Search found 441 matches
- Fri Apr 13, 2018 6:05 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 14629
Re: DyWorld Changelog
Version: 0.5.0 Date: 28. 11. 2017 Major Features: - Added a GeoDrill, this will mine underground for those hard to reach resources - Added 6 alloys! Billon, Stainless Steel, Bronze, Elinvar, Copper-Tungsten and Copper-Hydride are now usable! - Massive change to science packs. You create a fluid firs...
- Fri Apr 13, 2018 6:04 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 14629
Re: DyWorld Changelog
Version: 0.4.2 Date: 16. 11. 2017 Major Features: - Change of the Formula's in preparations for 0.5.0 and alloys. All Transport Belts have different speeds now! Bugfixes: - Fixed Crash To Desktop issue with power poles and relays - Unlocked recipe for stone bricks and obsidian for the Forge
- Fri Apr 13, 2018 6:04 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 14629
Re: DyWorld Changelog
Version: 0.4.1 Date: 15. 11. 2017 Features: - Added 2 new materials to the Material System: Rubber and Obsidian Minor Features: - Added a way to smelt stone bricks and obsidian using molten rock Changes: - Moved inserters to their own tab in the crafting window to make the crafting screen a bit smal...
- Fri Apr 13, 2018 6:04 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 14629
Re: DyWorld Changelog
Version: 0.4.0 Date: 13. 11. 2017 Major Features: - Added the Material System. This governs materials and their properties. Currently 10 different materials - Added Metallurgy. The process to refine ore into plates using liquids. This can happen for: Iron, Copper, Steel, Tin, Lead, Silver, Chromium ...
- Fri Apr 13, 2018 6:04 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 14629
Re: DyWorld Changelog
Version: 0.3.1 Date: 10. 10. 2017 Minor Features: - Added back intermediates, with a few new ones Balancing: - Added in correct recipes for all items and entities Changes: - Level System: Starting level is now level 1 - Level System: leveling is now slower. XP needed for level 2 is now between 100 a...
- Fri Apr 13, 2018 6:03 am
- Forum: DyWorld
- Topic: DyWorld Changelog
- Replies: 18
- Views: 14629
DyWorld Changelog
Starting at version 0.3.0, since older versions had no real changelog. All changelogs can also be found in the game! (Main Menu > Mods > DyWorld > Changelog) Version: 0.3.0 Date: 8. 10. 2017 Major Features: - Completely new setup and rewrite Features: - New level mechanic. still in WIP state, but wi...
- Tue Feb 27, 2018 10:27 am
- Forum: DyWorld
- Topic: DyWorld General Discussion
- Replies: 36
- Views: 28681
Re: DyWorld General Discussion
That has to do with dropbox changed public folder. will update them soon when i update the forum (stuff has changed since it was written)smeagol001 wrote:@dysoch is it intended that all images of your posts are kinda broken?
- Sun Dec 03, 2017 10:08 am
- Forum: DyWorld
- Topic: DyWorld General Discussion
- Replies: 36
- Views: 28681
Re: DyWorld General Discussion
dyworld.png Anyone know how to fix this error? I'm on linux, removed all other mods, so it's just DyWorld. I've unziped it and the file it said is missing, is not missing at all. Linux is weird sometimes with graphics. I cant really do much about it :( since it works everywhere else Factorio gives ...
- Tue Nov 28, 2017 10:05 am
- Forum: DyWorld
- Topic: DyWorld General Discussion
- Replies: 36
- Views: 28681
Re: DyWorld General Discussion
Just played the beginning of the game and I researched all pure red science. I like the general concept, difficulty so far. Obviously, there's not much beyond where I am now. Two suggestions: 1. getting the first iron plates was a pain. I had to mine some stone for a furnace and 12 iron ore - these...
- Thu Sep 21, 2017 9:01 pm
- Forum: DyWorld
- Topic: DyWorld General Discussion
- Replies: 36
- Views: 28681
Re: DyWorld General Discussion
Really looking forward to this. Any updates on the housing situation? yes all done (1,5 month ago already). But because work got really hectic, and had some personal stuff to do, i couldnt do anything. But i am steadily working on this again for a few days already. Hope to have an update soon. Expe...
