Search found 694 matches
- Fri Dec 29, 2023 8:09 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11314
Re: Friday Facts #391 - 2023 recap
Compared to other sandboxes, I think that factorios modding is already uncomparable good! Cheers to it getting even better.
- Fri Dec 22, 2023 1:10 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14433
Re: Friday Facts #390 - Noise expressions 2.0
Hou-hou-hou! We really need that snowy sprites and Christmas Tree in-game! I assume that these snowy sprites are a sneak preview of the next planet and its particle effect covering all sprites with snow. That is also what I think, really curious if that is the case. Weather effects and weather in g...
- Thu Dec 21, 2023 7:22 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 40520
Re: Friday Facts #387 - Swimming in lava
The Problem with the Big Drill is not really the resource drain modifier (that one is actually fine) but the insane coverage it has, enabling a LOT of beacon based shenanigans that were simply not logical to use with the normal Mining Drill, unless you wanted to shift the Mining Drills over by a fe...
- Fri Dec 15, 2023 1:53 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 26732
Re: Friday Facts #389 - Train control improvements
Very nice, I have been suspecting that since the closure of the Stop-Disabling behaviours. I appreciate your efforts very much.
- Tue Dec 12, 2023 10:35 pm
- Forum: General discussion
- Topic: Blueprint changes.
- Replies: 1
- Views: 508
Re: Blueprint changes.
Sadly, you can not, but you can create the green upgraders, and stick them in the book with your lower-level contraption, configured as desired
- Tue Dec 12, 2023 6:07 pm
- Forum: General discussion
- Topic: Woke up... thinking about Factorio?
- Replies: 3
- Views: 615
- Fri Dec 08, 2023 12:55 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 25414
- Fri Dec 08, 2023 12:21 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 25414
Re: Friday Facts #388 - Smaller things for 2.0
The e-mail link is broken, leads to wrong fff, 387 instead of 388.
- Tue Dec 05, 2023 6:53 pm
- Forum: Gameplay Help
- Topic: How can people play without infinite resource mod?
- Replies: 10
- Views: 2043
Re: How can people play without infinite resource mod?
Absolutely, agree on all points. For me the moment where it gets boring is quite long into a specific game. In the first couple hundred hours in a save it is fun and strategic, as you say.
- Tue Dec 05, 2023 3:50 pm
- Forum: Gameplay Help
- Topic: How can people play without infinite resource mod?
- Replies: 10
- Views: 2043
Re: How can people play without infinite resource mod?
I agree. If you go past a single rocket launch or so, then you have three factors going for you that other people already mentioned: 1. greatly increased mining productivity, 2. ore patches get really huge as you move away from your starting point, and 3. blueprinting mines makes it simple. Heck, i...
- Mon Dec 04, 2023 7:59 pm
- Forum: Technical Help
- Topic: Content Delivery Network not delivering the content?
- Replies: 7
- Views: 918
Re: Content Delivery Network not delivering the content?
I have no issues on Brafve mobile or brave desktop.
- Mon Dec 04, 2023 8:46 am
- Forum: Gameplay Help
- Topic: How can people play without infinite resource mod?
- Replies: 10
- Views: 2043
Re: How can people play without infinite resource mod?
This is a short but delicate question that's been on my mind for years. How can people play Factorio without the inf mod that turns ores depletion into oil depletion? As in, instead of having an integer, it's a decreasing yield percentage. I can't imagine having to move all my mining fields , cable...
- Fri Dec 01, 2023 7:28 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 40520
Re: Friday Facts #387 - Swimming in lava
Yeah pretty sure someone who once contributed a little bit to GregTech back in ye olden days had the same profile Picture. XD Yes, exactly, that's a pretty specific pfp. Glad to see you are still kicking as well, always a pleasure. I still sometimes fire up 1.7.10 and enjoy my cape. Some things jus...
- Fri Dec 01, 2023 6:29 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 40520
Re: Friday Facts #387 - Swimming in lava
If an intermediate is only ever used for one thing then perhaps it should be more useful or be removed You have no idea how much of a relief it is to read these words. This was my single biggest frustration when trying to play Space Exploration (unique single-use buildings that make unique single-u...
- Fri Dec 01, 2023 12:31 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 40520
Re: Friday Facts #387 - Swimming in lava
I really really like the big miner, the ore-to-component, and general obvious mining outpost fatigue reduction. This is the weakest point of vanilla and SE right now.
The graphics are also amazing. Really looking forward to it.
The graphics are also amazing. Really looking forward to it.
- Fri Dec 01, 2023 7:32 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 25596
Re: Friday Facts #386 - Vulcanus
I was here wishing it was Friday already when I realized it is already Friday in Prague, Czechia ! That made me wonder which timezone they use to post it. I would be angry if I was in Prague and still hadn't my FF by breakfast... I am pretty sure it's 13:00 Berlin time, when it gets posted. You can...
- Thu Nov 30, 2023 3:28 pm
- Forum: Gameplay Help
- Topic: Dynamic Train Stop activation/deactivation
- Replies: 9
- Views: 1107
Re: Dynamic Train Stop activation/deactivation
Yeah, I also remember, that it is going to be removed. I hope that a train manager is coming with 2.0 though.FuryoftheStars wrote: ↑Thu Nov 30, 2023 1:29 pmTo add onto this, I believe one of the devs said something a while back about removing this ability with 2.0.
- Fri Nov 24, 2023 3:51 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 25596
Re: Friday Facts #386 - Vulcanus
Great work!
While I agree that the lava-world is a clichee, but it is a welcome one
Looking forward to the new ressources, recipes and refining!
While I agree that the lava-world is a clichee, but it is a welcome one
Looking forward to the new ressources, recipes and refining!
- Wed Nov 22, 2023 7:15 am
- Forum: Ideas and Suggestions
- Topic: Combinators: Allow more way to input numbers
- Replies: 6
- Views: 764
Re: Combinators: Allow more way to input numbers
That would be very cool, especially the bit keyboard.
I use helper excel tables for input otherwise, which is pretty cumbersome.
I use helper excel tables for input otherwise, which is pretty cumbersome.
- Tue Nov 21, 2023 2:47 pm
- Forum: General discussion
- Topic: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
- Replies: 13
- Views: 2763
Re: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
> but you have to spend ludicrous amounts of time I have a blueprint with 4 artillery fed from a requester chest surrounded by laser turrets. I slap a few of them around the edges of my base and they handle everything. I don't even build a wall for default settings anymore, I just clear the polluti...