Search found 694 matches

by aka13
Sun Feb 11, 2024 8:31 am
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 17858

Re: Friday Facts #397 - Factoriopedia

This is a good opportunity to finally stop showing the player the rotational speed of an inserter (or of anything else similar) instead of items per second like in the belt. The thing is that Factorio players are expert nitpickers, and depending on a whole array of factors change the "items pe...
by aka13
Fri Feb 09, 2024 1:05 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 17858

Re: Friday Facts #397 - Factoriopedia

Very cool, although I agree with the previous commenter, that "unlocked by" is an information I look up once, and is the least important when looking up stuff. Perhaps it could be further down in the entry?
by aka13
Fri Feb 02, 2024 5:34 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13816

Re: Friday Facts #396 - Sound improvements in 2.0

Love the inventory sounds. Reminds me of how our brains are trained to distinguish the sound of pouring hot water and cold water, allowing you to hear temperature. Soon i will be able to hear when i am filling a furnace with coal or collecting plates, instead of just spamming shift-clicks to guaran...
by aka13
Fri Feb 02, 2024 1:53 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13816

Re: Friday Facts #396 - Sound improvements in 2.0

Very nice! Are some new music tracks coming as well? Planet-specific sounds sooo inviting.
by aka13
Sun Jan 28, 2024 9:40 pm
Forum: Balancing
Topic: Blue Science Crafting Time
Replies: 12
Views: 1542

Re: Blue Science Crafting Time

I also find it a strange artefact, which never made much sense to me.
But I have a feeling that the 2.0 is coming with major tech and science rebalance, and no effort will be put into balancing the current state, which I can understand.
by aka13
Sat Jan 27, 2024 9:08 am
Forum: Implemented in 2.0
Topic: Personal logistics and autotrash whitelist mode for spidertron
Replies: 8
Views: 2812

Re: Personal logistics and autotrash whitelist mode for spidertron

Afaik it is stated in the new FFF that it is indeed implemented now, but I don't remember where it was stated or what were the specifics.
by aka13
Sat Jan 27, 2024 8:13 am
Forum: Ideas and Suggestions
Topic: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
Replies: 4
Views: 585

Re: Reduce need for Alt-Mode by putting Modules/recipes on building sprites

I think that is a very cool idea, but alas, I can understand that the artists time is better used somewhere else, propably.
by aka13
Sun Jan 21, 2024 7:38 pm
Forum: Ideas and Suggestions
Topic: An option to display input and output per 60 seconds
Replies: 6
Views: 402

Re: An option to display input and output per 60 seconds

Just started playing captain of industry and it is pretty neat to have an option to show production and resource usage in "per 60 seconds". Makes it easier to just do math in your head for more stages of production instead of making an excel sheet or using helmod. It may also be favourabl...
by aka13
Sat Jan 20, 2024 9:29 am
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 22003

Re: Friday Facts #394 - Assembler flipping and circuit control

Assembling machine circuit control applyed on centrifuge removes challenge of designing efficient enrichment process. I am not sure it is correct approach. But what is there to design? The only challenge, that exists, is the attempt at circumventing the base game buffering logic, which is so hacky,...
by aka13
Thu Jan 18, 2024 1:47 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 25310

Re: Friday Facts #392 - Parametrised blueprints

Rimworlds storytellers are dogshit. The only meaningful way to play is randy random, which is literally random, instead of stupid scaling according to your "wealth". Any scaling according to the player in general is detrimental to any progression feeling. There is no reward for getting bet...
by aka13
Mon Jan 15, 2024 4:50 pm
Forum: This Forum
Topic: Random slowdowns on the forum
Replies: 9
Views: 1085

Re: Random slowdowns on the forum

I wonder why you'd dos a forum of a non-competetive game though
by aka13
Mon Jan 15, 2024 4:07 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47624

Re: Friday Facts #393 - Putting things on top of other things

I never use any belts except top unlocked tier, and have auto-recycling foreverything else. Does not make sense to produce additional clutter.
by aka13
Mon Jan 15, 2024 11:24 am
Forum: Technical Help
Topic: Curious - why no headless steam server (windows)?
Replies: 1
Views: 324

Re: Curious - why no headless steam server (windows)?

Hosting anything on windows unrelated to AD is a special case
by aka13
Fri Jan 12, 2024 6:02 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47624

Re: Friday Facts #393 - Putting things on top of other things

I do have my pitchforks ready, if yall are not upgrading bots as well.
Point to point on demand logistics and trains is what differentiates factorio from other similar games, not faster belts.
by aka13
Tue Jan 09, 2024 7:49 pm
Forum: General discussion
Topic: Landmines, the underestimated weapon against Biters
Replies: 8
Views: 1926

Re: Landmines, the underestimated weapon against Biters

I wish there would be a button to force mine alignment for aesthetical reasons, if landmines are to be aesthetical.
by aka13
Mon Jan 08, 2024 8:40 am
Forum: General discussion
Topic: Landmines, the underestimated weapon against Biters
Replies: 8
Views: 1926

Re: Landmines, the underestimated weapon against Biters

I find the checkerboard pattern easier to work with, especially on corners.
Otherwise a nice writeup, good job.
by aka13
Sat Jan 06, 2024 9:05 am
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 25310

Re: Friday Facts #392 - Parametrised blueprints

NotRexButCaesar wrote:
Fri Jan 05, 2024 9:30 pm
If Factorio is like programming, you just added Vim, when before we only had notepad.

(To be clear, I like Vim.)
No, we had only Vim, and thankfully now we have something designed around UX this time, instead of vim :D
(To be clear, I dislike Vim.)
by aka13
Fri Jan 05, 2024 4:01 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 25310

Re: Friday Facts #392 - Parametrised blueprints

Very cool! Will there be a possibility for the said parameters to affect the tiling of the blueprint?
Let's say a blueprit for a solar field, or a railway, where I change a parameters, and the blueprint gets tiled?
by aka13
Sun Dec 31, 2023 10:05 am
Forum: Ideas and Suggestions
Topic: Steamworks Dynamic Cloud Sync
Replies: 7
Views: 636

Re: Steamworks Dynamic Cloud Sync

It specifically says that the feature is free. Also, cloud sync has been working flawlessly since day 1, unless you insist on manually changing stuff, and ignore the limitations. Happened to me once. Cloud Sync was definitely the one and only reason switching to steam release for me, when it got int...

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