Search found 76 matches
- Mon Apr 28, 2014 9:34 pm
- Forum: Implemented Suggestions
- Topic: Expedite the translation of all the languages
- Replies: 8
- Views: 2380
Re: Expedite the translation of all the languages
The problem with fan translation is that it can take quite a while before reaching decent quality, and the devs would still be accountable for any offensive content. On the other hand, professional translators cost an arm (per line), so indies often can't afford decent ones. Factorio can be easily ...
- Mon Apr 28, 2014 7:55 pm
- Forum: Spread the Word
- Topic: Spreated the Word in Spain.
- Replies: 2
- Views: 6596
Spreated the Word in Spain.
I posted the game here: http://www.forocoches.com/foro/showthread.php?p=161821080#post161821080 I hope that help you team! (Forocoches.com is the 1# trafic web page in Spain). I will edit if I made succes spreading the word... Begining: http://i.gyazo.com/989bed6238c274027a46a4e26d041e16.png Success...
- Mon Apr 28, 2014 7:21 pm
- Forum: General discussion
- Topic: Trailer release on Labour Day, hmm?
- Replies: 6
- Views: 2596
Re: Trailer release on Labour Day, hmm?
I take my hat off.
Amazing.
Kovarex, I vote for this .
- Mon Apr 28, 2014 12:55 pm
- Forum: Implemented Suggestions
- Topic: Expedite the translation of all the languages
- Replies: 8
- Views: 2380
Re: Expedite the translation of all the languages
+1. Same here.Sedado77 wrote:I volunteer to translate to spanish, it being my native language and all xD
BUT i'd still like it better in english
- Sun Apr 27, 2014 12:48 am
- Forum: Implemented Suggestions
- Topic: Expedite the translation of all the languages
- Replies: 8
- Views: 2380
Expedite the translation of all the languages
After participate in the translation of another indie game (Space engineers) I saw that they use a very easy way to translate all the languages: http://www.getlocalization.com/ The result is that: http://www.getlocalization.com/SpaceEngineers/ http://i.gyazo.com/adfdce52e673eeb03b297db5ea9fb202.png ...
- Mon Jan 27, 2014 9:48 pm
- Forum: Ideas and Suggestions
- Topic: Factorio MMO [Idea]
- Replies: 19
- Views: 7475
Re: Factorio MMO [Idea]
Its the risk. So Factorio world would be divided by "realms" and clans who cooperate for the survival.BurnHard wrote:Sounds very thrilling, but also hm devastating, if your 20h-build base gets raided by 20 other players
- Mon Jan 27, 2014 9:46 pm
- Forum: Ideas and Suggestions
- Topic: Factorio MMO [Idea]
- Replies: 19
- Views: 7475
Re: Factorio MMO [Idea]
An ongoing world with lots players would be awesome ofc, but i wonder how it will go when resources run out in starting area's of the map, and it would probably take allot of a server to handle that much players. I guess private servers where you play with some friends, or a public 2-20 player slot...
- Mon Jan 27, 2014 8:51 pm
- Forum: Ideas and Suggestions
- Topic: Factorio MMO [Idea]
- Replies: 19
- Views: 7475
Factorio MMO [Idea]
When you think about factorio now, you see an spectacular Individual experience that can give you more than 50 hours (in the next oil update i think that the number of hours of gameplay will increase to more than 100). Then I will bring you my concept that I think that it could work; Apart of adding...
- Thu Jan 16, 2014 2:00 pm
- Forum: Translations
- Topic: Spanish translation (contribution)
- Replies: 45
- Views: 28954
Re: Spanish translation (contribution)
Give me the Link of the 0.8 so I can be able to tranlate it.kovarex wrote:Hi I can update it just partially, because the Campaigns are now different in 0.8 versions, so it doesn't match.
- Fri Jan 10, 2014 7:51 pm
- Forum: Translations
- Topic: Spanish translation (contribution)
- Replies: 45
- Views: 28954
Re: Spanish translation (contribution)
The Spanish translation is updated, corrected, fixed and improved but not implemented, and its not my fault, tell that to kovarex, i think that he didnt updated the good translation into factorio.
