Search found 701 matches
- Wed May 29, 2024 11:00 am
- Forum: Ideas and Suggestions
- Topic: Items per second info on machines.
- Replies: 29
- Views: 9134
Re: Items per second info on machines.
certainly the game can as well. I know this thread is about adding it to the base game. But in the likely case that it won't, there are mods that can display it. https://mods.factorio.com/mod/inserter-throughput https://mods.factorio.com/mod/quick-adjustable-inserters +1, I loved the first one, bot...
- Wed May 29, 2024 9:49 am
- Forum: Ideas and Suggestions
- Topic: Items per second info on machines.
- Replies: 29
- Views: 9134
Re: Items per second info on machines.
Same with inserter throughput, there is simply no number to work with. That's truer than you know. Inserters don't have a consistent transfer rate. Sure, which is pretty strange in itself. Nevertheless there is nothing that prevents the game from doing a single calculation on inserter placement and...
- Wed May 29, 2024 8:07 am
- Forum: Ideas and Suggestions
- Topic: Items per second info on machines.
- Replies: 29
- Views: 9134
Re: Items per second info on machines.
Definitely one of the crazier parts of the ui since the old ages, that's for sure. In the old days, where everyone was doing ic2 calculations by hand in a sheet, and there was no established factory-builder genre, sure, that seemed reasonable. Nowadays, while factorio usually trumps every other game...
- Fri May 24, 2024 4:02 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 59
- Views: 6982
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Ohh, redo!!
As exciting as getting undo was back in the day.
Also, having wires in the same queue finally is a godsend.
And the preview! All I could have wished for and more. Great work, thanks a lot, looking forward to it.
As exciting as getting undo was back in the day.
Also, having wires in the same queue finally is a godsend.
And the preview! All I could have wished for and more. Great work, thanks a lot, looking forward to it.
- Fri May 17, 2024 4:51 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 69
- Views: 9541
Re: Friday Facts #411 - All about asteroids
Very interesting slice of insight into the graphics design process.
I enjoyed the FF.
The foreground looks a bit busy at first sight, but I won't pass any harsch judgements until I have played it.
Great work as always.
I enjoyed the FF.
The foreground looks a bit busy at first sight, but I won't pass any harsch judgements until I have played it.
Great work as always.
- Tue May 14, 2024 8:10 pm
- Forum: General discussion
- Topic: It is pointless to increase the difficulty of the game
- Replies: 22
- Views: 1428
Re: It is pointless to increase the difficulty of the game
I also would like some deathworld-marathon related achievements/challenges.
I still don't have lazy bastard and the speedrunning ones, after all those years, but frankly, I don't care.
More achievements, especially specific ones, is always a fun thing to have.
I still don't have lazy bastard and the speedrunning ones, after all those years, but frankly, I don't care.
More achievements, especially specific ones, is always a fun thing to have.
- Fri May 10, 2024 8:05 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 101
- Views: 14715
Re: Friday Facts #410 - Rocket turret & Target priorities
Oooh turning off arty is going to be great! Wall construction will be so much easier. Is there a way to turn off artillery trains as well, by chance?
Is there finally nuclear artillery!?!
So many questions, so little answers.
Is there finally nuclear artillery!?!
So many questions, so little answers.
- Tue May 07, 2024 6:51 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 21882
Re: Friday Facts #409 - Diminishing beacons
I like the proposal a lot, sounds like fun. Could have a gui similar to the usual wifi frequency analyzer tools. Open a topic in suggestions, perhaps someone will start off with a mod.
- Sat May 04, 2024 7:05 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 21882
Re: Friday Facts #409 - Diminishing beacons
Please include rate/ratio calculator inbuilt .. do not want to go to windows calculator or excel sheet every time and come back to the game ... :D :D I am wondering, if that not already happened. THey talk about ratio calculations, and I can somehow not imagine them having a secret fork of factorio...
- Fri May 03, 2024 11:31 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 170
- Views: 21882
Re: Friday Facts #409 - Diminishing beacons
Very nice, I was expecting exactly that.
The diminishing returns approach is the sweet spot between SE and 1.0.
Really hyped to have more variation.
The diminishing returns approach is the sweet spot between SE and 1.0.
Really hyped to have more variation.
- Thu May 02, 2024 5:21 pm
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 23
- Views: 2590
Re: Techtonica makes me depressed. Factorio could be real 3D
Highly depents on the sprites. I remember the old days, the sprites would not be nice to revisit :D. Old nintendo games also look like shit, if you remove the nostalgia goggles. Also highly depends on the 3d graphics age, imo. Games from around 2010 onwards, which are designed well, still look good...
- Mon Apr 29, 2024 5:57 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 83
- Views: 6762
Re: Fluid Mechanics Still Broken, 6 Years Later?
You can do strawmans all day, I don't care. You both are literal years on my ignore list. My post was targeted towards the general forum audience, so that there is no appearance of a consesus of "old forum members". If you bothered reading, you'd also have seen, that I agree on "simpl...
- Mon Apr 29, 2024 3:26 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 83
- Views: 6762
Re: Fluid Mechanics Still Broken, 6 Years Later?
I don't get why you continue repeating what you say infinitely. It's not that people are too dumb to understand what you say.
Your argument could also be applied to splitters - why have them work by clear and logical rules, when you can simply always have a full belt and balance consumption?
Your argument could also be applied to splitters - why have them work by clear and logical rules, when you can simply always have a full belt and balance consumption?
- Sat Apr 27, 2024 9:40 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 152
- Views: 16886
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Since wsl 1 got ditched, I doubt that any advances in that direction will be made in wsl 2.
- Sat Apr 27, 2024 9:32 am
- Forum: Bug Reports
- Topic: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install
- Replies: 8
- Views: 1264
Re: [1.1.107] Blueprint library cloud sync gets deleted on fresh factorio install
There is a way to recover the blueprints from a savefile, saved me once in a similar situation, can't remember how exactly, but was also some form of cloud sync issue.
viewtopic.php?t=94427
viewtopic.php?t=94427
- Fri Apr 26, 2024 1:28 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 152
- Views: 16886
- Fri Apr 26, 2024 12:00 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 152
- Views: 16886
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Factorios non-blocking saving is the only redeeming feature of running linux as a desktop system :D But in all seriousness, hopefully the ball gets rolling, and with combined effort of valve, and enthusiasts like you, raiguard, supported by companies like wube, there will be an enjoyable non-"E...
- Tue Apr 23, 2024 7:48 pm
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 23
- Views: 2590
Re: Techtonica makes me depressed. Factorio could be real 3D
Don't you think that while you could certainly still call it whatever you like, even factorio, that it would be a completely different game?
The expansion was always going to be an expansion, not a different game.
I am not opposed to it, mind you, just sayin
The expansion was always going to be an expansion, not a different game.
I am not opposed to it, mind you, just sayin
- Fri Apr 19, 2024 9:22 am
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 23
- Views: 2590
Re: Techtonica makes me depressed. Factorio could be real 3D
All 3d factory builders in the end never took off in a satisfying way. At best, DSP with the 2.5 stacking of buildings and conveyor layers. Even Gregtech is now more or less dead. I would certainly try out a 3d factorio, but I don't think it would be anywhere as fun as the current 2.5d. Techtonica l...
- Fri Apr 19, 2024 8:25 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 152
- Views: 21865
Re: Friday Facts #406 - Space Age Music
It sounds too epic and not similar to the original Factorio soundtrack for me. It reminds me more of star wars. The original factorio soundtrack just doesn't sound like an orchestra. It also fits better into the background. Just listen to it again. I am also a bit worried, that it is too intensive ...