Search found 157 matches

by johanwanderer
Thu Jul 23, 2015 6:14 pm
Forum: Ideas and Suggestions
Topic: Repair Tower
Replies: 15
Views: 5779

Re: Repair Tower

My vision shows some kind of beam, that rotates into the direction of nearest repair. The area could be a bit bigger, 5-10 tiles radius or so. I don't know if it is a good idea that they need power. How interesting would it be to have belts mixed with many different types of ammunition and repair p...
by johanwanderer
Thu Jul 23, 2015 6:03 pm
Forum: Ideas and Suggestions
Topic: Improved rail curves
Replies: 18
Views: 8670

Re: Improved rail curves

hitzu wrote:The best impoving of rail curves would be the possibility to mine straights pieces under the curved ones.
I use the deconstruction planner for this. Just deconstruct both pieces, then un-deconstruct (shift-click) the curved piece.
by johanwanderer
Wed Jul 22, 2015 9:14 am
Forum: Technical Help
Topic: Mod installation help
Replies: 3
Views: 2857

Re: Mod installation help

The mod's naming format has changed since 0.10 or so, so you should download the later version of the mod to match your Factorio's version. The latest version can be found here: https://forums.factorio.com/forum/viewforum.php?f=61 If you're using Factorio 0.11.x, make sure you download the correspon...
by johanwanderer
Wed Jul 22, 2015 3:59 am
Forum: Ideas and Suggestions
Topic: Buy and sell idea
Replies: 5
Views: 1619

Re: Buy and sell idea

I'm not really sure there's much of a economy to make out of factorio, given that everything comes from iron, copper, coal, stone, or oil. If you can produce one kind of item, then you can use those same resources to produce anything else. The only really special resource in the factorio universe a...
by johanwanderer
Wed Jul 22, 2015 3:47 am
Forum: General discussion
Topic: Combinator tutorial
Replies: 6
Views: 8769

Re: Combinator tutorial

I made thread with circuit + separate network accu control but no interest there.. so I'm guessing it's not needed :D There was also another one operating based on checking for missing change of state for combinator that powers down. I think a lot of us look at things like that and say, "that'...
by johanwanderer
Wed Jul 22, 2015 3:35 am
Forum: Modding discussion
Topic: How do i make animations for entities like car?
Replies: 12
Views: 11606

Re: How do i make animations for entities like car?

FurtherV wrote:Ok thanks :D

Do you know how I can mix the images together with ImageMagick for Windows?
Here you go:
http://www.imagemagick.org/script/comma ... php#append
by johanwanderer
Tue Jul 21, 2015 7:38 pm
Forum: Modding discussion
Topic: How do i make animations for entities like car?
Replies: 12
Views: 11606

Re: How do i make animations for entities like car?

I think i understand but why is in the car example everything twice? Is this important? And can i leave space beetween the frames? I think that was the animation. The car is actually animating, but there is no differences between the two states. One thing to try (make backup first) is to color ever...
by johanwanderer
Tue Jul 21, 2015 7:25 pm
Forum: General discussion
Topic: Combinator tutorial
Replies: 6
Views: 8769

Re: Combinator tutorial

I think there have been a lot of simplification of the new feature. The new combinators basically are op-amps (https://en.wikipedia.org/wiki/Ideal_and_real_op-amps) or logic gates (https://en.wikipedia.org/wiki/Logic_gate), which allow you to build and program your own computer within Factorio, with...
by johanwanderer
Tue Jul 21, 2015 7:02 pm
Forum: General discussion
Topic: Combat robots useless?
Replies: 48
Views: 23751

Re: Combat robots useless?

It takes forever to kill even one behemoth bitter with a combat shotgun and piercing shells. You need some sort of helps to attack the base while you're dealing with the bitters / spitters. Then again, it's not supposed to be easy :)
by johanwanderer
Tue Jul 21, 2015 6:42 pm
Forum: Modding help
Topic: How to make an alternate recipe for a vanilla item?
Replies: 2
Views: 1755

Re: How to make an alternate recipe for a vanilla item?

I don't think you need to re-add the steel-furnace item (unless that is not already in game) for the recipe to work. You can also look at Bob's mod. He has multiple recipes for the same item there.
by johanwanderer
Tue Jul 21, 2015 6:36 pm
Forum: Modding help
Topic: From game.player to game.players[index]...
Replies: 1
Views: 1303

Re: From game.player to game.players[index]...

