Search found 694 matches
- Sun Feb 11, 2024 8:31 am
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 17858
Re: Friday Facts #397 - Factoriopedia
This is a good opportunity to finally stop showing the player the rotational speed of an inserter (or of anything else similar) instead of items per second like in the belt. The thing is that Factorio players are expert nitpickers, and depending on a whole array of factors change the "items pe...
- Fri Feb 09, 2024 1:05 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 17858
Re: Friday Facts #397 - Factoriopedia
Very cool, although I agree with the previous commenter, that "unlocked by" is an information I look up once, and is the least important when looking up stuff. Perhaps it could be further down in the entry?
- Fri Feb 02, 2024 5:34 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13816
Re: Friday Facts #396 - Sound improvements in 2.0
Love the inventory sounds. Reminds me of how our brains are trained to distinguish the sound of pouring hot water and cold water, allowing you to hear temperature. Soon i will be able to hear when i am filling a furnace with coal or collecting plates, instead of just spamming shift-clicks to guaran...
- Fri Feb 02, 2024 1:53 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13816
Re: Friday Facts #396 - Sound improvements in 2.0
Very nice! Are some new music tracks coming as well? Planet-specific sounds sooo inviting.
- Sun Jan 28, 2024 9:40 pm
- Forum: Balancing
- Topic: Blue Science Crafting Time
- Replies: 12
- Views: 1542
Re: Blue Science Crafting Time
I also find it a strange artefact, which never made much sense to me.
But I have a feeling that the 2.0 is coming with major tech and science rebalance, and no effort will be put into balancing the current state, which I can understand.
But I have a feeling that the 2.0 is coming with major tech and science rebalance, and no effort will be put into balancing the current state, which I can understand.
- Sat Jan 27, 2024 9:08 am
- Forum: Implemented in 2.0
- Topic: Personal logistics and autotrash whitelist mode for spidertron
- Replies: 8
- Views: 2812
Re: Personal logistics and autotrash whitelist mode for spidertron
Afaik it is stated in the new FFF that it is indeed implemented now, but I don't remember where it was stated or what were the specifics.
- Sat Jan 27, 2024 8:13 am
- Forum: Ideas and Suggestions
- Topic: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
- Replies: 4
- Views: 585
Re: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
I think that is a very cool idea, but alas, I can understand that the artists time is better used somewhere else, propably.
- Tue Jan 23, 2024 9:16 pm
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 2626
Re: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Should've been a nuke
- Sun Jan 21, 2024 7:38 pm
- Forum: Ideas and Suggestions
- Topic: An option to display input and output per 60 seconds
- Replies: 6
- Views: 402
Re: An option to display input and output per 60 seconds
Just started playing captain of industry and it is pretty neat to have an option to show production and resource usage in "per 60 seconds". Makes it easier to just do math in your head for more stages of production instead of making an excel sheet or using helmod. It may also be favourabl...
- Sat Jan 20, 2024 9:29 am
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 22003
Re: Friday Facts #394 - Assembler flipping and circuit control
Assembling machine circuit control applyed on centrifuge removes challenge of designing efficient enrichment process. I am not sure it is correct approach. But what is there to design? The only challenge, that exists, is the attempt at circumventing the base game buffering logic, which is so hacky,...
- Thu Jan 18, 2024 1:47 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 25310
Re: Friday Facts #392 - Parametrised blueprints
Rimworlds storytellers are dogshit. The only meaningful way to play is randy random, which is literally random, instead of stupid scaling according to your "wealth". Any scaling according to the player in general is detrimental to any progression feeling. There is no reward for getting bet...
- Mon Jan 15, 2024 4:50 pm
- Forum: This Forum
- Topic: Random slowdowns on the forum
- Replies: 9
- Views: 1085
Re: Random slowdowns on the forum
I wonder why you'd dos a forum of a non-competetive game though
- Mon Jan 15, 2024 4:07 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 47624
Re: Friday Facts #393 - Putting things on top of other things
I never use any belts except top unlocked tier, and have auto-recycling foreverything else. Does not make sense to produce additional clutter.
- Mon Jan 15, 2024 11:24 am
- Forum: Technical Help
- Topic: Curious - why no headless steam server (windows)?
- Replies: 1
- Views: 324
Re: Curious - why no headless steam server (windows)?
Hosting anything on windows unrelated to AD is a special case
- Fri Jan 12, 2024 6:02 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 47624
Re: Friday Facts #393 - Putting things on top of other things
I do have my pitchforks ready, if yall are not upgrading bots as well.
Point to point on demand logistics and trains is what differentiates factorio from other similar games, not faster belts.
Point to point on demand logistics and trains is what differentiates factorio from other similar games, not faster belts.
- Tue Jan 09, 2024 7:49 pm
- Forum: General discussion
- Topic: Landmines, the underestimated weapon against Biters
- Replies: 8
- Views: 1926
Re: Landmines, the underestimated weapon against Biters
I wish there would be a button to force mine alignment for aesthetical reasons, if landmines are to be aesthetical.
- Mon Jan 08, 2024 8:40 am
- Forum: General discussion
- Topic: Landmines, the underestimated weapon against Biters
- Replies: 8
- Views: 1926
Re: Landmines, the underestimated weapon against Biters
I find the checkerboard pattern easier to work with, especially on corners.
Otherwise a nice writeup, good job.
Otherwise a nice writeup, good job.
- Sat Jan 06, 2024 9:05 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 25310
Re: Friday Facts #392 - Parametrised blueprints
No, we had only Vim, and thankfully now we have something designed around UX this time, instead of vimNotRexButCaesar wrote: ↑Fri Jan 05, 2024 9:30 pmIf Factorio is like programming, you just added Vim, when before we only had notepad.
(To be clear, I like Vim.)
(To be clear, I dislike Vim.)
- Fri Jan 05, 2024 4:01 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 25310
Re: Friday Facts #392 - Parametrised blueprints
Very cool! Will there be a possibility for the said parameters to affect the tiling of the blueprint?
Let's say a blueprit for a solar field, or a railway, where I change a parameters, and the blueprint gets tiled?
Let's say a blueprit for a solar field, or a railway, where I change a parameters, and the blueprint gets tiled?
- Sun Dec 31, 2023 10:05 am
- Forum: Ideas and Suggestions
- Topic: Steamworks Dynamic Cloud Sync
- Replies: 7
- Views: 636
Re: Steamworks Dynamic Cloud Sync
It specifically says that the feature is free. Also, cloud sync has been working flawlessly since day 1, unless you insist on manually changing stuff, and ignore the limitations. Happened to me once. Cloud Sync was definitely the one and only reason switching to steam release for me, when it got int...