Search found 100 matches

by Psycho0124
Thu Oct 24, 2013 2:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.2] Random Items In Requester Chests
Replies: 4
Views: 2265

Re: [0.7.2] Random Items In Requester Chests

I've been seeing this sometimes too. I kept finding odd items on the belts (copper ore on my boilers coal belts, iron ore in my copper smelters, etc.). I cleaned all the odd items out of the requester chests and watched the system work for a while. I use the logistics robots to unload trains and the...
by Psycho0124
Wed Oct 23, 2013 8:57 pm
Forum: Gameplay Help
Topic: Limit production with Logistics system?
Replies: 13
Views: 20336

Re: Limit production with Logistics system?

JIT - just in time. Or as you said in real time. Oh, I see. Yeah, ores are the only thing I ever overproduce and store (aside from consumables). I set everything up on a main resource bus and just expand the assembly lines out to the side of the bus when I need more production. http://i43.tinypic.c...
by Psycho0124
Wed Oct 23, 2013 2:26 pm
Forum: Gameplay Help
Topic: Limit production with Logistics system?
Replies: 13
Views: 20336

Re: Limit production with Logistics system?

(I never will understand, why I should produce more than 10000 items of one type, IMHO JIT is better in that case)... http://i40.tinypic.com/2djxogl.jpg I use my storage mainly for ore processing and handle the smelting and production in real time on the belts. The belt on the left is a universal i...
by Psycho0124
Wed Oct 23, 2013 5:31 am
Forum: Gameplay Help
Topic: Limit production with Logistics system?
Replies: 13
Views: 20336

Re: Limit production with Logistics system?

All of them? Wow, that's going to take a lot of wiring. I've probably got 200 storage chests to hook up if they each need a wire connected.

I'll get to it then, much appreciated.
by Psycho0124
Wed Oct 23, 2013 3:37 am
Forum: Gameplay Help
Topic: Limit production with Logistics system?
Replies: 13
Views: 20336

Limit production with Logistics system?

Hello. I really want to try and use the Logistic robot delivery service but I keep running into a snag with using the logistics system. Overproduction. There's probably a simple solution I'm missing but I just can't find it. I've always used a smart chest+smart inserter wired up and programmed with ...
by Psycho0124
Tue Oct 22, 2013 6:33 pm
Forum: Releases
Topic: Version 0.7.4
Replies: 8
Views: 5804

Re: Version 0.7.4

You guys are fast. I hadn't even upgraded to 7.3 and 7.4 is already out!
Thanks for all the hard work with the bug-mashing! :D
by Psycho0124
Mon Oct 21, 2013 12:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.2] Shotgun does incorrect damage
Replies: 6
Views: 2039

Re: [0.7.2] Shotgun does incorrect damage

you have not the piercing bullet Umm? Piercing bullets were down in the ammo bar to swap between while testing in the save. I had the standard shells also for comparison. you should use piercing bullets and some upgrades against the strongest biters I really wish you'd tried them; the piercing bull...
by Psycho0124
Mon Oct 21, 2013 12:12 am
Forum: Resolved Problems and Bugs
Topic: [0.7.2] Shotgun does incorrect damage
Replies: 6
Views: 2039

Re: [0.7.2] Shotgun does incorrect damage

Default damage of one shotgun pellet damage is 4 (should be stronger then the bullet damage of 2) Piercing damage of the pelet is 6. Also the combat shotgun has 20% bonus of damage. I will take a look at the save P.S. We should describe this on the wiki precisly, and maybe ingame as well. Yeah, wik...
by Psycho0124
Sun Oct 20, 2013 9:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.2] Shotgun does incorrect damage
Replies: 6
Views: 2039

Re: [0.7.2] Shotgun does incorrect damage

So do piercing shells have double the number of pellets? I can see them both doing zero damage at low upgrade levels but how could the standard shells possible out-perform the piercing shells (as is the case with that savegame)?
by Psycho0124
Sun Oct 20, 2013 7:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.2] Shotgun does incorrect damage
Replies: 6
Views: 2039

[0.7.2] Shotgun does incorrect damage

Hello again! The shotgun seems to be doing far too little damage to Big Biters. Standard shells are doing about 2 dmg at point blank range (about 1/20th what the statistics indicate). Piercing shotgun shells are doing even less; 1pt of damage at point blank range (sometimes absolutely nothing). The ...
by Psycho0124
Sun Oct 20, 2013 5:50 am
Forum: Ideas and Suggestions
Topic: Scarcity Of Iron
Replies: 12
Views: 8918

Re: Scarcity Of Iron

Just had to abandon another 4 hour game due to scarce iron deposits (normal resource settings). There's plenty of stone, and an over-abundance of coal and copper (I had 45K copper just sitting in storage). There just wasn't enough iron to tech up far enough to claim the more distant deposits from th...
by Psycho0124
Thu Oct 17, 2013 2:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.1] Item count bug. Shows 4.3G?
Replies: 3
Views: 1961

Re: [0.7.1] Item count bug. Shows 4.3G?

