Search found 99 matches

by Math3vv
Sat Oct 12, 2013 5:50 pm
Forum: Outdated/Not implemented
Topic: Assemble-machine internal upgrade
Replies: 3
Views: 5783

Assemble-machine internal upgrade

I had this idea... how about a "smart" assembly machine that can do items that require 2 steps for exsample : step 1: iron plates > gears step 2: iron plate + gear > belt you probebly think that this is OP (it kinda is, but so is 1K laser turrets) so it would be very expencive !!! this wou...
by Math3vv
Sat Oct 12, 2013 3:06 pm
Forum: General discussion
Topic: Well, I'm pretty much f**ked !
Replies: 7
Views: 9628

Re: Well, I'm pretty much f**ked !

Goddohando wrote:At least the creepers won't get you no matter how hard they try :)
One thing i don't know why, it doesn't even matter how hard they try ! -Linkin Park
by Math3vv
Thu Oct 10, 2013 6:31 am
Forum: General discussion
Topic: grass is always greener
Replies: 7
Views: 8254

Re: grass is always greener

i dont know how hard this is but you could try it :

change the graphics from the grass tile and make it greener
by Math3vv
Wed Oct 09, 2013 8:54 pm
Forum: Mods
Topic: [MOD 0.7.1] Medic-mod V0.5
Replies: 6
Views: 5936

Re: [MOD 0.6.X] Medic-mod

@FreeER
working on all the things you sayd :P
tnx for the feedback

edit:
i tryed the code somehow its not working. still testing other codes / files though.
edit2:
got it working for 0.7.1 (and i fixed alot of other things)
by Math3vv
Wed Oct 09, 2013 7:41 pm
Forum: Mods
Topic: [MOD 0.7.1] Medic-mod V0.5
Replies: 6
Views: 5936

[MOD 0.7.1] Medic-mod V0.5

http://i.imgur.com/HA3GHiA.png THE MEDIC MOD V0.5 The medic mod adds herbs and other medical supplies to keep you alive on this stange plannet ! Read the change log to see what got changed. CHANGELOG: current version 0.5.0 ----------------------------------------------------------------------------...
by Math3vv
Wed Oct 09, 2013 6:49 pm
Forum: Outdated/Not implemented
Topic: Item index
Replies: 9
Views: 7193

Item index

Random idea that makes (atleast i think it does) the game more simple.

an index that gives every item a value for exsample :
wood = 1
stone = 2
...
...

this would make altering a crafting resipe and some modding allot easyer !

let me know what you think
by Math3vv
Wed Oct 09, 2013 6:29 pm
Forum: General discussion
Topic: Deprecated: Factorio IRC
Replies: 15
Views: 7522

Re: Factorio IRC

:/ no one is online... life is hard when you live in a difrend timezone :(

Ps : the one who made the factorio irc banner is soooooo luckey the i, r and c were already in the normal factorio banner :P
by Math3vv
Wed Oct 09, 2013 11:04 am
Forum: Modding help
Topic: Errors when starting
Replies: 3
Views: 2117

Errors when starting

hey, im working on a mod but when i wanted to test it i got this massage (this is when i start the factorio.exe) http://i.imgur.com/yRg09P0.png?1 so i looked at some other mods and how they did ther path and i still have no clue (i did it the same way as the other mods) note : these mods are from 0....
by Math3vv
Wed Oct 09, 2013 9:46 am
Forum: Ideas and Suggestions
Topic: Medic Center/turret
Replies: 13
Views: 9555

Re: Medic Center/turret

Having some chemical part of the game is one of the things I'm looking forward to have. Once i get to know the modding part i could try to add some sort of herb to the mod. (could also me usefull for the capsules from 0.7.0) Or someone else could do it (ther are alot of people here who can mod bete...
by Math3vv
Mon Oct 07, 2013 8:47 pm
Forum: Modding help
Topic: Need help on info.json file
Replies: 4
Views: 3112

