Search found 99 matches

by Math3vv
Wed Oct 30, 2013 10:47 pm
Forum: Not a bug
Topic: Health bar behind other buildings
Replies: 8
Views: 7581

Re: Health bar behind other buildings

i know this must have been suggested manny times but it might fix this problem :

auto repair over time ?
by Math3vv
Wed Oct 30, 2013 10:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.4] Extra products
Replies: 9
Views: 2834

Re: [0.7.4] Extra products

It could also work both ways - starting production (the same procedure that consumes ingredients) could clear the productivity bar if it's below 0.01%. i think this would create a bug were it clears the bar every time it starts a new craft, not sure tough i don't know the code for it... this is an ...
by Math3vv
Wed Oct 30, 2013 10:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.5] campain mode (semi-bug)
Replies: 2
Views: 1279

[0.7.5] campain mode (semi-bug)

-campain 1-2 , burner insterter graphic update, talk 1 page 2,3. -campain 1-3 , script error > screen shot : "script error" -campain 1-3 , graphic update (mine, furnace, ...) , talk 1 page 2,3 "script error" http://i.imgur.com/7ejeoBc.png the graphic updates, are not realy bugs b...
by Math3vv
Wed Oct 30, 2013 8:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.4] Map editor bug
Replies: 1
Views: 904

[0.7.4] Map editor bug

First of all im realy sorry kovarex for making your bug list in 0.7.4 longer...

ther is a bug in the map editor wich makes your game crash.
it happens when you try to interact with an assembly machine (Mk I, II or III )
thats all, i hope 0.7.5 will be 100 % bug free :
by Math3vv
Mon Oct 28, 2013 8:49 pm
Forum: Off topic
Topic: Riddle (not easy)
Replies: 16
Views: 20552

Re: Riddle (not easy)

Nirahiel wrote:Dudes, I gave the right answer..
Also Math3vv, no, each prisoner must put the papers back once he's done.
im trying to find my own solution O_O
by Math3vv
Mon Oct 28, 2013 6:56 pm
Forum: Off topic
Topic: Riddle (not easy)
Replies: 16
Views: 20552

Re: Riddle (not easy)

i think its this : SPOILER !! isn't it just a 50/50 chance since they only have to find 1 paper and they can open 50 out of 100 drawers edit : i ment 1:2 chance That is even mentioned in the OP. The statistics view of this is the first one has 1:2 chance, so if they all have to be correct, they hav...
by Math3vv
Mon Oct 28, 2013 6:53 pm
Forum: Show your Creations
Topic: My first freeplay victory!
Replies: 2
Views: 5281

Re: My first freeplay victory!

that factory looks awsome !
you must be designeing real factorys O_O
by Math3vv
Mon Oct 28, 2013 6:49 pm
Forum: News
Topic: Random Ramblings #8
Replies: 15
Views: 19436

Re: Random Ramblings #8

is anyone else thinking ther sould be a way to make friendship packts with tribes on the plannet (for exsample ther would be a way to be-friend bitters or something) this would seem like something that would fit in an Rule-your-kingdom-and-the-world game :) Ps : the politics in the Netherlands are k...
by Math3vv
Sun Oct 27, 2013 7:54 am
Forum: Off topic
Topic: Riddle (not easy)
Replies: 16
Views: 20552

Re: Riddle (not easy)

i think its this : SPOILER !!
isn't it just a 50/50 chance since they only have to find 1 paper and they can open 50 out of 100 drawers
edit :
i ment 1:2 chance
by Math3vv
Sun Oct 27, 2013 7:41 am
Forum: General discussion
Topic: End game objective?
Replies: 10
Views: 11339

Re: End game objective?

