think this because I have a eMachine PC sitting next to me and it has similar specs. Do you dare to install Factorio on it? Testing Factorio on one more computer couldn't hurt. Tried, I get Couldn't create atlas bitmap (size 2048x2047). Probably not enough video memory. Turning low graphics ...
- Thu Feb 13, 2014 12:21 am
- Forum: Implemented Suggestions
- Topic: Suggestion/Question about Multiplayer and Blueprints
- Replies: 2
- Views: 2096
Re: Suggestion/Question about Multiplayer and Blueprints
This may have been addressed elsewhere, but... Inventory management and sharing. Single player is no big deal, because you have one player inventory. But add in two separate inventories, and you've got constant arguments or issues about who needs the iron plate and steel, and whose going to do what...
- Thu Feb 13, 2014 12:13 am
- Forum: General discussion
- Topic: MMO thrill
- Replies: 6
- Views: 5240
Re: MMO thrill
Why is everyone so thrilled by the incoming multiplayer? I see Factorio as a puzzle. I mostly play it on paper. Why do you want a multiplayer puzzle? Or will the multiplayer be focused on war with biters? But biters seem such a small part of the game, just to add a bit of time pressure and to spice...
- Wed Feb 12, 2014 4:17 am
- Forum: General discussion
- Topic: Banished
- Replies: 1
- Views: 2247
Re: Banished
Maybe for strategic reasons? Maybe they don't want hordes of people all buying/downloading the game only to find game breaking bugs that have to be fixed to prevent mass amounts of complaints and what have you? It's actually relatively smart given how often that has happened as of late with pretty s...
- Wed Feb 12, 2014 12:27 am
- Forum: Gameplay Help
- Topic: Halp, I cant seem to play demo.
- Replies: 12
- Views: 11235
Re: Halp, I cant seem to play demo.
Actually those specs look like ' Netbook ' specs. A game like this will not run on most netbook, even the higher end netbook it might run but would run very badly. netbooks are not gaming machines, they are meant for light workstation usage. Basically the computer specs simply aren't high enough to ...
- Tue Feb 11, 2014 3:45 am
- Forum: Implemented Suggestions
- Topic: Finding items in the inventory the easy way
- Replies: 14
- Views: 5951
Re: Finding items in the inventory the easy way
Is that a new font I see? It looks really good.kovarex wrote:This is the way we done it for 0.9:
Or just an enhancement to the current one? It looks a lot sharper than the font in 0.8.8 (Least on my screen)
- Tue Feb 11, 2014 3:11 am
- Forum: Off topic
- Topic: The other way to make games
- Replies: 8
- Views: 17523
Re: The other way to make games
This mostly only applies to mobile apps because the mobile app market has become trash lately. Even legitimate developers are using trashy tactics for revenue. There are a few really big really popular 'top developers' that engage in these sort of tactics. There is one that I can't for the life of m...
- Tue Feb 11, 2014 1:56 am
- Forum: Ideas and Suggestions
- Topic: Vehicles from parts
- Replies: 4
- Views: 5598
Re: Vehicles from parts
Sounds interesting, but might be a little bit too complex. I mean in terms of scope for one 'minor' aspect of the game. I'd say if it were to be done, it should be done in a way that amplifies the factory aspects rather than strictly vehicles for the player to use.
- Mon Feb 10, 2014 1:52 am
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 151026
Re: RTS direction
I like the idea of the RTS controls, I mean it would give you more to do in the late game rather than simply standing there letting your factory do all the work, or running around taking out creature nests by yourself. That being said I think the biters/creepers/AI needs some massive work. And they ...
- Sat Feb 08, 2014 8:07 pm
- Forum: General discussion
- Topic: Luckily, I don't have a girlfriend
- Replies: 12
- Views: 7845
Re: Luckily, I don't have a girlfriend
Planned release date. Plans can change. Try to keep that in mind If it all exploded on the 13th and they uncovered massive bugs, naturally they wouldn't release it
- Sat Feb 08, 2014 7:42 pm
- Forum: News
- Topic: Friday Facts #20 The release buzz
- Replies: 79
- Views: 51051
Re: Friday Facts #20 The release buzz
I agree that removing the demo is a silly idea. Also the concept of 'demos' has not gone out at all. It's simply that companies aren't doing it anymore. That isn't to say that the idea or the concept is bad or doesn't work, it's just not worth the 'investment' from the companies perspective to run t...
- Mon Feb 03, 2014 7:21 pm
- Forum: Implemented Suggestions
- Topic: Factor 1000 for energy
- Replies: 32
- Views: 10728
Re: Factor 1000 for energy
... A joule and a watt are energy. If you're going to argue that point then we are going to have to agree to disagree... I respect your view on the whole topic of realism, but confusing and mixing up power and energy (watt vs joule) is just wrong, even in a game, thats just like using "seconds...
- Mon Feb 03, 2014 7:07 pm
- Forum: Implemented Suggestions
- Topic: Factor 1000 for energy
- Replies: 32
- Views: 10728
Re: Factor 1000 for energy
Lol you're still describing energy. However you wanna describe it in its specifics. It's still energy. The collection/acquisition or the storage or the usage. It's still all energy. This is what I'm talking about with regards to simplification and abstraction. You're arguing specifics that are not d...
- Mon Feb 03, 2014 6:09 pm
- Forum: Implemented Suggestions
- Topic: Factor 1000 for energy
- Replies: 32
- Views: 10728
Re: Factor 1000 for energy
Your posts does imply that joules equals watts. Also watt/hours? speed of power change? acceleration of energy amount? You forgot to quote the most important part in that Energy page when comparing joules and watts. The SI unit of power (energy per unit time) is the watt , which is simply a joule p...
- Mon Feb 03, 2014 7:54 am
- Forum: Implemented Suggestions
- Topic: Factor 1000 for energy
- Replies: 32
- Views: 10728
Re: Factor 1000 for energy
Because 'realistic' does not consider the abstraction of a game. Nor is it particularly needed. This is a game. I don't know why everyone needs it to be 'realistic' in so many ways I mean really... why is that so important to so many people? I'm genuinely curious. Because the game intends to mimick...
- Sat Feb 01, 2014 4:41 pm
- Forum: General discussion
- Topic: Pirating Factorio
- Replies: 222
- Views: 96573
Re: Pirating Factorio
Prior to seeing this thread, I believed there were basically two kind of views about what piracy is like and how copyrights should be used to encourage creation of new works. The ideological piracy , which builds upon the idea that sharing is a good thing by itself, for both the consumers and the c...
- Sat Feb 01, 2014 3:14 pm
- Forum: Implemented Suggestions
- Topic: turret attack range
- Replies: 1
- Views: 1614
Re: turret attack range
I agree. This would be insanely helpful. In fact in time I think this game could benefit greatly from an overlays GUI with ticks that let you select what you can/can't see (See Supreme Commander: FA Overlays) https://enigma.theghostbox.com/upload/overlays.JPG Now I'm obviously not talking about havi...