Store it in a variable? I think the better question is how you want your mod to work in multiplayer mode. Does each player have a teleporter end-point, and one supply point for all, or does each player have his/her own pair of teleporting end-points? Anyway, when the endpoints are placed, you should...
by johanwanderer
Tue Jul 21, 2015 6:13 pm
Forum: Modding discussion
Topic: How do i make animations for entities like car?
Replies: 12
Views: 11606

Re: How do i make animations for entities like car?

Look at the car's entity in data/base/prototypes/entity/entities.lua It defines the car as having 64 separated directions (broken into 3 files, car-1.png, car-2.png, car-3.png). Each direction has 2 frames of animations (left and right column in each image.) If I were to do this by hand, I would: Dr...
by johanwanderer
Tue Jul 21, 2015 5:56 pm
Forum: Ideas and Suggestions
Topic: Improved rail curves
Replies: 18
Views: 8670

Re: Improved rail curves

I wasn't saying that as bad thing. Anyway, my earlier point was that we might need different curvatures anyway, in order to have both small and large circles. Unless we want to build square-ish large circles.
by johanwanderer
Tue Jul 21, 2015 5:43 pm
Forum: Modding discussion
Topic: How do i make animations for entities like car?
Replies: 12
Views: 11606

Re: How do i make animations for entities like car?

Animation works like GIF's, in that you have multiple frames within the image itself (say your image is 200x200, and each frame is 50x50 => 16 frames). The animation is simply a constant switching of successive frames. You can draw each frame by hand if need to.
by johanwanderer
Tue Jul 21, 2015 5:37 pm
Forum: Ideas and Suggestions
Topic: Improved rail curves
Replies: 18
Views: 8670

Re: Improved rail curves

I can see this breaking so many current games :) I wonder if we can just mod in new rail segments with slightly modified curvature / connections and see how it work. I might attempt to do that if I get enough free time.
by johanwanderer
Tue Jul 21, 2015 5:02 pm
Forum: Modding help
Topic: Power Armor Enhancement
Replies: 35
Views: 11624

Re: Power Armor Enhancement

I only looked over it briefly (and I don't know what is wrong, besides it's not working), but it seems that you're using the same table to store data for all players, i.e. glob.modularArmor.player.unit. ... I would recommend using an array for the players, i.e. local player_thing = glob.modularArmor...
by johanwanderer
Tue Jul 21, 2015 8:17 am
Forum: Modding interface requests
Topic: Option for build_enemy_base to spawn a base directly
Replies: 2
Views: 3477

Re: Option for build_enemy_base to spawn a base directly

Isn't a base just an entity in game? So you can try using game.create_entity() to create a new base.
by johanwanderer
Tue Jul 21, 2015 3:25 am
Forum: Mods
Topic: [MOD 0.12.x] Large, filterable chests
Replies: 32
Views: 49388

Re: [0.12.x] Large, filterable chests

Uploaded a new version: https://forums.factorio.com/forum/viewtopic.php?t=13312 This new version allows you to research and build these chests very early in the game, so you can start building the factory with them instead of having to retrofit the factory for them later. Change log: - Version 0.12....
by johanwanderer
Mon Jul 20, 2015 9:15 pm
Forum: Modding help
Topic: Power Armor Enhancement
Replies: 35
Views: 11624

Re: Power Armor Enhancement

I am unable to figure out how to make the accumulator entirely invulnerable. Currently, I can shoot it, which, presumably, means that even if i set it's selection size to zero, mobs, or splash damage will still damage it. It needs to be entirely inviolate. Maybe setting this to false? https://forum...
by johanwanderer
Mon Jul 20, 2015 9:10 pm
Forum: Resolved Problems and Bugs
Topic: Energy Demand Satisfaction Display Isn't Reading Properly
Replies: 7
Views: 5496

Re: Energy Demand Satisfaction Display Isn't Reading Properly

This is what I mean Ps. sorry for the massive picture, I don't really take screenshots Correct me if I'm wrong here, but that looks like you are producing 2.6 MW, and the factory is using all of it, but it could really use a lot more (like 4-5 times as much). If you go to any of the 60 miners, you ...

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