Re: Need help on info.json file

@FreeER tnx for the list it helps allot, so far i have just coppy-pasted alot of files from the "base/" i have been using the wiki tutorial sofar, but im now reading your "[GUIDE] To Modding Factorio 0.3.x-0.4.x" looks prommesing ! And i know this sounds dumb but i have tryed mul...
by Math3vv
Mon Oct 07, 2013 8:36 pm
Forum: Mods
Topic: [MOD 0.6.x] Solar Expansion v0.3.1 (Merging with Industrio)
Replies: 21
Views: 22589

Re: [MOD 0.6.x] Solar Expansion v0.3.1 (Realism Update)

this mod is awsome finaly a way to get a good amount of energy whitout having to automate coal inserters everywere also i kinda used your mod.zip to see how it sould look (turns out i miss allot of files and i have writen some things wrong) so thank you ! PS : you sould realy update this mod ! :D (o...
by Math3vv
Mon Oct 07, 2013 7:25 pm
Forum: Implemented mod requests
Topic: car.teleport()
Replies: 18
Views: 8657

Re: car.teleport()

rk84 wrote:I copied sand tiles/terrain and edited them bit with GIMP.
Could send or explaine to me the code on how you made a new tile. or did you just replace the sand ?
and did you put the new tile in the "_base_" or in the "mod" folder ?
by Math3vv
Mon Oct 07, 2013 6:47 pm
Forum: Modding help
Topic: Need help on info.json file
Replies: 4
Views: 3112

Re: Need help on info.json file

Nevermind fixed it, exedently named my "info.json" file "laser-info.json" :P Edit : Mod still doesn't work though :/ Γ¬m trying to coppy all "basic_bullet_magazine" and change the name into "laser_magezine" and inside the files i changed the animation and the p...
by Math3vv
Mon Oct 07, 2013 6:43 pm
Forum: Modding help
Topic: Need help on info.json file
Replies: 4
Views: 3112

Need help on info.json file

Hey im working on a simple mod that allows you to have laser ammo. i followed the tutorial from the wiki but the game says it can not read the "info.json" file. does anyone know how to fix this ? Code in "info.json" file : { "name": "laser", "version"...
by Math3vv
Mon Oct 07, 2013 6:36 am
Forum: Implemented Suggestions
Topic: Proper "Peaceful" Freeplay Mode
Replies: 15
Views: 14734

Re: Proper "Peaceful" Freeplay Mode

Nova wrote:Will there be a "peaceful peaceful" mode? Like without any biters / worms. Pink science packs could be got from random places on the map, like "creeper ruins" without any threat.
ssilk wrote:Make a map for that?
Working on it :D

is a 300 by 300 map big enough ?
by Math3vv
Sun Oct 06, 2013 12:40 pm
Forum: Ideas and Suggestions
Topic: Medic Center/turret
Replies: 13
Views: 9555

Re: Medic Center/turret

tnx, and maybe the medic center could be used to turn fish into medical suplies (for more health) ?
by Math3vv
Sun Oct 06, 2013 11:40 am
Forum: Ideas and Suggestions
Topic: Medic Center/turret
Replies: 13
Views: 9555

Re: Medic Center/turret

Nirahiel wrote:Use fish :)
is ther a way to eat fish ?
by Math3vv
Sun Oct 06, 2013 11:39 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Power Fort
Replies: 3
Views: 7572

Power Fort

Just the way i like to seperate my buildings in groups.

here an image of my Power Fort : (laser turrets included :D )

Image

(about 3,2 Kw power > 64 coal / 8 min-realtime)
by Math3vv
Sun Oct 06, 2013 11:12 am
Forum: Ideas and Suggestions
Topic: Medic Center/turret
Replies: 13
Views: 9555

Medic Center/turret

Hello My name is Mathew, i have been playing this game since a few days (almoste non stop) and i came acros a problem. When playing a map i Always try to get rid of the creeper spawners nearby but i cant.. why ? Becaus of the rocked turrets and the amount of time it takes to regenerate my health. IT...

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