Search found 50 matches
- Wed Jun 03, 2015 9:32 pm
- Forum: Mods
- Topic: [MOD 0.11.22] Galactic Trade Mod
- Replies: 69
- Views: 39032
Re: [MOD 0.11.22] Galactic Trade Mod [WIP]
I do have styles included, but I do not have all items available to buy, like blue science pack, processing unit and items that use them...
- Wed Jun 03, 2015 8:23 pm
- Forum: Mods
- Topic: [MOD 0.11.22] Galactic Trade Mod
- Replies: 69
- Views: 39032
- Wed Jun 03, 2015 7:04 pm
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 176944
Re: [MOD 0.11.*] Resource Spawner Overhaul
Hi, RSO is great mod :). But i have some problems with NAR mod, it seems that RSO sees that NEAR adds one resource same as Bobore (rutile) and uses all its configs, but NAR does not have silver, so when it wants to spawn silver it crashes game... I added if game.entityprototypes["silver-ore&quo...
- Wed Jun 03, 2015 4:15 pm
- Forum: Mods
- Topic: [MOD 0.11.22] Galactic Trade Mod
- Replies: 69
- Views: 39032
Re: [MOD 0.11.22] Galactic Trade Mod [WIP]
Hi, i like this mod, and I wanted to implement it to NAR mod, but it could not work with some items (like blue and purple science, processing unit). I think, it have something to do with some resources, I added all ore and even some "free" (recipe with 0 ingredients) resources for while. T...
- Sat May 23, 2015 12:30 pm
- Forum: Mods
- Topic: MOD[0.11.X]- Epic Pace: Marathon Balance+ bigger furnaces
- Replies: 3
- Views: 13588
Re: MOD[0.11.X]- Epic Pace: Marathon Balance+ bigger furnaces
If you're having issues with the zipped version of your mod, make sure the compression method is Deflate, rather than Deflate64, LZMA, Bzip2 or whatever else (I'm just pulling from the 7zip list here). I did it with 7-zip set to deflate (when used deflate64 there was different error), even without ...
- Thu May 21, 2015 11:44 pm
- Forum: Mods
- Topic: MOD[0.11.X]- Epic Pace: Marathon Balance+ bigger furnaces
- Replies: 3
- Views: 13588
MOD[0.11.X]- Epic Pace: Marathon Balance+ bigger furnaces
Hello! I created mod that changes balances of game like Marathon, but I also introduce new furnaces and assemblers- they are bigger, better and require a lot of resources. It needs balance and I have more ideas to improve but for now, it is playable. There are new furnaces- -size M (medium)- 3x3, sp...
- Sun May 10, 2015 5:51 pm
- Forum: Multiplayer
- Topic: Let's start a Marathon + RSO
- Replies: 32
- Views: 18215
Re: Let's start a Marathon + RSO
Sadly I saw performance issues too. I hope, that it will be handled in .12. I also was thinking about making mod, that give challenge as marathon, but also gives more technology before electric- use compressed air as source of power, but downside of that is that you would need make some piping. But...
- Sun May 10, 2015 2:57 pm
- Forum: Multiplayer
- Topic: Let's start a Marathon + RSO
- Replies: 32
- Views: 18215
Re: Let's start a Marathon + RSO
Sadly I saw performance issues too. I hope, that it will be handled in .12. I also was thinking about making mod, that give challenge as marathon, but also gives more technology before electric- use compressed air as source of power, but downside of that is that you would need make some piping. But ...
- Fri May 08, 2015 6:56 pm
- Forum: Show your Creations
- Topic: [Marathon Mod] Green circuits factory
- Replies: 7
- Views: 27614
Re: [Marathon Mod] Green circuits factory
Quick question tho.... why even move the copper plates at all? Why not just direct insert from furnace to cabling assembly machine? I'm sure you could fudge around with modules to get the 1:1 ratio to work right. I play marathon too, and I personally use direct insertion of plates, but assemblers n...
- Thu May 07, 2015 12:53 pm
- Forum: Multiplayer
- Topic: Let's start a Marathon + RSO
- Replies: 32
- Views: 18215
Re: Let's start a Marathon + RSO
Hello Factorio community!
Is this thread alive? Or everybody are waiting for optimization patch? I would like to play it with someone (preferable start new one). I'm new to multiplayer, but i know that mods pretty well so I will not be a burden (i hope )
Is this thread alive? Or everybody are waiting for optimization patch? I would like to play it with someone (preferable start new one). I'm new to multiplayer, but i know that mods pretty well so I will not be a burden (i hope )