You can still make big storage and complex train logistic system, build lot of destroyer robots and run through enemy bases etc. Or you can start over and try to beat our time to finish the game :) (currently 11 hours 16 minutes). is that the time it took you to research everything or to research a...
by Math3vv
Thu Oct 24, 2013 10:57 am
Forum: Mods
Topic: [MOD 0.7.1] Medic-mod V0.5
Replies: 6
Views: 5936

Re: [MOD 0.7.1] Medic-mod V0.5

Gammro wrote:What are the "toxic-chemicals" techs for?
they upgrade the flametrower and the bio-capsules so that they do more damage.
by Math3vv
Sun Oct 20, 2013 6:18 pm
Forum: Maps and Scenarios
Topic: OVERKILL Chalenge 2.0 [0.7.2]
Replies: 17
Views: 23248

Re: OVERKILL Chalenge [0.7.2]

ficolas wrote: Ahh.

You made the trading with a logistic sistem?
Why didnt you use a market?
i dont know how the marked works and whit logic you can so more cool stuf :)
by Math3vv
Sat Oct 19, 2013 4:17 pm
Forum: Off topic
Topic: Video about Factorio
Replies: 12
Views: 18523

Re: Video about Factorio

i wish he was my math teacher :/
also i like the part when he divides 1 by 0 ands says "you have broken math, stop that"

Edit : watched other videos from that channel and now my head hurts ...
by Math3vv
Sat Oct 19, 2013 3:22 pm
Forum: Maps and Scenarios
Topic: OVERKILL Chalenge 2.0 [0.7.2]
Replies: 17
Views: 23248

Re: OVERKILL Chalenge [0.7.2]

i made a new map with "shop" only thing is i kinda had to go into godmode to buildsomething and i can't get back to my player... new map will be posted soon why werent you using the map editor? i did but you cant use green and red wires in map editor somehow... soi had to do it manual :P
by Math3vv
Sat Oct 19, 2013 2:12 pm
Forum: Maps and Scenarios
Topic: OVERKILL Chalenge 2.0 [0.7.2]
Replies: 17
Views: 23248

Re: OVERKILL Chalenge [0.7.2]

i made a new map with "shop"

only thing is i kinda had to go into godmode to buildsomething and i can't get back to my player...

new map will be posted soon
by Math3vv
Sat Oct 19, 2013 1:53 pm
Forum: Modding help
Topic: Changing to god/ghost mode causes crash?
Replies: 7
Views: 4369

Re: Changing to god/ghost mode causes crash?

how do i getout of ghost mode ? (i used the "game.player.character = nil" command) did you save game.player.character in some variable? If so you do game.player.setcontroller{type=defines.controllers.character, character=whatevernameofthevariable} If you didnt I think you can put the curs...
by Math3vv
Sat Oct 19, 2013 1:31 pm
Forum: Modding help
Topic: Changing to god/ghost mode causes crash?
Replies: 7
Views: 4369

Re: Changing to god/ghost mode causes crash?

how do i getout of ghost mode ? (i used the "game.player.character = nil" command)
by Math3vv
Sat Oct 19, 2013 12:38 pm
Forum: Gameplay Help
Topic: logic-system in map editor
Replies: 0
Views: 3664

logic-system in map editor

is ther any way to place green and red wires in the map-editor ?
by Math3vv
Sat Oct 19, 2013 9:23 am
Forum: Resolved Problems and Bugs
Topic: [0.7.2] Map editor crash
Replies: 3
Views: 1345

[0.7.2] Map editor crash

in [0.7.2] when you place 2 cargo-train wagons next to each other in map editor the game crashes.

thats all :P
by Math3vv
Sat Oct 19, 2013 9:02 am
Forum: Maps and Scenarios
Topic: OVERKILL Chalenge 2.0 [0.7.2]
Replies: 17
Views: 23248

Re: OVERKILL Chalenge [0.7.2]

i like the marked idea, ill try to make a 2nd map (that has slightly less enemy bases) whit some sort of marked idea in it.

also i like how people actualy got a few artifects, i only got 5 after 1 houre of playtime.. (took me awile to make a safe area)

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