Search found 187 matches
- Thu Oct 05, 2017 12:25 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 80262
Re: [MOD 0.13.+] N.Tech-Chemistry
hi, you can port it for yourself by just changing factorio_version field in info.json file.
- Thu Oct 05, 2017 12:24 pm
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 85904
Re: [MOD 0.13.+] Oxygen
hi, you can port it for yourself by just changing factorio_version field in info.json file.
- Tue May 09, 2017 8:31 am
- Forum: Ideas and Suggestions
- Topic: Improve get-games API
- Replies: 1
- Views: 1130
Improve get-games API
I hope It's right to post it here... Since a few versions (I think since 0.15) each server has a server-id.json file with an id which is identical to that server id in the get-games JSON array (https://multiplayer.factorio.com/get-games?username=[i]<username>[/i]&token= <token> ). So now there a...
- Thu Mar 02, 2017 4:47 pm
- Forum: Technical Help
- Topic: Validate username?
- Replies: 4
- Views: 2124
Validate username?
Hi,
is there a possibility (URL API e.g.) to ckeck if a given Factorio username is valid? It would also be great if I can check if a given token belongs to this name.
is there a possibility (URL API e.g.) to ckeck if a given Factorio username is valid? It would also be great if I can check if a given token belongs to this name.
- Tue Nov 01, 2016 4:40 pm
- Forum: Mod portal Discussion
- Topic: Need an account to download mods?
- Replies: 30
- Views: 25220
Re: Need an account to download mods?
How is that possible? I tried many options like --save-cookie, --keep-session-ccokie, --post-data etc, but it wont work. I think the problem is with the csrf token.ssilk wrote:BTW: wget allows also to send session cookies - as browsers. I don't see a problem, it's just a bit more work.
- Fri Jul 22, 2016 8:06 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 80262
Re: [MOD 0.13.+] N.Tech-Chemistry
Natha, this bobplates technology must be main, because all entities that your mod contains is child for bobplates, may be u need to disable your electolysis technology Here's a screenshots of technolgies http://s018.radikal.ru/i513/1607/bb/6091985a4b0et.jpg http://s008.radikal.ru/i306/1607/0d/e3743...
- Thu Jul 21, 2016 4:08 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 80262
Re: [MOD 0.13.+] N.Tech-Chemistry
Hi Natha, i'm playing with bob mods and starter technology electrolysis 1 (bobplates mod) not showing in left panel, it's like it doesn't exist, buti can find it when watching following technologies - nickel, zinc, lythium and another technologies U must link your technology electolysis with bob te...
- Wed Jul 20, 2016 9:40 am
- Forum: Mods
- Topic: [MOD 0.12.11] Tanks
- Replies: 4
- Views: 13785
Re: [MOD 0.12.11] Tanks
Will you update this mod for 0.13?
- Wed Jul 20, 2016 9:00 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Concreted Rail Tracks
- Replies: 40
- Views: 41866
Re: [MOD 0.12.11+] Concreted Rail Tracks
Will you update this mod to 0.13?
- Mon Jul 18, 2016 12:51 pm
- Forum: Mod portal Discussion
- Topic: IDEA: Allow more characters in mod names
- Replies: 1
- Views: 1035
Re: IDEA: Allow more characters in mod names
Is there a possible chance that it will be changed?
- Fri Jul 15, 2016 4:03 pm
- Forum: Ideas and Suggestions
- Topic: Place gates above diagonal rails
- Replies: 17
- Views: 8365
Re: Place gates above diagonal rails
Oh, yes the thing with taste...you may have right.
Diagonal walls and gates are another thing what I've been thinking but I forgot to write it down
Diagonal walls and gates are another thing what I've been thinking but I forgot to write it down
- Fri Jul 15, 2016 9:06 am
- Forum: Ideas and Suggestions
- Topic: Place gates above diagonal rails
- Replies: 17
- Views: 8365
Place gates above diagonal rails
In my current factory, one of the tracks going to an outpost is diagonal. I now wanted to border my main factory with walls, but the rails are currently free of gates: diagonal-walls-1.png A possible solution is to build 90 degree curves, but this looks ugly: diagonal-walls-2.png It would be cool to...
- Mon Jul 11, 2016 10:25 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 80262
Re: [MOD 0.13.+] N.Tech-Chemistry
I made a new update, it includes improved sulfur production!
- Sun Jul 10, 2016 10:11 am
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 85904
Re: [MOD 0.13.+] Oxygen
The update takes longer than I expected due to problems with oxygen bottle durability and bottle refilling. For those who want to play and get this error: Error while running the event handler: __Oxygen__/control.lua:103: attempt to index field 'oxygen-scoreboard' (a nil value) go to the given file ...
- Sun Jul 10, 2016 9:11 am
- Forum: Mod portal Discussion
- Topic: IDEA: Allow more characters in mod names
- Replies: 1
- Views: 1035
IDEA: Allow more characters in mod names
I don't know whether it's a bug or an idea...
As I uploaded my mod N.Tech-Chemistry, it told me, that some characters (dot) are not allowed. Is it possible to allow the dot and other punctuation chars?
As I uploaded my mod N.Tech-Chemistry, it told me, that some characters (dot) are not allowed. Is it possible to allow the dot and other punctuation chars?
- Sun Jul 10, 2016 9:02 am
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 85904
Re: [MOD 0.13.+] Oxygen
There is a small bug in the info.json. You have "N.Tech-Chemistry" there while the mod is called "N-Tech chemistry". There is also an error when the mod is added to an existing save: Error while running the event handler: __Oxygen__/control.lua:103: attempt to index field 'oxyge...
- Fri Jul 08, 2016 7:36 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 80262
Re: [MOD 0.13.+] N.Tech-Chemistry
Hmm, If I go to the mod portal, download the zip and look in recipes.lua:386, there is "__N-Tech Chemistry__".Graveeater wrote:Hmm... can't see a newer version.
Also it still says 1 day ago.
Did you publish it for 0.13?
It is still version 1.5.6, because I uploaded the fixed zip just a few minutes later.
- Fri Jul 08, 2016 7:12 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 80262
Re: [MOD 0.13.+] N.Tech-Chemistry
Verison 1.56. does not work for me: Error when opening [...]\SteamLibrary\steamapps\common\Factorio\data\base\graphics/icons/solid-fuel-from-methylhydrazine.png for reading: No such file or directory Probably just line 386 in recipes.lua: icon = "__base__/graphics/icons/solid-fuel-from-methylh...
- Thu Jul 07, 2016 4:50 pm
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 80262
Re: [MOD 0.13.+] N.Tech-Chemistry
Update done. I added dinitrogen tetroxide which is used in rocket parts as fuel (beside the vanilla fuel item)
- Thu Jul 07, 2016 11:18 am
- Forum: Mods
- Topic: [MOD 1.1] Oxygen
- Replies: 88
- Views: 85904
Re: [MOD 0.13.+] Oxygen
I made an 0.13 experimental update. Enjoy!
Please report bugs, I'm not sure how it works now in multiplayer.
You can download it directly in the factorio client.
Please report bugs, I'm not sure how it works now in multiplayer.
You can download it directly in the factorio client.