Search found 54 matches

by Chaos234
Mon Nov 16, 2015 1:33 am
Forum: This Forum
Topic: Attachement for PMs
Replies: 1
Views: 6642

Attachement for PMs

Hey,

I missing the attachement function for PMs which are rly needed!

Please activate this for PMs so that modified mods can be send to thr original author
so that he can check the changes which where made.

It should be able to add a ZIP file with at last 10 MB (if many graphics are included).
by Chaos234
Sun Nov 15, 2015 11:31 pm
Forum: Technical Help
Topic: [RESOLVED]Factorio wont start (modded)
Replies: 4
Views: 7972

Re: Factorio wont start (modded)

EDIT:

The problem comes from Logistic 3.0 which uses "huge-explosion" but it has to use "massive-explosion".
Well, I am going now to the mod thread and reporting the occured errors :).
by Chaos234
Sun Nov 15, 2015 11:17 pm
Forum: Mods
Topic: [0.11.5]Belt Switchers
Replies: 32
Views: 43870

Re: [0.11.5]Belt Switchers

Is it possible to port this to 0.12.17? I tried out to change the code but it won't switch either from the left to the right nor from the right to the left. Due to missing documentation page (searched everywhere) I can't fully check what's going wrong here. Hoping that there is a fix for this possiv...
by Chaos234
Sun Nov 15, 2015 10:16 pm
Forum: Technical Help
Topic: [RESOLVED]Factorio wont start (modded)
Replies: 4
Views: 7972

Re: Factorio wont start (modded)

Base Mod is enabled by default and it wasn't disabled at any time.
by Chaos234
Sun Nov 15, 2015 10:02 pm
Forum: Technical Help
Topic: [RESOLVED]Factorio wont start (modded)
Replies: 4
Views: 7972

[RESOLVED]Factorio wont start (modded)

Hey, I getting the error: "Error in assignID, entity with name 'huge-explosion' does not exist." But it doesn't tells me wich mod is affacted. Following mods are currently in my 0.12.17 are in: advanced-logistic-system_0.2.10 BeltSwitchers_0.0.1 Bergius_Process_0.1.0 BigDrill_0.3.2 boblibr...
by Chaos234
Sun Nov 15, 2015 9:49 pm
Forum: Mods
Topic: [MOD 0.11.20+] SEDI 0.1.0
Replies: 3
Views: 18795

Re: [MOD 0.11.20+] SEDI 0.1.0

Hey, I know that this mod won't work in 0.12.17 without editing the source but I like this mod and want to know how to fix the bug with: "Error while loading entity prototype "rf-storage-tank" (storage-tank): No such node (window_bounding_box)" I searched with Notepad++ in all fi...
by Chaos234
Sun Nov 15, 2015 7:50 pm
Forum: Technical Help
Topic: Problem with Modinstallation
Replies: 4
Views: 7986

Re: Problem with Modinstallation

This was supposed in the Wiki where it's descriped how to build a Mod.
I agree with you that this is rly confusing but it seems that many mods are packed in that way :/ ...
by Chaos234
Sun Nov 15, 2015 7:36 pm
Forum: Technical Help
Topic: Problem with Modinstallation
Replies: 4
Views: 7986

Problem with Modinstallation

Hey, as prefered I downloaded the Mods Zips but after starting factorio 0.12.17 it tells me that the info.json is missing. This problem seems to occor if the packed mod contains the ModDir x2: My_Some_Nice_Mod_v0.1.1.zip --->My_Some_Nice_Mod_v0.1.1 ------>My_Some_Nice_Mod_v0.1.1 --------->info.json ...
by Chaos234
Sun Nov 15, 2015 5:46 pm
Forum: Modding help
Topic: Mod Tutorial
Replies: 18
Views: 29887

Re: Mod Tutorial

Is this for latest 0.12.x Version? Because many mods are still 0.11 and not ported or dropped (for what ever reason). Now I want to change localy those parts which must be changed and also, if the orignial author agrees I want to release the updated mods. (At this point I wasn't able to finde Advanc...
by Chaos234
Sun Nov 15, 2015 3:55 pm
Forum: Mod and installation managers
Topic: [DISCONTINUED] FMM (Mod manager)
Replies: 4
Views: 21615

Re: [WIP] FMM (Mod manager)

Hello, I am getteing some errors with v1: Access violation at address 007C37AE in module 'FMM.exe'. Read of address 06360000. With the latest v1.0.0.1 I am getting Invalid archive file. - Native error: 00035. My choosen Gamepath is D:\Factorio\bein\x64\factorio.exe on a win10 x64 machine. Please try...
by Chaos234
Sun Nov 15, 2015 3:47 pm
Forum: Mods
Topic: [0.11.x] Logistic mod
Replies: 44
Views: 37513

Re: [0.11.x] Logistic mod

Are there any compatibality to latest 0.12+ Version? Any experiences with that? I'll also give them a try and will response to this thread but if anybody has already some experiences with this mod an 0.12+ I am glad to read from this experiences :). EDIT: It is working fine on 0.12.17 if you make so...
by Chaos234
Thu Sep 03, 2015 1:20 pm
Forum: Not a bug
Topic: [0.12.6] Problem with soloar parks
Replies: 1
Views: 2960

[0.12.6] Problem with soloar parks

Hey, I ported a 0.11.2 map to 0.12.6 map and now my solar park won't work correctly anymore and I duno why. The setup is rly simpel - it's like that one in the wiki (https://forums.factorio.com/wiki/index.php?title=File:Electrical-network-example-2.png) with a secound setup but only with 8 accumulat...
by Chaos234
Sun Jun 28, 2015 11:29 pm
Forum: Multiplayer / Dedicated Server
Topic: Dedicated Multiplayer Server Guide
Replies: 54
Views: 85505

Re: Dedicated Multiplayer Server Guide

Thanks for your answere, I'll try it the next weekend :).
by Chaos234
Sat Jun 27, 2015 10:52 pm
Forum: Multiplayer / Dedicated Server
Topic: Dedicated Multiplayer Server Guide
Replies: 54
Views: 85505

Re: Dedicated Multiplayer Server Guide

Hello, I like this tutorial but I don't understand what the following step means: We now need to create a save file, this must be done on a local copy of factorio In your new savefile, type the following into the console: /c local char = game.players[1].character; game.players[1].character = nil; ch...

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