Search found 77 matches

by indjev99
Mon Apr 04, 2016 3:02 pm
Forum: Technical Help
Topic: Pre 0.10.0 Factory
Replies: 4
Views: 1816

Re: Pre 0.10.0 Factory

Did you try loading it with 0.11? If it works, you can then save it in 0.11 format, then load it in 0.12. Doesn't load in 0.11 nor does it load in 0.10. However it loads perfectly fine in 0.9.8, so I tried saving it again in that version and then opening it in 0.12 and now the game just crashes whe...
by indjev99
Mon Apr 04, 2016 1:45 pm
Forum: Technical Help
Topic: Pre 0.10.0 Factory
Replies: 4
Views: 1816

Pre 0.10.0 Factory

So recently I wanted to look trough my old factories and found out that I cannot load my 9.8 factory. Any ideas how to fix this?

Image
Image
by indjev99
Mon Apr 04, 2016 1:40 pm
Forum: Show your Creations
Topic: Chess in Factorio (inspired by the awesome Tetris)
Replies: 7
Views: 4096

Re: Chess in Factorio (inspired by the awesome Tetris)

Well, I was expecting something else. :D
by indjev99
Mon Apr 04, 2016 1:38 pm
Forum: Combinator Creations
Topic: Tetris... in Factorio?
Replies: 50
Views: 52593

Re: Tetris... in Factorio?

Damn! I thought it would take a lot more than 125 combinators.
by indjev99
Mon Apr 04, 2016 1:16 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 165731

Re: Count to 1,000,000

408 is the 32nd untouchable number. An untouchable number is a positive integer that cannot be expressed as the sum of all the proper divisors of any positive integer (including the untouchable number itself).
by indjev99
Mon Apr 04, 2016 1:01 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Tech Tree
Replies: 45
Views: 52719

Re: Tech Tree

To be technically correct (which is the best kind of correct, obviously :-) ) not all trees are directed, so your statement "Every tree is a DAG" is not true :-) Yeah, I misspoke. What I should have said is that every tree can be made into a DAG by just assigning some direction to each ed...
by indjev99
Sun Apr 03, 2016 11:23 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Compact boiler design
Replies: 4
Views: 4334

Compact boiler design

I was playing around on my new save file and discovered that you can put inserters between boilers, so you can have a long chain of boilers without having to mess around with running a line of coal to each of them. P.S. I am not sure if this is common knowledge or not, but I haven't seen anyone use ...
by indjev99
Sun Mar 27, 2016 12:17 pm
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 57091

Re: Friday Facts #131 - Roadmap shuffle

Why don't you take the Minecraft route? What I mean by that is you should have some snapshots where only some of the features of the update are implemented. That we can enjoy the new features (the ones that are nearly finished) and also test them, while you are working on the rest. Of course these ...
by indjev99
Sat Mar 26, 2016 2:03 pm
Forum: Frequently Suggested / Link Collections
Topic: Poll: Should belts use energy (and Offshore Pumps etc...)
Replies: 67
Views: 33651

Re: Poll: Should belts use energy (and Offshore Pumps etc...)

I think there should be something like an "Expert Mode" "Regular Mode" or "Beginners Mode" would be like Factorio is currently. With all the "space magic" going on, like belts moving on their own and offshore pumps not requiring some kind of fuel, etc.. "...
by indjev99
Sat Mar 26, 2016 1:50 pm
Forum: Implemented Suggestions
Topic: HD textures
Replies: 7
Views: 4690

Re: HD textures

Time. None of the old models where created with enough detail to make any kind of HD texture pack possible before the steam engine and the car and would need to be completely re-worked to support higher resolutions. Maybe after the achievement icons are finished the graphics department could start ...
by indjev99
Sat Mar 26, 2016 1:42 pm
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 38111

Re: Actual laser turret

Am I the only one who doesn't like how laser turrets throw homing red blobs at enemies? Maybe it should look more like this :D Yes, yes, it should look like your solid beam. And the range should be pretty far. The current laser turrets should be called plasma turrets then. Yep, exactly my opinion!
by indjev99
Sat Mar 26, 2016 1:39 pm
Forum: Ideas and Suggestions
Topic: Factorio for the iPad?
Replies: 67
Views: 37306

Re: Factorio for the iPad?

I didn't see anybody talking about this, so I am going to say it. In my opinion, even when ignoring the problems with the input, Factorio is still not good for a mobile game. It requires taking a bit of time to think about how you want to set up your factory, where to put things, also sometimes you ...
by indjev99
Sat Mar 26, 2016 1:23 pm
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 57091

Re: Friday Facts #131 - Roadmap shuffle

Why don't you take the Minecraft route? What I mean by that is you should have some snapshots where only some of the features of the update are implemented. That we can enjoy the new features (the ones that are nearly finished) and also test them, while you are working on the rest. Of course these s...
by indjev99
Fri Mar 25, 2016 7:18 pm
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 57091

Re: Friday Facts #131 - Roadmap shuffle

I am just angry at myself for not being born earlier so I could work with you. But sadly I am only 16 years old. :(
BTW, the achievement icons look amazing!
by indjev99
Sat Mar 12, 2016 3:12 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 136088

Re: Friday Facts #129 - The late game

I don't want this to seem like spam, but I would like to link this relatively old suggestion as I think it perfectly fits the theme of this FFF: viewtopic.php?f=6&t=10052
by indjev99
Mon Mar 07, 2016 11:02 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 206589

Re: Friday Facts #128 - Back down to earth

The belt balancing mini-game is overrated. It has almost no benefit compared to letting over-supplied belts fill up, and under-supplied factories shut down naturally. If you really want to play the belt balancing game, you quickly realize that it is a boring circuit optimization problem that has no...
by indjev99
Fri Feb 05, 2016 9:14 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 108220

Re: Friday Facts #124 - Steam Status I

I did not quite understand weather there is going to be any difference between having bought only the basic package and having bought the higher tiers? Currently I have the second one (Furnace Attendant), I do think that the scenario pack should be available to everyone after the launch, but I was w...
by indjev99
Tue Dec 01, 2015 8:27 am
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 54979

Re: Friday Facts #114 - Better train conditions

Suggestions: ROUTES: allow players to configure "routes" for trains, ie route 1 goes to station A B C, route 2 goes to station A D E. Each with pre-configured wait times/conditions that are route specific. then adding a train to a group only requires selecting the route. also the route sh...
by indjev99
Sat Nov 07, 2015 12:28 am
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 64867

Re: Friday Facts #111 - Long term plans

I'm disappointed about the removal of the space platform plans, but I find it understandable. Still, for a lot less work, I would like to have sinks to keep the factories running. The saddest moment of a mod-free play through is when you finally finish all the research objectives, because pumping o...
by indjev99
Sat Oct 31, 2015 12:30 pm
Forum: News
Topic: Friday Facts #110 - Tech art finished
Replies: 52
Views: 40643

Re: Friday Facts #110 - Tech art finished

I really really like the new technology icons. Was gonna point out that the logistics system one is wrong, bu I see that somebody else already did that.

Go to advanced search