Search found 187 matches

by Natha
Thu Oct 05, 2017 12:25 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 80262

Re: [MOD 0.13.+] N.Tech-Chemistry

hi, you can port it for yourself by just changing factorio_version field in info.json file.
by Natha
Thu Oct 05, 2017 12:24 pm
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 85904

Re: [MOD 0.13.+] Oxygen

hi, you can port it for yourself by just changing factorio_version field in info.json file.
by Natha
Tue May 09, 2017 8:31 am
Forum: Ideas and Suggestions
Topic: Improve get-games API
Replies: 1
Views: 1130

Improve get-games API

I hope It's right to post it here... Since a few versions (I think since 0.15) each server has a server-id.json file with an id which is identical to that server id in the get-games JSON array (https://multiplayer.factorio.com/get-games?username=[i]<username>[/i]&token= <token> ). So now there a...
by Natha
Thu Mar 02, 2017 4:47 pm
Forum: Technical Help
Topic: Validate username?
Replies: 4
Views: 2124

Validate username?

Hi,
is there a possibility (URL API e.g.) to ckeck if a given Factorio username is valid? It would also be great if I can check if a given token belongs to this name.
by Natha
Tue Nov 01, 2016 4:40 pm
Forum: Mod portal Discussion
Topic: Need an account to download mods?
Replies: 30
Views: 25220

Re: Need an account to download mods?

ssilk wrote:BTW: wget allows also to send session cookies - as browsers. I don't see a problem, it's just a bit more work.
How is that possible? I tried many options like --save-cookie, --keep-session-ccokie, --post-data etc, but it wont work. I think the problem is with the csrf token.
by Natha
Fri Jul 22, 2016 8:06 am
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 80262

Re: [MOD 0.13.+] N.Tech-Chemistry

Natha, this bobplates technology must be main, because all entities that your mod contains is child for bobplates, may be u need to disable your electolysis technology Here's a screenshots of technolgies http://s018.radikal.ru/i513/1607/bb/6091985a4b0et.jpg http://s008.radikal.ru/i306/1607/0d/e3743...
by Natha
Thu Jul 21, 2016 4:08 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 80262

Re: [MOD 0.13.+] N.Tech-Chemistry

Hi Natha, i'm playing with bob mods and starter technology electrolysis 1 (bobplates mod) not showing in left panel, it's like it doesn't exist, buti can find it when watching following technologies - nickel, zinc, lythium and another technologies U must link your technology electolysis with bob te...
by Natha
Wed Jul 20, 2016 9:40 am
Forum: Mods
Topic: [MOD 0.12.11] Tanks
Replies: 4
Views: 13785

Re: [MOD 0.12.11] Tanks

Will you update this mod for 0.13?
by Natha
Wed Jul 20, 2016 9:00 am
Forum: Mods
Topic: [MOD 0.12.11+] Concreted Rail Tracks
Replies: 40
Views: 41866

Re: [MOD 0.12.11+] Concreted Rail Tracks

Will you update this mod to 0.13? :)
by Natha
Mon Jul 18, 2016 12:51 pm
Forum: Mod portal Discussion
Topic: IDEA: Allow more characters in mod names
Replies: 1
Views: 1035

Re: IDEA: Allow more characters in mod names

Is there a possible chance that it will be changed?
by Natha
Fri Jul 15, 2016 4:03 pm
Forum: Ideas and Suggestions
Topic: Place gates above diagonal rails
Replies: 17
Views: 8365

Re: Place gates above diagonal rails

Oh, yes the thing with taste...you may have right.

Diagonal walls and gates are another thing what I've been thinking but I forgot to write it down :o
by Natha
Fri Jul 15, 2016 9:06 am
Forum: Ideas and Suggestions
Topic: Place gates above diagonal rails
Replies: 17
Views: 8365

Place gates above diagonal rails

In my current factory, one of the tracks going to an outpost is diagonal. I now wanted to border my main factory with walls, but the rails are currently free of gates: diagonal-walls-1.png A possible solution is to build 90 degree curves, but this looks ugly: diagonal-walls-2.png It would be cool to...
by Natha
Mon Jul 11, 2016 10:25 am
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 80262

Re: [MOD 0.13.+] N.Tech-Chemistry

I made a new update, it includes improved sulfur production! :)
by Natha
Sun Jul 10, 2016 10:11 am
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 85904

Re: [MOD 0.13.+] Oxygen

The update takes longer than I expected due to problems with oxygen bottle durability and bottle refilling. For those who want to play and get this error: Error while running the event handler: __Oxygen__/control.lua:103: attempt to index field 'oxygen-scoreboard' (a nil value) go to the given file ...
by Natha
Sun Jul 10, 2016 9:11 am
Forum: Mod portal Discussion
Topic: IDEA: Allow more characters in mod names
Replies: 1
Views: 1035

IDEA: Allow more characters in mod names

I don't know whether it's a bug or an idea...

As I uploaded my mod N.Tech-Chemistry, it told me, that some characters (dot) are not allowed. Is it possible to allow the dot and other punctuation chars?
by Natha
Sun Jul 10, 2016 9:02 am
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 85904

Re: [MOD 0.13.+] Oxygen

There is a small bug in the info.json. You have "N.Tech-Chemistry" there while the mod is called "N-Tech chemistry". There is also an error when the mod is added to an existing save: Error while running the event handler: __Oxygen__/control.lua:103: attempt to index field 'oxyge...
by Natha
Fri Jul 08, 2016 7:36 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 80262

Re: [MOD 0.13.+] N.Tech-Chemistry

Graveeater wrote:Hmm... can't see a newer version.
Also it still says 1 day ago.
Did you publish it for 0.13?
Hmm, If I go to the mod portal, download the zip and look in recipes.lua:386, there is "__N-Tech Chemistry__".
It is still version 1.5.6, because I uploaded the fixed zip just a few minutes later.
by Natha
Fri Jul 08, 2016 7:12 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 80262

Re: [MOD 0.13.+] N.Tech-Chemistry

Verison 1.56. does not work for me: Error when opening [...]\SteamLibrary\steamapps\common\Factorio\data\base\graphics/icons/solid-fuel-from-methylhydrazine.png for reading: No such file or directory Probably just line 386 in recipes.lua: icon = "__base__/graphics/icons/solid-fuel-from-methylh...
by Natha
Thu Jul 07, 2016 4:50 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 80262

Re: [MOD 0.13.+] N.Tech-Chemistry

Update done. I added dinitrogen tetroxide which is used in rocket parts as fuel (beside the vanilla fuel item)
:)
by Natha
Thu Jul 07, 2016 11:18 am
Forum: Mods
Topic: [MOD 1.1] Oxygen
Replies: 88
Views: 85904

Re: [MOD 0.13.+] Oxygen

I made an 0.13 experimental update. Enjoy!

Please report bugs, I'm not sure how it works now in multiplayer.
You can download it directly in the factorio client.

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