- Thu Jan 02, 2014 2:30 pm
- Forum: General discussion
- Topic: Name of the planet?
- Replies: 13
- Views: 12495
Re: Name of the planet?
- gamma Cephei b
- Mon Nov 18, 2013 8:53 pm
- Forum: General discussion
- Topic: early expansion: how much to bring for bug hunting
- Replies: 4
- Views: 6668
Re: early expansion: how much to bring for bug hunting
the answer is easy, start a new game or go to another zone and start a new base.
- Wed Nov 06, 2013 8:56 pm
- Forum: Resolved Problems and Bugs
- Topic: Defender capsule dont appear in the craftlist
- Replies: 5
- Views: 1974
Re: Defender capsule dont appear in the craftlist
Thanks!
Yes I began this game in factorio 0.7.0
Yes I began this game in factorio 0.7.0
- Wed Nov 06, 2013 8:44 pm
- Forum: Resolved Problems and Bugs
- Topic: Defender capsule dont appear in the craftlist
- Replies: 5
- Views: 1974
Re: Defender capsule dont appear in the craftlist
Okey, there are the proofs: Combat robotics I investigated: http://gyazo.com/b72fd7c5b2cb5b94334db0705e9bc08e.png Combat robotics III investigated: http://gyazo.com/1249f2d5205e46a92280f9c1897eadf7.png And there's no defender capsule's crafting avaliable: http://gyazo.com/53098e7b305d4efce501714dee4...
- Wed Nov 06, 2013 8:04 pm
- Forum: Resolved Problems and Bugs
- Topic: Defender capsule dont appear in the craftlist
- Replies: 5
- Views: 1974
Re: Defender capsule dont appear in the craftlist
??
I have investigated combat robotics 1,2 and 3. Later i will put here an screenshot. And I say that because I can built destroyers and distractors and those are from combat robotics 2 and 3...
I have investigated combat robotics 1,2 and 3. Later i will put here an screenshot. And I say that because I can built destroyers and distractors and those are from combat robotics 2 and 3...
- Wed Nov 06, 2013 5:41 pm
- Forum: Resolved Problems and Bugs
- Topic: Defender capsule dont appear in the craftlist
- Replies: 5
- Views: 1974
Defender capsule dont appear in the craftlist
Savegame: https://mega.co.nz/#!Md1RDKaA!AFNsrxGIC ... xnfoA23J40
Thats weird... And because of that I cant create any type of capsule...
Thats weird... And because of that I cant create any type of capsule...
- Mon Nov 04, 2013 6:00 pm
- Forum: General discussion
- Topic: End game objective?
- Replies: 10
- Views: 11335
Re: End game objective?
We could made supertechs alike Tanks, ships, planes, superweapons (nuke (LOL, that could be epic) ) Satellites... Orbital strike, solar energy with satellites hmmm all of that can be posible in factorio because is based in the future. Another ideas.. we could add robots, androids, autobuilders, auto...
- Sun Nov 03, 2013 1:50 pm
- Forum: General discussion
- Topic: Clean or Dirty?
- Replies: 30
- Views: 15265
Re: Clean or Dirty?
I only have solars and accumulators, and I dont care about the efficientcy, my base is surrounded by laser turrets and I have 10 or more beacons with productivity and speed modules, and every machine has a productivity 3 and speed 3 module. How? With 1400 solar panels and 1500 accumulators and 5 lay...
- Thu Oct 31, 2013 9:39 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Boxing machine.
- Replies: 1
- Views: 2313
Suggestion: Boxing machine.
So, today after look how my factory how was going on, I though about the posibility of the existence of a machine that compress the items in boxes for improve the transport. http://gyazo.com/4e3d95ac84a4537b9fd20142a814b526.png My factory is slow even with the very fast transport belt. But What if i...
- Thu Oct 31, 2013 2:41 pm
- Forum: General discussion
- Topic: Trailer RFC
- Replies: 18
- Views: 17066
Re: Trailer RFC
Epic.