i know this must have been suggested manny times but it might fix this problem :
auto repair over time ?
Search found 99 matches
- Wed Oct 30, 2013 10:47 pm
- Forum: Not a bug
- Topic: Health bar behind other buildings
- Replies: 8
- Views: 7581
- Wed Oct 30, 2013 10:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.4] Extra products
- Replies: 9
- Views: 2834
Re: [0.7.4] Extra products
It could also work both ways - starting production (the same procedure that consumes ingredients) could clear the productivity bar if it's below 0.01%. i think this would create a bug were it clears the bar every time it starts a new craft, not sure tough i don't know the code for it... this is an ...
- Wed Oct 30, 2013 10:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5] campain mode (semi-bug)
- Replies: 2
- Views: 1279
[0.7.5] campain mode (semi-bug)
-campain 1-2 , burner insterter graphic update, talk 1 page 2,3. -campain 1-3 , script error > screen shot : "script error" -campain 1-3 , graphic update (mine, furnace, ...) , talk 1 page 2,3 "script error" http://i.imgur.com/7ejeoBc.png the graphic updates, are not realy bugs b...
- Wed Oct 30, 2013 8:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.4] Map editor bug
- Replies: 1
- Views: 904
[0.7.4] Map editor bug
First of all im realy sorry kovarex for making your bug list in 0.7.4 longer...
ther is a bug in the map editor wich makes your game crash.
it happens when you try to interact with an assembly machine (Mk I, II or III )
thats all, i hope 0.7.5 will be 100 % bug free :
ther is a bug in the map editor wich makes your game crash.
it happens when you try to interact with an assembly machine (Mk I, II or III )
thats all, i hope 0.7.5 will be 100 % bug free :
- Mon Oct 28, 2013 8:49 pm
- Forum: Off topic
- Topic: Riddle (not easy)
- Replies: 16
- Views: 20552
Re: Riddle (not easy)
im trying to find my own solution O_ONirahiel wrote:Dudes, I gave the right answer..
Also Math3vv, no, each prisoner must put the papers back once he's done.
- Mon Oct 28, 2013 6:56 pm
- Forum: Off topic
- Topic: Riddle (not easy)
- Replies: 16
- Views: 20552
Re: Riddle (not easy)
i think its this : SPOILER !! isn't it just a 50/50 chance since they only have to find 1 paper and they can open 50 out of 100 drawers edit : i ment 1:2 chance That is even mentioned in the OP. The statistics view of this is the first one has 1:2 chance, so if they all have to be correct, they hav...
- Mon Oct 28, 2013 6:53 pm
- Forum: Show your Creations
- Topic: My first freeplay victory!
- Replies: 2
- Views: 5281
Re: My first freeplay victory!
that factory looks awsome !
you must be designeing real factorys O_O
you must be designeing real factorys O_O
- Mon Oct 28, 2013 6:49 pm
- Forum: News
- Topic: Random Ramblings #8
- Replies: 15
- Views: 19436
Re: Random Ramblings #8
is anyone else thinking ther sould be a way to make friendship packts with tribes on the plannet (for exsample ther would be a way to be-friend bitters or something) this would seem like something that would fit in an Rule-your-kingdom-and-the-world game :) Ps : the politics in the Netherlands are k...
- Sun Oct 27, 2013 7:54 am
- Forum: Off topic
- Topic: Riddle (not easy)
- Replies: 16
- Views: 20552
Re: Riddle (not easy)
i think its this : SPOILER !!
isn't it just a 50/50 chance since they only have to find 1 paper and they can open 50 out of 100 drawers
edit : i ment 1:2 chance
- Sun Oct 27, 2013 7:41 am
- Forum: General discussion
- Topic: End game objective?
- Replies: 10
- Views: 11339
Re: End game objective?
You can still make big storage and complex train logistic system, build lot of destroyer robots and run through enemy bases etc. Or you can start over and try to beat our time to finish the game :) (currently 11 hours 16 minutes). is that the time it took you to research everything or to research a...