- Sat Aug 05, 2017 7:32 am
- Forum: DyWorld
- Topic: DyWorld General Discussion
- Replies: 36
- Views: 28681
Re: DyWorld General Discussion
Yes soon. Just moved to a new house, getting situated and then will start on DyWorld again to finish itSkyLight wrote:Hi there. Any updates soon?
- Mon Jun 12, 2017 9:33 am
- Forum: DyWorld
- Topic: DyWorld General Discussion
- Replies: 36
- Views: 28681
Re: DyWorld General Discussion
I am very busy with work at the moment, and also searching for a new house while selling my old one. Afraid i dont have a lot of time right nownaturalcandy wrote:Any news?
Will do my best to have at least an update soon
- Tue May 23, 2017 12:30 pm
- Forum: DyWorld
- Topic: DyWorld General Discussion
- Replies: 36
- Views: 28681
Re: DyWorld General Discussion
mmmm, could you pm me your savegame? then i can look at itLordkrauts wrote:i cant build the intermediate radar, doesent show up in the build menu
and at some point i was not able to build the normal radar anymore .. i think after the first rocket launch
- Tue May 23, 2017 11:08 am
- Forum: DyWorld
- Topic: DyWorld General Discussion
- Replies: 36
- Views: 28681
Re: DyWorld General Discussion
1) mine stone, put it into the burner assembling machine, and you can get copper and iron from that till you reach the basic stage. But primitive burner assembling machine need iron plate in this version. :) ah right, forgot to fix that in that version. is already fixed for next one, should come ou...
- Tue May 23, 2017 6:44 am
- Forum: DyWorld
- Topic: DyWorld General Discussion
- Replies: 36
- Views: 28681
Re: DyWorld General Discussion
How to mine iron or copper in the primitive stage now? :? this can be done in 2 ways. 1) mine stone, put it into the burner assembling machine, and you can get copper and iron from that till you reach the basic stage. 2) restart the game without the resources require water option. This will allow y...
- Sun May 07, 2017 3:00 pm
- Forum: DyWorld
- Topic: DyWorld General Discussion
- Replies: 36
- Views: 28681
Re: DyWorld General Discussion
ok, this looks good thus far... BUT, gating radars behind combat robotics 3 and power armor 2 is bewildering.... why soo deep? as it is, this is one of the last things to unlock before you get the silo :o already changed for next version. More radars and you get them quicker. Basically i reworked t...
- Mon Apr 24, 2017 7:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.22] Turret attack parameters bug
- Replies: 1
- Views: 876
[0.14.22] Turret attack parameters bug
When you add this to a turret in its attack_parameters: range = 25, min_range = 5, turn_range = 1.5/3.0, it works as expected, like the flamethrower turret (where this code is from). https://dl.dropboxusercontent.com/u/42129428/DyWorld/Alpha%200.1.0/turret-3.png It fires in its arc, and when enemies...
- Wed Apr 19, 2017 10:18 am
- Forum: DyWorld
- Topic: DyWorld General Discussion
- Replies: 36
- Views: 28681
Re: DyWorld General Discussion
Can we test anything for you? not yet, still adding in the necessary stuff for the first stage. I hope to have a release in about a week (wednesday 26th of April i am aiming for right now), but this might be quicker or slower depending on progress. A lot of stuff has to be added before it is functi...
- Wed Apr 19, 2017 10:14 am
- Forum: DyWorld
- Topic: DyWorld General Discussion
- Replies: 36
- Views: 28681
DyWorld General Discussion
Use this topic for discussion about DyWorld.
Bug reports, or suggestions can be done in the appropriate topic for it!
Bug reports, or suggestions can be done in the appropriate topic for it!
- Mon Feb 08, 2016 10:00 am
- Forum: Mods
- Topic: 12.20+ TreeFarm Lite
- Replies: 37
- Views: 49085
Re: 12.20+ TreeFarm Lite
Thank you very much for the unofficial patch, was too busy to do anything. Much appreciatedBuggi wrote:Done. You're welcome.