Search found 64 matches
- Wed Sep 11, 2019 10:47 pm
- Forum: Balancing
- Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
- Replies: 41
- Views: 15667
Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
Since you are writing a mod for your self expanding factory simply modify the landfill recipe or depend on one of the cheaper landfill mods out there. As a player of seablock and pyblock I can feel your anguish about how much landfill you need. On the other hand I've probably produced millions of l...
- Wed Sep 11, 2019 4:01 pm
- Forum: Balancing
- Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
- Replies: 41
- Views: 15667
Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
This isn't a proper fix for me.gabberworld wrote: βWed Sep 11, 2019 9:26 amif you not play in multiplayer then you can easily change this inside recipe.lua
- Wed Sep 11, 2019 6:02 am
- Forum: Balancing
- Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
- Replies: 41
- Views: 15667
Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
This is a big concern for me because I am design a self expanding factory with rail and it will have the ability to landfill and go over water. Right now for one frame (about 200 tracks long and high on the inside) it will take -AT LEAST- 13k landfill which will be 260k stone! And that is just the b...
- Mon Sep 09, 2019 3:26 am
- Forum: Logistic Train Network
- Topic: Read what is reqested?
- Replies: 3
- Views: 1396
Re: Read what is reqested?
I figured out how to do this. The output combinator (the thing beside the lamp) on LTN shows what the incoming train has requested so you can send a signal to the pumps to be activated when a signal is >1
You can do things like this :
You can do things like this :
- Sun Sep 08, 2019 8:31 pm
- Forum: Logistic Train Network
- Topic: Read what is reqested?
- Replies: 3
- Views: 1396
Read what is reqested?
I might be a bit dense and missing something. But is it possible to read a train and see what request has brought it to the station?
I want to make a station that can support multiple liquids and can read what the train has requested so if the train wants lubricant only the lube pumps activate.
I want to make a station that can support multiple liquids and can read what the train has requested so if the train wants lubricant only the lube pumps activate.
- Fri May 24, 2019 3:24 pm
- Forum: Technical Help
- Topic: [.17.x] MP Headless server lag
- Replies: 1
- Views: 726
[.17.x] MP Headless server lag
I am running a headless server of Factorio on a pretty beefy machine (24GB ram, SSD, 3.2GHz) which has a dedicated 100/100 internet connection, Ports are forwarded correctly on an enterprise grade firewall and only 1-3 players and I find that the game lags a lot. It seems to be a lot worse when movi...
- Fri Jun 08, 2018 3:09 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 62213
Re: Friday Facts #246 - The GUI update (Part 3)
I like the mockup. Just don't let the buttons be super crazy long...that looks awkward.
- Sun Jun 03, 2018 5:08 am
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 61430
Re: Friday Facts #245 - Campaign concept
Do people who play a modded version get the achievement if they launched a rocket?
- Fri Nov 20, 2015 4:07 pm
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 60715
- Wed Oct 21, 2015 4:06 am
- Forum: Pending
- Topic: Sprites missing or corrupted
- Replies: 4
- Views: 9914
Re: Sprites missing or corrupted
I actually had this happen also, the game worked fine then suddenly, one time I opened it and everything was glitched.
I needed to put allegro5.cfg in Factorio\bin\x64
Here is the topic that helped me: https://forums.factorio.com/forum/vie ... 8&start=10
I needed to put allegro5.cfg in Factorio\bin\x64
Here is the topic that helped me: https://forums.factorio.com/forum/vie ... 8&start=10
- Fri Oct 16, 2015 2:18 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 76133
Re: I has returned ;)
This should be In WIP until you release
- Sun Oct 04, 2015 4:42 am
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 139596
Re: [Public/Europe] Dedicated Server [0.12.8/Dytech/RSO/FARL]
dytech > Bobs
IMO
IMO
- Sun Sep 27, 2015 5:31 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 150474
Re: [Mods|0.12.8|US] MP Dedicated Server
Wish this had dytech, not having all the extras is tough.
- Tue Jun 30, 2015 2:12 pm
- Forum: News
- Topic: Friday Facts #92 - Personal roboport
- Replies: 78
- Views: 52580
Re: Friday Facts #92 - Personal roboport
...I....I can't look away....
Drones, drones everywhere
Drones, drones everywhere
- Mon Feb 23, 2015 9:05 pm
- Forum: This Forum
- Topic: Sohpos UTM issue
- Replies: 4
- Views: 9574
Sohpos UTM issue
I check the forum at my work sometimes and I encountered an odd issue with our firewall "Sophos UTM". If I goto the forum from the link on the frontpage it is linked to "https://forums.factorio.com/forum" which gets redirected to "http://kovarex.com/forum/" and this hap...
- Tue Feb 17, 2015 3:57 pm
- Forum: Show your Creations
- Topic: Goddamnit!
- Replies: 12
- Views: 13148
Re: Goddamnit!
I wonder if your inventory explodes and there is an empty belt space, will the iron go on it? That could really mess up belt lines.
- Fri Feb 06, 2015 3:25 am
- Forum: Releases
- Topic: Version 0.11.15
- Replies: 58
- Views: 61805
Re: Version 0.11.15
Not really a bug post than a statement.SuperSandro2000 wrote:Don't post bugs here!Mur wrote:Game crashes when joining multiplayer game
- Thu Feb 05, 2015 2:35 am
- Forum: Releases
- Topic: Version 0.11.15
- Replies: 58
- Views: 61805
Re: Version 0.11.15
Game crashes when joining multiplayer game
- Mon Jan 19, 2015 7:10 am
- Forum: Show your Creations
- Topic: Endgame designs
- Replies: 19
- Views: 64337
Re: Endgame designs
http://s2.postimg.org/j00yrkjrp/Factorio_Furnance.jpg Smelting I have not seen the factory in action but from what I see from the picture it looks like a lot of the smelters are not doing anything. The method I find that works the best is the design below. All furnaces go at max speeds and can be s...
- Mon Jan 19, 2015 6:22 am
- Forum: Releases
- Topic: Version 0.11.12
- Replies: 58
- Views: 57797
Re: Version 0.11.12
ROFL, this is exactly what I was thinking.
Here is the link: http://www.microsoft.com/en-us/download ... px?id=5842