Search found 91 matches

by wwdragon
Wed Jul 01, 2015 4:41 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 151193

Re: RTS direction

I like the idea of combat robots. That said, the current implementation of them sucks! The reasons for this is because they are very expensive/time consuming & worse, they are TEMPORARY! All drones should be permanent until destroyed and simply require recharge. Drone bays should be a modular ad...
by wwdragon
Wed Jul 01, 2015 4:37 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 127608

Re: Hidden ores

Underground scanning does sound nice, but it should be a modular suit upgrade, NOT a world place-able structure. The underground mining structure being different is fine; I hope it's not much more expensive then the surface one. ;-) After unlocking scanning, it should unlock more normal ores all ove...
by wwdragon
Wed Jul 01, 2015 4:34 pm
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 99845

Re: Role playing direction

All of the ideas in the OP sounds interesting. :-)
*thumbs up*
by wwdragon
Wed Jul 01, 2015 4:31 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 219816

Re: Peace with Aliens

I REALLY like the idea of peaceful co-existance with the aliens. :-D I think that if we choose to research alien communication and build the radar device to do it, we should have a very simple communication system consisting of proposals from the aliens. For instance, if we build a huge mining facto...
by wwdragon
Wed Jul 01, 2015 4:25 pm
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 100080

Re: Fight

All the ideas in the OP are great! \I have a couple things to add... Please make tanks modular, so we can switch out the weapons, just like the armours! Right now, when I get the thank, it has a nice cannon and a crappy smg; smg is useless by the time I got the tank, because of alien armours. I'd li...
by wwdragon
Wed Jul 01, 2015 4:19 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 213327

Re: Electric energy

Well I just got this fun game, so here's my two cents.... :-) Accumulators makes the game a LOT easier at night. yay! Processing OIl to fuel and burning it for more effecient energy generation through steam engines is a great idea (yeah buildcraft is really nice). Only do not want, if we HAVE to use...
by wwdragon
Wed Jul 01, 2015 4:06 pm
Forum: Gameplay Help
Topic: How to tell how many of each bot type I have?
Replies: 6
Views: 6054

Re: How to tell how many of each bot type I have?

Thanks for the replies!

I'm glad to hear it will show this info in the next version! :-D
by wwdragon
Tue Jun 30, 2015 5:08 pm
Forum: Gameplay Help
Topic: How to tell how many of each bot type I have?
Replies: 6
Views: 6054

How to tell how many of each bot type I have?

So if I mouse over a provider chest, it shows total bots, but NOT weather they are logistics or construction.

Can anyone explain the way to tell how much of each?
by wwdragon
Sun Jun 28, 2015 9:18 pm
Forum: Gameplay Help
Topic: Chemical Factory not accepting input. (.11.22)
Replies: 11
Views: 9082

Re: Chemical Factory not accepting input. (.11.22)

Alright, thanks.

So these factories arn't intelligent enough to accept the liquid inputs to any input port?
Odd, the physical ones can be inserted anywhere. :-o
by wwdragon
Sun Jun 28, 2015 12:38 am
Forum: Gameplay Help
Topic: Chemical Factory not accepting input. (.11.22)
Replies: 11
Views: 9082

Chemical Factory not accepting input. (.11.22)

I'm unsure if this is a bug. I've got this entire oil line setup and my first chemical factories set to produce plastic; they work fine. Now I've setup another one to make sulfur (for a battery chain), but it won't accept any input! To be clear, both Petroleum Gas and Water are piped to separate inp...

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