Search found 187 matches

by muzzy
Fri Jun 13, 2014 4:09 pm
Forum: Minor issues
Topic: [0.9.8] Save folder cannot be behind a junction point
Replies: 11
Views: 17518

Re: [0.9.8] Save folder cannot be behind a junction point

cube wrote:It IS a bug ... it just has a very low priority and a complicated solution :-)
Known issues.
The actual issue is that save directory isn't configurable, which forces the player to tweak with the filesystem. Make it configurable in config.ini and nobody cares about the junction issue anymore.
by muzzy
Fri Jun 13, 2014 4:30 am
Forum: General discussion
Topic: Worst start ever.
Replies: 11
Views: 6687

Re: Worst start ever.

Since that should be simple to add I also request a full tech chain of ships, docks, water bots/critters, offshore refineries, krakens, etc. And torpedo launchers, sonar stations, tidal power generators, submarines, underwater power cables, mobile roboport carrier ships, sharks with lasers, wet t-s...
by muzzy
Fri Jun 13, 2014 3:38 am
Forum: Duplicates
Topic: Game Crash
Replies: 2
Views: 3191

Re: Game Crash

Known issue, duplicate of https://forums.factorio.com/forum/vie ... =30&t=4154

Will be fixed in 0.10.1
by muzzy
Thu Jun 12, 2014 1:50 pm
Forum: Minor issues
Topic: [0.9.8] Save folder cannot be behind a junction point
Replies: 11
Views: 17518

Re: [0.9.8] Save folder cannot be behind a junction point

I haven't used windows for years, but I was under impression that the new symlink mechanism was preferred over the junctions unless you really needed lowlevel junctions. I don't have any documentation to back this up though (and I stopped using windows before symlinks were implemented) so you can ta...
by muzzy
Wed Jun 11, 2014 10:16 pm
Forum: Minor issues
Topic: [0.9.8] Save folder cannot be behind a junction point
Replies: 11
Views: 17518

Re: [0.9.8] Save folder cannot be behind a junction point

You shouldn't use junction points for this anyway, use ntfs symlinks instead (see mklink /d)
by muzzy
Tue Jun 10, 2014 11:14 pm
Forum: Implemented Suggestions
Topic: File based configuration options (for mods)
Replies: 5
Views: 3246

Re: File based configuration options (for mods)

The new modding write+remove all operate in the script-output folder, not per-save or anything either. it's probably there for debug purposes, so mods can write their own log files or dump debug data or whatever... Anyway, it's a fairly bad idea to let mods read some global config that isn't tied to...
by muzzy
Tue Jun 10, 2014 1:00 pm
Forum: Modding discussion
Topic: Loot Tables for Minable Entities
Replies: 4
Views: 6599

Re: Loot Tables for Minable Entities

I like the idea of some resource fields giving mixed set of ore. Forcing players to use smart inserters sounds good :)
by muzzy
Tue Jun 10, 2014 11:49 am
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Crash to desktop while auto placing power poles
Replies: 13
Views: 5126

Re: [0.10.0] Crash to desktop while auto placing power poles

Telarin wrote:muzzy, I'm curious, how did you get your hands on the symbols files? Having them on my machine would make bug reports much more useful.
the mac build just happens to have symbols still in the executable :D

PS. noo don't remove it devs, I like having symbol information!
by muzzy
Tue Jun 10, 2014 4:41 am
Forum: Balancing
Topic: Is fuel too strong
Replies: 12
Views: 17154

Re: Is fuel too strong

Marconos wrote:Now solar power ..... free unlimited energy with no pollution, that just seems imbalanced to me.
The benefits of renewable energy! You'll say that in real life too when solar power starts rolling out in a few years and it'll be everywhere because it's so imba. :D
by muzzy
Mon Jun 09, 2014 11:19 pm
Forum: General discussion
Topic: Forum guidelines needed
Replies: 18
Views: 13910

Forum guidelines needed

It's obvious these forums need a clear set of guidelines. A set of rules which all participants must abide to. It should help keep threads stay on topic and everyone feel comfortable. It should also help keep moderation consistent and predictable. Here are two examples of what I mean: Bay12 Forum Gu...
by muzzy
Mon Jun 09, 2014 10:26 pm
Forum: Balancing
Topic: Is fuel too strong
Replies: 12
Views: 17154

Re: Is fuel too strong

I actually restart if my starting areas has too much oil, it's ridiculous if there's 20-30 oil patches available right in the beginning.
by muzzy
Mon Jun 09, 2014 10:25 pm
Forum: General discussion
Topic: Pirating as a 'demo'. Your opinions?
Replies: 140
Views: 41373

Re: Pirating as a 'demo'. Your opinions?

