Search found 144 matches

by picklock
Fri Nov 03, 2023 12:30 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 31044

Re: Friday Facts #383 - Super force building

Another great FFF.

Will the Super force building be implemented in the base game, too?

Can't wait to try it out. Especially the mining of laandfill. More than once i did a wrong click and had a tile of landfill where I didn't wanted it to be. Now I can simply mine it. Great.
by picklock
Mon Oct 30, 2023 10:21 am
Forum: Mods
Topic: [MOD 1.0 – 1.1] Picklocks Basic Mod
Replies: 4
Views: 3214

Re: [MOD 1.1] Picklocks Basic Mod

Version: 1.1.3 for Factorio V1.1: Ease of use: Matched the sorting order of Lithium pellets so that they are not sorted between electronic circuits and advanced circuits. Alternative recipes for lithium plates hidden from the Intermediates tab when handcrafting. Graphics for ore patches and the map ...
by picklock
Fri Oct 27, 2023 6:59 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 514944

Re: Simple Questions and Short Answers

Yes, there is a setting. in Settings -> Interface -> Interaction there you can find the checkbox Pick ghost item if no items are available. Ich activated then ghost will be placed if the entity is not in your inventory.
by picklock
Fri Oct 27, 2023 3:39 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 37532

Re: Friday Facts #382 - Logistic groups

Another great FFF with interesting news.
by picklock
Thu Oct 26, 2023 10:52 am
Forum: General discussion
Topic: DLC Early Access / Beta / any other means for being among first enjoyers?
Replies: 10
Views: 1698

Re: DLC Early Access / Beta / any other means for being among first enjoyers?

To take part in a (closed) beta test would be nice. I would like to try out the new things and help Wube to find bugs and balance the expansion.
by picklock
Fri Oct 20, 2023 12:59 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 44432

Re: Friday Facts #381 - Space Platforms

And again a very interesting FFF with lots of news. Since the space platforms are supposed to transport the player to other planets, but the player cannot move on the space platform, the question arises as to what the player can do during the flight and how long a flight from planet to planet will t...
by picklock
Fri Oct 13, 2023 5:31 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 31885

Re: Friday Facts #380 - Remote view

Another nice improvement to the game.
by picklock
Fri Oct 06, 2023 5:14 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 27652

Re: Friday Facts #379 - Abstract rewiring

Another FFF with interesting information.
No longer wasting materials when wireing amnually.
by picklock
Fri Sep 29, 2023 11:41 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 81627

Re: Friday Facts #378 - Trains on another level

This are spectacular news. I can't wait to test it out.
by picklock
Sun Sep 24, 2023 11:39 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 514944

Re: Simple Questions and Short Answers

You can connect the train station with the first inserter, the first inserter with the second and the second with the third. The signal from the train station will be passed through.
by picklock
Sat Sep 23, 2023 6:54 am
Forum: General discussion
Topic: The big question: Are you going to try v2?
Replies: 30
Views: 5114

Re: The big question: Are you going to try v2?

Yes I will try V2.0.

The new rail system and the smarter robots are things I was waiting for. So I will start a new game and enjoy this and other new features.
by picklock
Sat Sep 23, 2023 6:49 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 51865

Re: Friday Facts #377 - New new rails

Blacky007 wrote:
Sat Sep 23, 2023 12:15 am
what this game needs are bridge and Tunnel or underground railsystem with a different layer without mods.
that would help a lot.
Greetings
I agree to this. I would love to have bridges to build rails over water and not have to use landfill.
by picklock
Fri Sep 22, 2023 1:38 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 51865

Re: Friday Facts #377 - New new rails

Great news. That gives me a lot of new opportunities to build my railways in the future.
by picklock
Sun Sep 17, 2023 6:05 pm
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 75
Views: 29996

Re: Do not pause game when looking at research in single player

I am against this. I want to play in a relaxed manner and it helps me to pause the game when I'm in the tech tree and think about what I want to research next.
If the suggestion should be implemented, please make it optional so that everyone can decide whether the game should continue or be paused.
by picklock
Sun Sep 10, 2023 5:11 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 806
Views: 136454

Re: Friday Facts #375 - Quality

The recycler is a long-awaited feature. I like that.

But I don't really like this Quality. I'm one of those players who doesn't like random based improvement levels when crafting things.
by picklock
Sat Sep 02, 2023 7:55 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 44444

Re: Friday Facts #374 - Smarter robots

Very nice improvement.

Will this also be implemented to the base game?
by picklock
Wed Aug 30, 2023 5:54 am
Forum: Mods
Topic: [MOD 1.1] Picklock's Set Inventory Filters
Replies: 6
Views: 1128

Re: [MOD 1.1] Picklock's Set Inventory Filters

Update V1.0.3 for Factorio V1.1:
- Fixed a bug that caused a crash if the event on_gui_clic was not triggered by this mod after opening a filterable inventory.

See start post for details.
by picklock
Tue Aug 29, 2023 2:25 pm
Forum: Mods
Topic: [MOD 1.1] Picklock's Set Inventory Filters
Replies: 6
Views: 1128

Re: [MOD 1.1] Picklock's Set Inventory Filters

Update V1.0.2 for Factorio V1.1:
- Optimized position of the GUI
- Fixed a rare error that occurred due to the on_gui_click event with an invalid LuaGuiElement.

See start post for details.
by picklock
Wed Mar 15, 2023 5:46 pm
Forum: Mods
Topic: [MOD 1.1] Picklock's Set Inventory Filters
Replies: 6
Views: 1128

Re: [MOD 1.1] Picklock's Set Inventory Filters

Update V1.1.0 for Factorio V1.1:
- Updated and tweaked language files

See start post for details.

A typo in the mod name has been fixed with this hotfox.

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