> Increased the underground belt length (basic, fast, express) from 5,5,5 to 5,7,9
yeah boi
Search found 337 matches
- Fri May 05, 2017 12:45 pm
- Forum: Releases
- Topic: Version 0.15.7
- Replies: 72
- Views: 49269
- Fri Apr 28, 2017 4:18 pm
- Forum: Releases
- Topic: Version 0.15.3
- Replies: 58
- Views: 38478
Re: Version 0.15.3
welp, I guess when I'm done with this play-through I'll make a mod to give a warning when the ammo count goes below a threshold for my modded game. Why not just build radars? I like, that the map feature finally adds a good reason to have a solid radar coverage. Also: Laser Turrets. I completely fo...
- Fri Apr 28, 2017 4:16 pm
- Forum: News
- Topic: Friday Facts #188 - Bug, Bug, Desync
- Replies: 37
- Views: 22008
Re: Friday Facts #188 - Bug, Bug, Desync
That speaker setup was really quick
Will there ever be a way to upload the desync reports ingame, or maybe automatically to the forum?
Will there ever be a way to upload the desync reports ingame, or maybe automatically to the forum?
- Fri Apr 28, 2017 3:00 pm
- Forum: Releases
- Topic: Version 0.15.3
- Replies: 58
- Views: 38478
Re: Version 0.15.3
I can't mouse over things in the zoomed map view anymore, is that intentional? because I use that to check if I still have enough ammo in my turrets, and I really don't feel like walking all around the base all the time to check that. Yes, it is intentional, if it's outside your radar range you can...
- Fri Apr 28, 2017 12:12 pm
- Forum: Releases
- Topic: Version 0.15.3
- Replies: 58
- Views: 38478
Re: Version 0.15.3
I can't mouse over things in the zoomed map view anymore, is that intentional? because I use that to check if I still have enough ammo in my turrets, and I really don't feel like walking all around the base all the time to check that.
- Wed Apr 26, 2017 8:55 pm
- Forum: Not a bug
- Topic: [15.2] Can copy settings with item in hand but can't paste
- Replies: 1
- Views: 718
[15.2] Can copy settings with item in hand but can't paste
As the title says, you can copy settings with item in hand, but you can't paste them. To reproduce: place two assembling machines set the recipe in one grab item in hand copy the setting from the first try to paste it (notice the green lines around the copied assembler) put item away paste setting S...
- Wed Apr 26, 2017 7:00 pm
- Forum: Not a bug
- Topic: [.15.2] Minimap not updating, big map is
- Replies: 2
- Views: 1029
Re: [.15.2] Minimap not updating, big map is
Yeah, they do indeed, sorry. I forget about the gui scale thing all the bloody time.
- Wed Apr 26, 2017 6:02 pm
- Forum: Not a bug
- Topic: [.15.2] Minimap not updating, big map is
- Replies: 2
- Views: 1029
[.15.2] Minimap not updating, big map is
In this picture you can see: http://i.imgur.com/KABMzpb.png That the minimap does not have the turrets just left of my name, that the normal map does have, save attached, just walk to the top of my base to see that the turrets are actually there. This map started as singleplayer from my other laptop...
- Tue Apr 25, 2017 3:15 pm
- Forum: Not a bug
- Topic: [.15.1] Turret range not showing on turrets on ground
- Replies: 2
- Views: 902
Re: [.15.1] Turret range not showing on turrets on ground
Alrighty, sorry for using your time. Keep up the good work.
- Tue Apr 25, 2017 3:00 pm
- Forum: Not a bug
- Topic: [.15.1] Turret range not showing on turrets on ground
- Replies: 2
- Views: 902
[.15.1] Turret range not showing on turrets on ground
Picture speaks a thousand words: https://i.imgur.com/Mgenyek.jpg as you can see, only the turret in my hand shows it's range, and not the others. I haven't played much with biters since the range thing was added, but I think that they did show it a while back. if it did not, I'll make a feature requ...
- Mon Apr 24, 2017 9:50 pm
- Forum: Not a bug
- Topic: [0.15.1] locomotive missing renaming
- Replies: 7
- Views: 1825
Re: [0.15.1] locomotive missing renaming
Zeblote wrote:It does matter, when other items were renamed in the past their files were renamed aswell.Klonan wrote:However this doesn't really matter, and i wouldn't consider it a bug
shudders
Underground belt - pipe to ground
shudders
- Fri Apr 21, 2017 9:12 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 143736
Re: Friday Facts #187 - Space science & 0.15 graphics
Boi o boi, 0.15 on the second dag of my week -long vacation. I like.
- Fri Apr 07, 2017 4:15 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 49135
Re: Friday Facts #185 - Progress report
ow yeah, I completely forgot in my first post, the shaders look amazing
- Fri Apr 07, 2017 3:20 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 49135
Re: Friday Facts #185 - Progress report
How does the alt-info work with the map vision, and how does it work in night vision/shaders?
- Wed Apr 05, 2017 9:06 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1005033
Re: Factorio Roadmap for 0.15 + 0.16
I think once multiplayer allows for auto-downloading and negotiating of mods when connecting to a server, this will be such a revolution for the variety of games we will be able to play. It would also be nice being able to play a saved map and making it remember what mods were being used automatica...
- Sun Feb 19, 2017 8:21 pm
- Forum: Modding help
- Topic: First time making a mod-need help
- Replies: 4
- Views: 1206
Re: First time making a mod-need help
Yes, see the info.json in beltbrush in my desc to see the line you need, it reads something like "factorio version"
- Sun Feb 19, 2017 12:46 pm
- Forum: Modding help
- Topic: Achievements in Mods
- Replies: 1
- Views: 1320
Re: Achievements in Mods
EDIT: I completely misread the question, on the off-change that this still helps I'll keep it here. sorry C:\Program Files (x86)\Steam\steamapps\common\Factorio\data\base\prototypes\achievements: I don't think there is documentation on this, but using the locale for the names and descriptions should...
- Sun Feb 19, 2017 12:42 pm
- Forum: Modding help
- Topic: First time making a mod-need help
- Replies: 4
- Views: 1206
Re: First time making a mod-need help
the data folder is in another location, being the steam folder, or at the same spot you have your factorio.exe file, for me this is
Code: Select all
C:\Program Files (x86)\Steam\steamapps\common\Factorio\data
- Fri Feb 17, 2017 8:17 pm
- Forum: Desyncs with mods
- Topic: [14.22][desyc with mods] Desync after leaving game
- Replies: 3
- Views: 1912
[14.22][desyc with mods] Desync after leaving game
Got a desync whilst playing with some friends: What we where doing: player one: just left the game Player two: Was doing nothing (reading FFF and had just added a logistics request) Player three: was adding wires report from player three should come in a coment on this post. report downloadable on t...
- Mon Feb 06, 2017 6:17 pm
- Forum: Mod portal Discussion
- Topic: [mods.factorio.com] Info.json extracted data mismatch
- Replies: 0
- Views: 907
[mods.factorio.com] Info.json extracted data mismatch
when I went to upload a new version of beltbrush to the portal I saw that the factorio version tag was not being taken out of info.json correctly. In the information tab it correctly shows 0.14, but in the 'edit' tab is says 0.13. I suspect it takes the data from the oldest mod in the second case in...