VapidLinus wrote:Holy shit this discussion got out of hand o.o
Too true. Time for me to take a break and not be baited further... I just need something to do, And I can't play Factorio because of the power pole placement crash bug. Ohwell, I'll figure something.
by muzzy
Mon Jun 09, 2014 9:32 pm
Forum: General discussion
Topic: Pirating as a 'demo'. Your opinions?
Replies: 140
Views: 41373

Re: Pirating as a 'demo'. Your opinions?

Since all people used the word differently than what the word actually meant, THE DEFINITION CHANGED. A definition is based on how we all choose to use a word, argument ad populum applies to immovable facts, which are not swayed or changed by the opinions of the majority. Holy fscking bullshit. You...
by muzzy
Mon Jun 09, 2014 6:50 pm
Forum: General discussion
Topic: Pirating as a 'demo'. Your opinions?
Replies: 140
Views: 41373

Re: Pirating as a 'demo'. Your opinions?

You can distribute your software without granting a license to it to every downloader. When you copyright a piece of software you are making it illegal to copy that game or software without permission. It is perfectly reasonable to release a torrent and ask that only license holders use that torren...
by muzzy
Mon Jun 09, 2014 1:01 pm
Forum: General discussion
Topic: Pirating as a 'demo'. Your opinions?
Replies: 140
Views: 41373

Re: Pirating as a 'demo'. Your opinions?

This is getting huge again. Just because the developer released the torrent, doesn't make it legal for you not to pay for the game/software when it has a legal copyright Yes it does. Copyright is about the exclusive right to make copies. Copyright infringement (casually speaking "piracy") ...
by muzzy
Mon Jun 09, 2014 10:27 am
Forum: General discussion
Topic: Pirating as a 'demo'. Your opinions?
Replies: 140
Views: 41373

Re: Pirating as a 'demo'. Your opinions?

The game is still copyrighted and subject to copyright law. They never grant permission to break this copyright. They make an illegal torrent that makes breaking the copyright easy, but without granting some sort of license with the torrent, it is still illegal to install that torrent and run the g...
by muzzy
Mon Jun 09, 2014 8:08 am
Forum: General discussion
Topic: Pirating as a 'demo'. Your opinions?
Replies: 140
Views: 41373

Re: Pirating as a 'demo'. Your opinions?

You actually made the claim that starcraft 2 doesn't use DRM This is a lie. What I was saying that DRM isn't some magical property attached to things. It's always a specific technology and I was speculating what parts of SC2 are DRM and what are not. You are twisting my words. Not cool. Uploading a...
by muzzy
Mon Jun 09, 2014 6:23 am
Forum: General discussion
Topic: Pirating as a 'demo'. Your opinions?
Replies: 140
Views: 41373

Re: Pirating as a 'demo'. Your opinions?

Some people disagree with you, and think the devs have taken actions that impede piracy while restricting what legitimate users can do. Not this again... As a legitimate user I really want to install the patches from an official USB stick, but they aren't sending me one in the mail! They should pro...
by muzzy
Sun Jun 08, 2014 10:38 pm
Forum: General discussion
Topic: Pirating as a 'demo'. Your opinions?
Replies: 140
Views: 41373

Re: Pirating as a 'demo'. Your opinions?

This belongs now to a meta-meta-discussion. :) I'm not sure, but as moderator I should have to stop this, but my personal feeling is ... indifferent. I feel guilty for participating in the meta-meta too. This thread went bad pretty early and turned into completely random chat thread somehow. And th...
by muzzy
Sun Jun 08, 2014 9:09 pm
Forum: Implemented Suggestions
Topic: Disable Replay Function
Replies: 13
Views: 4561

Re: Disable Replay Function

drs9999 wrote:I still do not understand why you want that, I mean what is the benefit?
Privacy! Maybe he's ashamed of how he plays and does not want to be criticized about his playing style by others when he shows off his creations.

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