:lol: Yeah, I thought about carpeting the map in them to see what the biters would think of it. I managed to get the stack into a chest before it re-stacked and blasted it to death with my pistol to salvage my savegame though. Die demon! :twisted: I'll give it some more prodding today and see if I c...
by Psycho0124
Thu Oct 17, 2013 2:51 am
Forum: Resolved Problems and Bugs
Topic: [0.7.1] Item count bug. Shows 4.3G?
Replies: 3
Views: 1961

[0.7.1] Item count bug. Shows 4.3G?

I was putting down some conveyer belts while crafting some belt splitters and underground belts and noticed that this had appeared in my inventory bar: http://i40.tinypic.com/4ftzeb.jpg My inventory was mostly empty while crafting and I noticed there was a standard copper wire laying on the ground w...
by Psycho0124
Wed Oct 16, 2013 4:13 pm
Forum: Gameplay Help
Topic: Finding Biters/Radar (0.7.0)
Replies: 3
Views: 5819

Re: Finding Biters/Radar (0.7.0)

Yeah, your best bet for preventing attacks is to explore out past your pollution radius a little bit. It helps to explore a little extra area before setting up a new mine so you know what kind of attacks to expect and how much defense to build there.
by Psycho0124
Wed Oct 16, 2013 3:15 pm
Forum: Gameplay Help
Topic: hardpoints against biters
Replies: 2
Views: 4641

Re: hardpoints against biters

Yeah, that'll be plenty of defense for a long while. You may want to double up on wall thickness for the top and bottom though. Big (and maybe even medium) biters can attack over single-thickness walls and chew your turrets. 8 turrets surrounded by a 2-layer wall were plenty for me until 15 hours in...
by Psycho0124
Wed Oct 16, 2013 3:08 pm
Forum: Balancing
Topic: Biter/base spawn, weapons/turrets, and other thoughts.
Replies: 5
Views: 9612

Re: Biter/base spawn, weapons/turrets, and other thoughts.

The turret loading limit makes sense, I used splitters to solve it, but I had not more than 8 of these fed this way. The question is, how big the limit should be, I believe that 5 is not enough, maybe 10 would be proper. Hehehe.. Yeah I sorta over-killed it with turrets maybe.. My base was about 15...
by Psycho0124
Tue Oct 15, 2013 9:42 pm
Forum: Pending
Topic: [0.7.1] Map size setting over 2000 results in infinite map?
Replies: 3
Views: 3540

Re: [0.7.1] Map size setting over 2000 results in infinite m

Nice, thanks! I'll go test it now. edit: Hmm.. It ignored the map size and generated borderless once while testing just now but the other times worked as expected even after using the "restart level" button. Seems sporadic.. Want to move this to Pending or just delete it and I'll update/re...
by Psycho0124
Tue Oct 15, 2013 9:37 pm
Forum: Pending
Topic: [0.7.1] Map size setting over 2000 results in infinite map?
Replies: 3
Views: 3540

[0.7.1] Map size setting over 2000 results in infinite map?

"Map size" settings seem to ignore anything above 2000 and instead generate an infinite map in 0.7.1. Borders show up fine in sizes under 2000x2000 and maps larger than 2000x2000 worked fine in 0.6.4 when I last played. It *might* be that using the "restart game" button triggers ...
by Psycho0124
Tue Oct 15, 2013 9:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.7.1] Follower robots/personal defense lasers stop firing.
Replies: 1
Views: 940

[0.7.1] Follower robots/personal defense lasers stop firing.

If a player hops in a vehicle and escapes while a follower robot or personal defense laser is firing on a target, the follower robot/person laser will not shoot at anything else for a very long time (usually the defender/distractor/destroyer bot expires without working again). They seem to only grab...
by Psycho0124
Tue Oct 15, 2013 5:47 pm
Forum: Balancing
Topic: Biter/base spawn, weapons/turrets, and other thoughts.
Replies: 5
Views: 9612

Biter/base spawn, weapons/turrets, and other thoughts.

Hello! I just finished my 2nd play-through of 7.1 (coming from several play-throughs of 6.4 and many more in previous versions) and figured I'd come post up some thoughts and stuff! The game is really coming along now! The awesome stuff: The pollution system rocks. I like how it causes the biters to...

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