Search found 99 matches

by Math3vv
Tue Feb 11, 2014 4:01 pm
Forum: Off topic
Topic: The other way to make games
Replies: 8
Views: 17528

Re: The other way to make games

lol that dog reminds me of that meme... such fun, so wow, realy flappy :P
by Math3vv
Tue Feb 11, 2014 3:14 pm
Forum: Texture Packs
Topic: Graphics pack
Replies: 9
Views: 30767

Re: Graphics pack

those are some REALY nice graphics !!! but i cant unsee the big reactor thing and the storage bunker (above the melting pot) are slightly more pointing to the screen then all the other graphics (so it creates the illusion that they are not standing on flat ground), or this is just me looking to long...
by Math3vv
Tue Feb 11, 2014 2:30 pm
Forum: Modding help
Topic: Errors
Replies: 9
Views: 3622

Errors

Factorio Modding Errors - Feel free to post any problems you have here and i will add them to the Error list. - If you have a solution to a problem please post it and i will add it to the solution list. - I will also post any problems / sollutions i have here. Please participate so we can solve mea...
by Math3vv
Sun Feb 09, 2014 12:26 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123445

Re: [MOD 0.8.x] AdvancedEquipment v0.2.1

OMG dat graphics O_O, this looks just awsome (and OP :twisted: )!!
But its nice to have a chance not to get killed :)
by Math3vv
Thu Nov 14, 2013 11:52 pm
Forum: Gameplay Help
Topic: Limit production with Logistics system?
Replies: 13
Views: 20331

Re: Limit production with Logistics system?

you could use this : http://i.imgur.com/IkA0Xvb.png every time an item passes it "counts" it and when a serten number is produced it will stop the production the 2 smart insterters on the left both have : if "ammo" > 1 then "insert" the smart insterter on the right has ...
by Math3vv
Thu Nov 14, 2013 11:28 pm
Forum: Implemented Suggestions
Topic: Doors/Gates
Replies: 7
Views: 9380

Re: Doors/Gates

bump,

also how about a gate that is Always open but when an enemy goes trough it, it shocks them (when powerd ofcource)
by Math3vv
Thu Nov 14, 2013 11:10 pm
Forum: General discussion
Topic: Idea: Factories
Replies: 38
Views: 26759

Re: Idea: Factories

- no wiring needed. Inside the factory everything is connected to multichannel-wires. what if i need more then 2 channels ? like this : https://forums.factorio.com/forum/viewtopic.php?f=8&t=1606 i think ther sould be 4 poles in every corner to put wires to or have make electric poles placeable ...
by Math3vv
Sat Nov 09, 2013 6:24 pm
Forum: News
Topic: Friday Facts #7
Replies: 2
Views: 8423

Re: Friday Facts #7

WOW ! that new terrain looks just awsome, especialy the mounten parts !

also cant wait to have commant over a robot army >:D
looking forward to 8.0
by Math3vv
Fri Nov 08, 2013 12:16 am
Forum: Modding help
Topic: 2 types?
Replies: 6
Views: 2546

Re: 2 types?

you could use a smart inserter to only let the assembly machine work if the required value for the smart inserter is true.
so you basicly just conected an asembly machine to the logic network
by Math3vv
Fri Nov 08, 2013 12:07 am
Forum: News
Topic: Random Ramblings #9
Replies: 8
Views: 16260

Re: Random Ramblings #9

#6 you spawn with a car and in 20 sec. an army of bitters will come at you. and you have to drive for your life to a safe base with 100 laser turrets and then do some objective, like destroying 5 bitter bases to get payback (you could also learn the player about basic power armor)
by Math3vv
Thu Nov 07, 2013 12:16 pm
Forum: Ideas and Suggestions
Topic: train exspention
Replies: 5
Views: 3767

Re: train exspention

I really think that train fuelling should be changed, but it doesnt necesarilly need to be worse than fueling is now, ecause if there are some special stuff made for it (a machine with water connection, coal inventory and that is a rail :D 3 in one), it could be even easier. Also the locomotive is ...
by Math3vv
Thu Nov 07, 2013 12:03 pm
Forum: Ideas and Suggestions
Topic: Logics
Replies: 3
Views: 2674

Re: Logics

Wou can allways place two poles and have more than one logistic network. yh that was the sollution that im using now, but 10 seperded poles next to each other are kinda a pain in the ass if you want to follow 1 wire here is an exsample of what i mean : https://forums.factorio.com/forum/viewtopic.ph...
by Math3vv
Mon Nov 04, 2013 9:58 am
Forum: Ideas and Suggestions
Topic: Logics
Replies: 3
Views: 2674

Logics

While playing factorio i had a little problem :

the amount of logic wires that can be placed on 1 pole.

2 sepered signals is just not enough in some cases so i suggest the following :

blue, black and white wires. this sould make some logic structures allot easyer to build.
by Math3vv
Fri Nov 01, 2013 6:54 am
Forum: Combinator Creations
Topic: Two Logic Circuits (Without Combinators!)
Replies: 2
Views: 7327

Re: More logic

You mean with "input", the upper chest? I ask, because of the icons over the chests I cannot clearly see, what is what. Why is the left part so complicated? And what is the programming of the green inserters? the red chest is were you put in the amount of "defender capsules" the...
by Math3vv
Thu Oct 31, 2013 5:01 pm
Forum: Combinator Creations
Topic: Two Logic Circuits (Without Combinators!)
Replies: 2
Views: 7327

Two Logic Circuits (Without Combinators!)

i love how everything can be automated in factorio so hereis more Logic to automate even more stuf : - The requester Gives the same amount of "requested-item" as the amount of "set-item" in the provider chest in this case the "red-bottle" is the "requested-item&quo...
by Math3vv
Thu Oct 31, 2013 2:40 pm
Forum: Implemented Suggestions
Topic: Some small issues map editor
Replies: 5
Views: 4314

Re: Some small issues map editor

WE NEED THIS SOOOOOO MUCH !!!!!!!

(especialy the green/red wires)
by Math3vv
Thu Oct 31, 2013 12:03 am
Forum: Ideas and Suggestions
Topic: Electricity for logistic robots and transport belts
Replies: 11
Views: 6024

Re: Electricity for logistic robots and transport belts

Psycho0124 wrote: Maybe make belts a target for biters since they move and would make noise?
they are a target in 0.7.4 and above i beleave.
by Math3vv
Wed Oct 30, 2013 11:25 pm
Forum: Ideas and Suggestions
Topic: Electricity for logistic robots and transport belts
Replies: 11
Views: 6024

Re: Electricity for logistic robots and transport belts

Dakkanor wrote: The idea of windmills is pretty good,
im not 100 % sure about this. since you are on an plannet were (again not 100 % sure) is no air, and or no wind

so windmills.... i don't know if its realy a good idea.
by Math3vv
Wed Oct 30, 2013 11:02 pm
Forum: Not a bug
Topic: Health bar behind other buildings
Replies: 8
Views: 7581

Re: Health bar behind other buildings

kovarex wrote:
Math3vv wrote:auto repair over time ?
We have logistic robots and following destroyer robots, repair/building robots are probably just behind the corner :)
i can't wait :D i have read allot about the new robots and im realy exsited !
by Math3vv
Wed Oct 30, 2013 10:56 pm
Forum: Ideas and Suggestions
Topic: train exspention
Replies: 5
Views: 3767

train exspention

just an random idea that poped up in my mind while reading the bugpost about water flow : -locomotives would need water + coal, or steam to ride, -locomotives get a smal bar in the GUI that indicates how much water and steam ther is inside -locomotives could be filled with water with a new sort of p...

Go to advanced search