- Thu Oct 24, 2013 10:57 am
- Forum: Mods
- Topic: [MOD 0.7.1] Medic-mod V0.5
- Replies: 6
- Views: 5936
Re: [MOD 0.7.1] Medic-mod V0.5
they upgrade the flametrower and the bio-capsules so that they do more damage.Gammro wrote:What are the "toxic-chemicals" techs for?
- Sun Oct 20, 2013 6:18 pm
- Forum: Maps and Scenarios
- Topic: OVERKILL Chalenge 2.0 [0.7.2]
- Replies: 17
- Views: 23248
Re: OVERKILL Chalenge [0.7.2]
i dont know how the marked works and whit logic you can so more cool stufficolas wrote: Ahh.
You made the trading with a logistic sistem?
Why didnt you use a market?
- Sat Oct 19, 2013 4:17 pm
- Forum: Off topic
- Topic: Video about Factorio
- Replies: 12
- Views: 18523
Re: Video about Factorio
i wish he was my math teacher :/
also i like the part when he divides 1 by 0 ands says "you have broken math, stop that"
Edit : watched other videos from that channel and now my head hurts ...
also i like the part when he divides 1 by 0 ands says "you have broken math, stop that"
Edit : watched other videos from that channel and now my head hurts ...
- Sat Oct 19, 2013 3:22 pm
- Forum: Maps and Scenarios
- Topic: OVERKILL Chalenge 2.0 [0.7.2]
- Replies: 17
- Views: 23248
Re: OVERKILL Chalenge [0.7.2]
i made a new map with "shop" only thing is i kinda had to go into godmode to buildsomething and i can't get back to my player... new map will be posted soon why werent you using the map editor? i did but you cant use green and red wires in map editor somehow... soi had to do it manual :P
- Sat Oct 19, 2013 2:12 pm
- Forum: Maps and Scenarios
- Topic: OVERKILL Chalenge 2.0 [0.7.2]
- Replies: 17
- Views: 23248
Re: OVERKILL Chalenge [0.7.2]
i made a new map with "shop"
only thing is i kinda had to go into godmode to buildsomething and i can't get back to my player...
new map will be posted soon
only thing is i kinda had to go into godmode to buildsomething and i can't get back to my player...
new map will be posted soon
- Sat Oct 19, 2013 1:53 pm
- Forum: Modding help
- Topic: Changing to god/ghost mode causes crash?
- Replies: 7
- Views: 4369
Re: Changing to god/ghost mode causes crash?
how do i getout of ghost mode ? (i used the "game.player.character = nil" command) did you save game.player.character in some variable? If so you do game.player.setcontroller{type=defines.controllers.character, character=whatevernameofthevariable} If you didnt I think you can put the curs...
- Sat Oct 19, 2013 1:31 pm
- Forum: Modding help
- Topic: Changing to god/ghost mode causes crash?
- Replies: 7
- Views: 4369
Re: Changing to god/ghost mode causes crash?
how do i getout of ghost mode ? (i used the "game.player.character = nil" command)
- Sat Oct 19, 2013 12:38 pm
- Forum: Gameplay Help
- Topic: logic-system in map editor
- Replies: 0
- Views: 3664
logic-system in map editor
is ther any way to place green and red wires in the map-editor ?
- Sat Oct 19, 2013 9:23 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.2] Map editor crash
- Replies: 3
- Views: 1345
[0.7.2] Map editor crash
in [0.7.2] when you place 2 cargo-train wagons next to each other in map editor the game crashes.
thats all
thats all
- Sat Oct 19, 2013 9:02 am
- Forum: Maps and Scenarios
- Topic: OVERKILL Chalenge 2.0 [0.7.2]
- Replies: 17
- Views: 23248
Re: OVERKILL Chalenge [0.7.2]
i like the marked idea, ill try to make a 2nd map (that has slightly less enemy bases) whit some sort of marked idea in it.
also i like how people actualy got a few artifects, i only got 5 after 1 houre of playtime.. (took me awile to make a safe area)
also i like how people actualy got a few artifects, i only got 5 after 1 houre of playtime.. (took me awile to make a safe area)